[FEATURE] Batteries: Virtual Booster

[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Stuffs
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Whenever a player recycles a Battery, they may gain {e}
1/4
 U 
Instant
Assault and Battery deals X damage to any target. Create those many artifact Battery tokens
 U 
Artifact – Equipment
Equip {0}
Equipped creature has "{t}: This creature's controller gains {e}"
 U 
Instant
Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has {e} in it's cost)
 C 
Artifact Creature – Bat
Flying
2/1
 C 
Instant
Voltburn deals 2.5 damage to any non-energetic target
 C 
Creature – Insect
Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
 C 
Artifact – Battery
{t}, junk Small Battery (put it into the junkyard): Target player gains {e}
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Battery
{t}, junk Battery (put it into the junkyard): You gain {e}

Ecological Salvager (rare)
Assault and Battery (uncommon)
Battery Pack (uncommon)
Charge Up (uncommon)
Electrobat (common)
Voltburn (common)
Electrognat (common)
Small Battery (common)
Plains (basic)
Battery (token)