A Gathering of Ice and Fire

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Mechanics

Showing 50 of 82 Multicolour cards

Go to section: Colourless (8) White (9) Blue (12) Black (2) Red (18) Green (10) Multicolour (82) Hybrid (14) Artifact (10) Land (7)

Show rarities: C U R M

 U 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Gain control of target artifact token named Gold.
 R 
Legendary Creature – Night's Watch Ranger
Night's Watch creatures you control cannot be targeted by creatures with stealth.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
4/4
 U 
Legendary Enchantment
{t}: Untap target creature. It gets +2/+2 until end of turn.
{2}{w}{u}
 
 R 
Legendary Creature – Night's Watch Direwolf
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
3/3
 U 
Legendary Creature – Night's Watch Maester
Defender (This creature can't attack.)
{t}: Regenerate target creature you control.
2/4
 M 
Legendary Creature – Night's Watch Lord
If you control a card named The Wall, creatures you control gain vigilance.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
6/6
 C 
Creature – Night's Watch Ranger
5/5
 U 
Legendary Creature – Night's Watch Steward
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Your maximum hand size is increased by one.
1/1
 U 
Legendary Creature – Night's Watch Ranger
When Ser Waymar Royce dies, each opponent discards a card at random.
2/2
 R 
Legendary Enchantment – Night's Watch
Whenever a creature you control deals combat damage to an player, creatures that player controls cannot attack until the beginning of their controller's next end step.
 R 
Legendary Enchantment
Night's Watch creatures you control get +1/+1.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
 U 
Creature – Night's Watch Builder
Sacrifice Veteran Builder: Search your library for a land card and put it onto the battlefield.
4/4
{1}{w}{u}
 
 R 
Legendary Creature – Night's Watch Crow
Whenever Yoren attacks, you may gain control of a creature card in target opponents graveyard with converted mana cost 3 or less.
2/2
 R 
Legendary Creature – Greyjoy Lord
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a Greyjoy creature card from exile onto the battlefield under your control.
3/3
 U 
Legendary Creature – Greyjoy Lady
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Each opponent's maximum hand size is reduced by one.
2/2
 U 
Legendary Creature – Greyjoy Lady
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Asha Greyjoy deals combat damage to an opponent, untap it.
4/4
 R 
Legendary Creature – Greyjoy Lord
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
5/5
 M 
Legendary Creature – Greyjoy Lord
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
6/6
 U 
Creature – Greyjoy Ally
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Tap target permanent with converted mana cost 2 or less.
1/1
 U 
Legendary Creature – Greyjoy Maester
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
 U 
Enchantment – Aura
Flash (You may cast this spell any time you could cast an instant.)
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
 R 
Legendary Creature – Greyjoy Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
3/3
 R 
Legendary Enchantment – Greyjoy
At the beginning of your end step, if a creature you control dealt combat damage to a player this turn, exile target noncreature permanent that player controls.
 C 
Creature – Lannister Clansman
Ambush {2} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
2/2
 M 
Legendary Enchantment
Creatures you control with intrigue gain double strike.
 R 
Legendary Creature – Lannister Queen
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
If a player would discard a card, that player discards two cards instead.
4/4
 U 
Legendary Creature – Lannister Maester
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
2/2
 R 
Legendary Enchantment – Lannister
Once each turn, you may pay {0} rather than pay the mana cost for a Lannister creature. It gains haste. Return it to your hand at the beginning of the next end step.
 R 
Legendary Creature – Lannister Lord
Whenever a Lord or Lady creature dies, put a +1/+1 counter on Joffrey Baratheon.
3/3
 R 
Legendary Enchantment
Whenever an opponent discards a card, draw a card.
 R 
Sorcery
Destroy all creatures target opponent controls with converted mana cost X or less.
1 comment
2018-08-25 01:08:58 by NinthWorld
 U 
Legendary Creature – Lannister Ally
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Target opponent puts the top card of their library into their graveyard. You may exile that card.
2/2
 R 
Legendary Creature – Lannister Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
4/4
 M 
Legendary Creature – Lannister Lord
Renown 1
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
6/6
 R 
Legendary Creature – Martell Guard
Ambush {5} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.
5/5
 U 
Legendary Creature – Martell Lady
{t}: You may put a creature card from your hand with converted mana cost 5 or less onto the battlefield. If you do, return Arianne Martell to your hand.
4/4
 R 
Legendary Creature – Martell Lord
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
4/4
 C 
Creature – Martell Companion
Whenever Dornish Paramour attacks, target creature opponent controls must block this turn if able.
3/3
 U 
Legendary Creature – Martell Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
{r}: Eric Dayne gets +1/+0 until end of turn.
{g}: Eric Dayne gets +0/+1 until end of turn.
1/1
 C 
Creature – Martell Knight
Trample
2/2
 U 
Legendary Creature – Martell Maester
Whenever Maester Caleotte is blocked, prevent all combat damage that would be dealt by target creature until end of turn.
2/2
 U 
Legendary Creature – Martell Bastard
Obara Sand may block as though it were not tapped.
3/3
 C 
Creature – Martell Guard
5/5
 R 
Legendary Enchantment
Whenever a creature deals combat damage to you, put a +1/+1 counter on all creatures you control.
 M 
Legendary Creature – Martell Lord
Trample
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
7/7
 R 
Legendary Enchantment – Martell
Whenever a creature deals combat damage to you, put two -1/-1 counters on it.
 R 
Legendary Creature – Stark Lady
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
4/4
 C 
Creature – Stark Direwolf
Direwolf Pup gets +1/+1 for each other Direwolf creature you control.
1/1
 M 
Legendary Creature – Stark Lord
Vigilance
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
6/6
 U 
Instant
Target creature gets +2/+2 until end of turn.
Draw a card.

Go to section: Colourless (8) White (9) Blue (12) Black (2) Red (18) Green (10) Multicolour (82) Hybrid (14) Artifact (10) Land (7)

Show rarities: C U R M


A Gathering of Ice and Fire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics