[FEATURE] Batteries: Virtual Booster

[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Stuffs
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land – Factory
Recycling Plant enters the battlefield tapped
{t}: Add {c}
{1}{t}: Add {w}, {u} or {g}
{t}, Exile two Batteries from your junkyard: You gain {e}{e}
 U 
Instant
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has {e} in it's cost)
 U 
Artifact – Food Battery
{t}, junk Potato Battery (put it into the junkyard): Target player gain {e} and 2 life
 U 
Instant
Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has {e} in it's cost)
 
 
No more commons
 C 
Instant
Voltburn deals 2.5 damage to any non-energetic target
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Artifact – Battery
{t}, junk Small Battery (put it into the junkyard): Target player gains {e}
 C 
Creature – Insect
Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
 
 
No more commons
 C 
Artifact Creature – Bat
Flying
2/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Battery
{t}, junk Battery (put it into the junkyard): You gain {e}

Recycling Plant (mythic)
Electric Discharge (uncommon)
Potato Battery (uncommon)
Charge Up (uncommon)
Voltburn (common)
Small Battery (common)
Electrognat (common)
Electrobat (common)
Forest (basic)
Battery (token)