A Gathering of Ice and Fire: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Bodyguard Colourless Uncommon 1{1} Enchantment – Aura Enchant Lord or Lady creature
Sacrifice Bodyguard: Regenerate enchanted creature.
0
2 Little Bird Colourless Uncommon 1{1} Enchantment – Aura Enchant creature
Enchanted creature has insight (Whenever this creature deals combat damage to a player, you may draw a card.).
0
3 Littlefinger Colourless Rare 5{5} Legendary Creature – Neutral Lord 4 4 Whenever Littlefinger attacks, draw 2 cards.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
0
4 Rattleshirt's Raiders Colourless Common 4{4} Creature – Neutral Wildling 3 3 When Rattleshirt's Raiders deals combat damage to a player, you may destroy target Aura or Equipment. 0
5 Seal of the Hand Colourless Common 3{3} Enchantment – Aura Enchant Lord or Lady creature
Enchanted creature gets vigilance
{t}: Untap enchanted creature.
0
6 Unsullied Colourless Uncommon 4{4} Creature – Targaryen Army 3 3 Whenever Unsullied attacks, creatures target opponent controls get -1/-1 until end of turn. 0
7 Varys Colourless Rare 6{6} Legendary Creature – Neutral Lord 3 3 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may exile Varys. If you do, destroy all creatures.
0
8 Wildling Horde Colourless Common 5{5} Creature – Neutral Wildling 5 5 Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.) 0
9 A Feast for Crows White Uncommon 4{3}{w} Enchantment Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put two +1/+1 counters on target creature you control. 0
10 Bran Stark White Rare 2{w}{w} Legendary Creature – Stark Lord 2 2 Partner with Summer
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
You may pay {0} rather than pay the mana cost for cards named Summer.
0
11 Building Orders White Uncommon 1{w} Sorcery Look at the top ten cards of your library. You may put an Aura or Equipment card from among them into your hand. Then shuffle your library. 0
12 Fortified Position White Rare 4{3}{w} Enchantment All creatures lose all abilities except mana abilities. 0
13 Jon Snow White Rare 3{1}{w}{w} Legendary Creature – Night's Watch Bastard 5 5 Vigilance
Jon Snow must attack and block each turn if able.
0
14 Old Forest Hunter White Uncommon 2{1}{w} Creature – Night's Watch Ranger 1 1 Discard a card: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." 0
15 Ser Davos Seaworth White Rare 4{3}{w} Legendary Creature – Baratheon Knight 3 3 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Ser Davos Seaworth dies, return it to your hand.
0
16 Tumblestone Knight White Common 2{1}{w} Creature – Stark Knight 2 2 0
17 Vanguard Lancer White Common 2{w}{w} Creature – Baratheon Knight 1 1 When Vanguard Lancer enters the battlefield, target creature an opponent controls gets -1/-1 until Vanguard Lancer leaves the battlefield. 0
18 Black Wind's Crew Blue Common 3{2}{u} Creature – Greyjoy Ironborn 3 3 Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.) 0
19 Calm Over Westeros Blue Rare 4{2}{u}{u} Instant End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
If Calm Over Westeros was cast during an opponents turn and would be put into a graveyard, exile it instead.
0
20 Counting Coppers Blue Common 4{3}{u} Sorcery Target player draws three cards. 0
21 Drowned Men Blue Common 4{3}{u} Creature – Greyjoy Army 3 3 Drowned Men gets +1/+1 for each Warship you control. 0
22 Filthy Accusations Blue Common 1{u} Instant Tap target creature. 0
23 Handmaiden Blue Common 2{1}{u} Creature – Targaryen Ally 1 1 Sacrifice Handmaiden: Untap target nonland permanent you control. 0
24 Messenger Raven Blue Uncommon 1{u} Creature – Night's Watch Raven 1 1 {t}: Return Messenger Raven to your hand. If you do, draw a card. Activate this ability only as a sorcery. 0
25 Olenna's Informant Blue Common 3{2}{u} Creature – Tyrell Spy 2 2 Ambush {4} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Olenna's Informant enters the battlefield, return target creature to its owner's hand.
0
26 Right Blue Uncommon 2{1}{u} Legendary Creature – Tyrell Guard 2 2 Partner with Left
If you control a creature named Left, Right gets +1/+1 and has vigilance.
{t}: Tap or untap another target permanent.
