[FEATURE] Batteries: Virtual Booster

[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Creature – Human Druid
Whenever a player recycles a Battery, they may gain {e}
Artifact – Equipment
Equip {0}
Equipped creature has "{t}: This creature's controller gains {e}"
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has {e} in it's cost)
Assault and Battery deals X damage to any target. Create those many artifact Battery tokens
No more commons
Voltburn deals 2.5 damage to any non-energetic target
No more commons
No more commons
Artifact – Battery
{t}, junk Small Battery (put it into the junkyard): Target player gains {e}
No more commons
Artifact Creature – Bat
No more commons
No more commons
Creature – Insect
Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
Basic Land – Swamp
Token Artifact – Battery
{t}, junk Battery (put it into the junkyard): You gain {e}

Ecological Salvager (rare)
Battery Pack (uncommon)
Electric Discharge (uncommon)
Assault and Battery (uncommon)
Voltburn (common)
Small Battery (common)
Electrobat (common)
Electrognat (common)
Swamp (basic)
Battery (token)