[FEATURE] Batteries: Virtual Booster
| [FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Stuffs |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, junk Large Battery (put it into the junkyard): Target player gains ![]() ![]() ![]() |
Equip
Equipped creature has " : This creature's controller gains " |
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has
in it's cost) |
Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has
in it's cost) |
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Flying
2/1
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, junk Small Battery (put it into the junkyard): Target player gains ![]() |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
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No more commons
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Voltburn deals 2.5 damage to any non-energetic target
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, junk Battery (put it into the junkyard): You gain ![]() |
Large Battery
(rare)
Battery Pack
(uncommon)
Electric Discharge
(uncommon)
Charge Up
(uncommon)
Electrobat
(common)
Small Battery
(common)
Electrognat
(common)
Voltburn
(common)
Swamp
(basic)
Battery
(token)
, junk Large Battery (put it into the junkyard): Target player gains 

