A Gathering of Ice and Fire
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Showing 50 of 82 Multicolour cards
Go to section: Colourless (8) White (9) Blue (12) Black (2) Red (18) Green (10) Multicolour (82) Hybrid (14) Artifact (10) Land (7)
Show rarities: C U R M
Night's Watch creatures you control cannot be targeted by creatures with stealth.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
4/4

Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
3/3
Defender (This creature can't attack.)
: Regenerate target creature you control.

2/4
If you control a card named The Wall, creatures you control gain vigilance.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
6/6
5/5
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Your maximum hand size is increased by one.
Your maximum hand size is increased by one.
1/1
When Ser Waymar Royce dies, each opponent discards a card at random.
2/2
Whenever a creature you control deals combat damage to an player, creatures that player controls cannot attack until the beginning of their controller's next end step.
Night's Watch creatures you control get +1/+1.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
Sacrifice Veteran Builder: Search your library for a land card and put it onto the battlefield.
4/4
Whenever Yoren attacks, you may gain control of a creature card in target opponents graveyard with converted mana cost 3 or less.
2/2
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a Greyjoy creature card from exile onto the battlefield under your control.
3/3
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Each opponent's maximum hand size is reduced by one.
Each opponent's maximum hand size is reduced by one.
2/2
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Asha Greyjoy deals combat damage to an opponent, untap it.
When Asha Greyjoy deals combat damage to an opponent, untap it.
4/4
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
5/5
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
6/6
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
: Tap target permanent with converted mana cost 2 or less.

1/1
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
3/3
At the beginning of your end step, if a creature you control dealt combat damage to a player this turn, exile target noncreature permanent that player controls.
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)

2/2
Creatures you control with intrigue gain double strike.
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
If a player would discard a card, that player discards two cards instead.
If a player would discard a card, that player discards two cards instead.
4/4
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
2/2
Once each turn, you may pay
rather than pay the mana cost for a Lannister creature. It gains haste. Return it to your hand at the beginning of the next end step.

Whenever a Lord or Lady creature dies, put a +1/+1 counter on Joffrey Baratheon.
3/3
Whenever an opponent discards a card, draw a card.
Destroy all creatures target opponent controls with converted mana cost X or less.
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
: Target opponent puts the top card of their library into their graveyard. You may exile that card.

2/2
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
4/4
Renown 1
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
6/6
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.

When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.
5/5

4/4
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
4/4
Whenever Dornish Paramour attacks, target creature opponent controls must block this turn if able.
3/3
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
: Eric Dayne gets +1/+0 until end of turn.
: Eric Dayne gets +0/+1 until end of turn.


1/1
Trample
2/2
Whenever Maester Caleotte is blocked, prevent all combat damage that would be dealt by target creature until end of turn.
2/2
Obara Sand may block as though it were not tapped.
3/3
5/5
Whenever a creature deals combat damage to you, put a +1/+1 counter on all creatures you control.
Trample
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
7/7
Whenever a creature deals combat damage to you, put two -1/-1 counters on it.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
4/4
Direwolf Pup gets +1/+1 for each other Direwolf creature you control.
1/1
Vigilance
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
6/6
Target creature gets +2/+2 until end of turn.
Draw a card.
Draw a card.
Go to section: Colourless (8) White (9) Blue (12) Black (2) Red (18) Green (10) Multicolour (82) Hybrid (14) Artifact (10) Land (7)
Show rarities: C U R M
A Gathering of Ice and Fire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Gain control of target artifact token named Gold.