[FEATURE] Batteries: Virtual Booster
| [FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Stuffs |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player recycles a Battery, they may gain
![]() 1/4
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Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has
in it's cost) |
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost) |
, junk Medium Battery (put it into the junkyard): Target player gains ![]() ![]() |
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Voltburn deals 2.5 damage to any non-energetic target
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, junk Small Battery (put it into the junkyard): Target player gains ![]() |
No more commons
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Flying
2/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
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, junk Battery (put it into the junkyard): You gain ![]() |
Ecological Salvager
(rare)
Charge Up
(uncommon)
Glorious Ampthem
(uncommon)
Medium Battery
(uncommon)
Voltburn
(common)
Small Battery
(common)
Electrobat
(common)
Electrognat
(common)
Plains
(basic)
Battery
(token)





, junk Medium Battery (put it into the junkyard): Target player gains