[FEATURE] Batteries: Card List
[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Charge Up | White | Uncommon | Instant | Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has in it's cost) | 0 | ||||
2 | Glorious Ampthem | White | Uncommon | Enchantment |
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost) |
0 | ||||
3 | Electrobat | Black | Common | Artifact Creature – Bat | 2 | 1 | Flying | 0 | ||
4 | Terry the Bat | Black | Mythic | Legendary Creature – Bat Artificer | 4 | 3 |
Flying, Menace, Deathtouch
Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens |
0 | ||
5 | Assault and Battery | Red | Uncommon | Instant | Assault and Battery deals X damage to any target. Create those many artifact Battery tokens | 0 | ||||
6 | Electric Discharge | Red | Uncommon | Instant | Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has in it's cost) | 0 | ||||
7 | Voltburn | Red | Common | Instant | Voltburn deals 2.5 damage to any non-energetic target | 0 | ||||
8 | Electrognat | Green | Common | Creature – Insect | 1 | 2 | Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat) | 0 | ||
9 | Ecological Salvager | Multicolour | Rare | Creature – Human Druid | 1 | 4 | Whenever a player recycles a Battery, they may gain | 0 | ||
10 | Battery Pack | Artifact | Uncommon | Artifact – Equipment |
Equip
Equipped creature has ": This creature's controller gains " |
0 | ||||
11 | Large Battery | Artifact | Rare | AAA | Artifact – Battery | , junk Large Battery (put it into the junkyard): Target player gains | 0 | |||
12 | Medium Battery | Artifact | Uncommon | AA | Artifact – Battery | , junk Medium Battery (put it into the junkyard): Target player gains | 0 | |||
13 | Potato Battery | Artifact | Uncommon | Artifact – Food Battery | , junk Potato Battery (put it into the junkyard): Target player gain and 2 life | 0 | ||||
14 | Small Battery | Artifact | Common | A | Artifact – Battery | , junk Small Battery (put it into the junkyard): Target player gains | 0 | |||
15 | Recycling Plant | Land | Mythic | Legendary Land – Factory |
Recycling Plant enters the battlefield tapped
: Add : Add , or , Exile two Batteries from your junkyard: You gain |
0 | ||||
16 | Battery | token Artifact | Token | Token Artifact – Battery | , junk Battery (put it into the junkyard): You gain | 16 | on 13 Aug 2018 by Vitenka |
[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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