[FEATURE] Batteries
[FEATURE] Batteries by Froggychum
16 cards in Multiverse
4 commons, 7 uncommons,
2 rares, 2 mythics, 1 token
1 token artifact, 2 white, 2 black, 3 red,
1 green, 1 multicolour, 5 artifact, 1 land
16 comments total
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Recycling Plant enters the battlefield tapped
: Add

: Add
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, Exile two Batteries from your junkyard: You gain 





















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Oops, i dont want this to share a term with contraption-heaven. I'll probs rename it to Junkyard, and use the verb Junk.
I have a plan for there to be multiple ways to use batteries, which relies on them being tokens.
One is they inherently make a resource.
Two is they can be exiled from the junkyard
Three is that you get pay off for controlling Battery tokens (like treasures, and also artifacts (which yes is not a token type, but it's another example of ways for this to be used))
I do kind of want to avoid possible misplays. And as I only have a surface-level understanding of Energy, i'm bound to cause many ones as I myself would make them.
So, considering that last paragraph, what are your thoughts of me changing the energy theme to a new kind of mana, which i have yet to think of a name for?
The scrapyard isn't new. It's where Contraptions go.
I agree with the fact that the batteries don't feel like an adequate realisation of the idea of energy.
Maybe it would be better if the Battery was dual-purpose: If you could use it to get either energy or one colorless mana it would be worth keeping in reserve.
An issue here, btw, is that energy actually isn't mana and a lot of people might actually wrongly assume the energy ability works like a mana ability, so going this way with batteries adds certainly potential for misplays which is minor, but considering how contrived the pay-off for this is right now, there is not much to balance this.
Well, given you're outright inventing the scrapyard zone; you can have the comprules say it's a place where tokens continue to exist.
Not sure what the purpose of such a zone might be; but it's a reasonable thing a magic set might one day do, and maybe you can find interesting things to do with it. I mean, it's like a whole second battle-field? And there's already cards that turn your graveyard into that, and they work (and might get re-templated to use the scrapyard?) so I guess there's space to play with it.
But this still feels like you end up with "Huh, this card makes a battery. Why doesn't it just make energy?" - maybe a different card would be a better example of whatever it is you want the scrapyard to be?
Scrapyard would work fine for cards, but Battery tokens (like this) would still cease to exist - though that might be alright. It's something to keep in mind while evaluating e. g. the card Recycling Plant.
I'd use a different verb for the keyword action for the urrent version. You can probably guess: "scrap".
i'm just gonna keep changing the reminder text until i get it right
actually i changed it. It doesnt send to the plant, it just is removed from all other zones and becomes recycled. I wanted to have a specific zone for that, like the graveyard, hand and battlefield all do. But this is more of like it phasing out, albeit permanently.
But then there is an issue that i want you to be able to exile these cards, which wouldnt make sense unless they are in a zone.
ugh!!!
I made a card that synergizes with recycled batteries.
I might expand it into a total wug archtype, bant recycling LOL
Heh; no worries about making stuff up. It's a whole thing when, you know, making up cards :)
But I'm still not seeing where you'd actually make use of these.
^ sorry (sorry for saying sorry im canadian sorry)
Nope, Froggy just made it up.