[FEATURE] Batteries: Card List
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| # | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Charge Up | White | Uncommon | ![]() ![]() |
Instant |
Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has in it's cost)
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0 | |||
| 2 | Glorious Ampthem | White | Uncommon | ![]() ![]() ![]() |
Enchantment |
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost)
|
0 | |||
| 3 | Electrobat | Black | Common | ![]() ![]() |
Artifact Creature – Bat | 2 | 1 | Flying | 0 | |
| 4 | Terry the Bat | Black | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Bat Artificer | 4 | 3 |
Flying, Menace, Deathtouch
Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens |
0 | |
| 5 | Assault and Battery | Red | Uncommon | ![]() ![]() ![]() |
Instant | Assault and Battery deals X damage to any target. Create those many artifact Battery tokens | 0 | |||
| 6 | Electric Discharge | Red | Uncommon | ![]() ![]() ![]() |
Instant |
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has in it's cost)
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0 | |||
| 7 | Voltburn | Red | Common | ![]() |
Instant | Voltburn deals 2.5 damage to any non-energetic target | 0 | |||
| 8 | Electrognat | Green | Common | ![]() ![]() |
Creature – Insect | 1 | 2 | Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat) | 0 | |
| 9 | Ecological Salvager | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Human Druid | 1 | 4 |
Whenever a player recycles a Battery, they may gain
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0 | |
| 10 | Battery Pack | Artifact | Uncommon | ![]() |
Artifact – Equipment |
Equip
Equipped creature has " : This creature's controller gains "
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0 | |||
| 11 | Large Battery | Artifact | Rare | AAA | Artifact – Battery |
, junk Large Battery (put it into the junkyard): Target player gains ![]() ![]()
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0 | |||
| 12 | Medium Battery | Artifact | Uncommon | AA | Artifact – Battery |
, junk Medium Battery (put it into the junkyard): Target player gains ![]()
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0 | |||
| 13 | Potato Battery | Artifact | Uncommon | ![]() |
Artifact – Food Battery |
, junk Potato Battery (put it into the junkyard): Target player gain and 2 life
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0 | |||
| 14 | Small Battery | Artifact | Common | A | Artifact – Battery |
, junk Small Battery (put it into the junkyard): Target player gains
|
0 | |||
| 15 | Recycling Plant | Land | Mythic | Legendary Land – Factory |
Recycling Plant enters the battlefield tapped
: Add
![]() : Add , or
, Exile two Batteries from your junkyard: You gain ![]()
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0 | ||||
| 16 | Battery | token Artifact | Token | Token Artifact – Battery |
, junk Battery (put it into the junkyard): You gain
|
16 | on 13 Aug 2018 by Vitenka |
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in it's cost)






: This creature's controller gains