[FEATURE] Batteries: Virtual Booster
| [FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Stuffs |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Recycling Plant enters the battlefield tapped
: Add
![]() : Add , or
, Exile two Batteries from your junkyard: You gain ![]() ![]() |
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has
in it's cost) |
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost) |
, junk Medium Battery (put it into the junkyard): Target player gains ![]() ![]() |
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Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
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No more commons
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No more commons
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, junk Small Battery (put it into the junkyard): Target player gains ![]() |
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No more commons
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No more commons
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Flying
2/1
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Voltburn deals 2.5 damage to any non-energetic target
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No more commons
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No more commons
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, junk Battery (put it into the junkyard): You gain ![]() |
Recycling Plant
(mythic)
Electric Discharge
(uncommon)
Glorious Ampthem
(uncommon)
Medium Battery
(uncommon)
Electrognat
(common)
Small Battery
(common)
Electrobat
(common)
Voltburn
(common)
Island
(basic)
Battery
(token)
: Add

,
or