0
27 Take the Black Blue Uncommon 3{1}{u}{u} Instant Gain control of target nonlegendary creature with converted mana cost 6 or less. 0
28 The Bear and the Maiden Fair Blue Uncommon 1{u} Sorcery Look at the top five cards of target player's library. Choose two cards and put them on the top of that player's library in any order. Put the rest on the bottom of that player's library in any order. 0
29 The Kraken's Grasp Blue Common 1{u} Instant Prevent all combat damage from target creature with power 5 or less until end of turn. 0
30 Heads on Spikes Black Common 2{1}{b} Sorcery Target opponent discards a card at random. If that card is a creature, you may draw two cards. 0
31 The Queen's Assassin Black Uncommon 2{b}{b} Creature – Lannister Spy 2 2 Ambush {4} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
When The Queen's Assassin enters the battlefield, if it was cast for its ambush cost, choose an opponent. If you have more cards in hand than the chosen player, they must sacrifice a creature.
0
32 A Clash of Kings Red Uncommon 4{3}{r} Enchantment Whenever a creature you control deals combat damage to a player, you may have it deal that much damage to a creature that player controls. 0
33 A Storm of Swords Red Rare 4{2}{r}{r} Sorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. 0
34 Braided Warrior Red Common 2{r}{r} Creature – Targaryen Dothraki 3 3 0
35 Calling the Banners Red Rare 2{1}{r} Sorcery Choose an opponent. For each creature that player controls, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." 0
36 Confinement Red Common 1{r} Instant Target creature can't attack or block this turn. 0
37 Confiscation Red Common 2{1}{r} Instant Destroy target Aura or Equipment. 0
38 Dothraki Sea Red Rare 2{r}{r} Legendary Enchantment At the beginning of your upkeep, you may put a Dothraki creature card from your hand onto the battlefield. It gains "At the beginning of the next end step, return this creature to its owner's hand." 0
39 Dracary's Red Uncommon 1{r} Instant As an additional cost to cast Dracary's, tap an untapped Dragon creature or a creature named Daenerys Targaryen.
Target creature gets -4/-4 until end of turn.
0
40 Fiery Followers Red Common 3{2}{r} Creature – Baratheon R'hllor 2 2 At the beginning of each end step, untap Fiery Followers. 0
41 Khal Drogo Red Rare 6{4}{r}{r} Legendary Creature – Targaryen Dothraki 5 5 Haste
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Khal Drogo attacks for the first time each turn, untap it. After this phase, there is an additional combat phase.
0
42 Lannisport Moneylender Red Uncommon 2{1}{r} Creature – Lannister Merchant 2 2 Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.") 0
43 Melisandre Red Rare 5{3}{r}{r} Legendary Creature – Baratheon R'hllor 4 4 Whenever you cast a R'hllor card or Melisandre attacks, you may tap target creature. 0
44 Seen In Flames Red Common 1{r} Sorcery – R'hllor Cast this spell only if you control a R'hllor creature.
Look at target opponent's hand and choose a card from it. Discard that card.
0
45 Selyse Baratheon Red Uncommon 3{2}{r} Legendary Creature – Baratheon Lady 2 2 {r/w}: Target Baratheon creature gains insight (Whenever this creature deals combat damage to a player, you may draw a card.) until end of turn. 0
46 Ser Jaime Lannister Red Rare 5{4}{r} Legendary Creature – Lannister Lord 5 5 Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
0
47 The Red Keep Red Rare 3{2}{r} Legendary Enchantment The Red Keep doesn't untap during your untap step.
Attacking or blocking creatures you control get +2/+2.
At the end of combat, if a creature you control dealt combat damage to an opponent, you may draw two cards. If you do, tap The Red Keep.
0
48 Treachery Red Uncommon 4{2}{r}{r} Instant If you control a legendary Lannister creature, you may pay {b} rather than pay the mana cost for Treachery.
Change the target of target spell, activated ability, or triggered ability with a single target.
0
49 Viserys Targaryen Red Uncommon 1{r} Legendary Creature – Targaryen Lord 1 1 When Viserys Targaryen leaves the battlefield, exile target artifact or enchantment. 0
50 A Noble Cause Green Uncommon 2{1}{g} Enchantment Lord and Lady creatures cost {1} less to cast. 0
51 Arya Stark Green Rare 3{1}{g}{g} Legendary Creature – Stark Lady 2 2 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
{t}: Put a Mark counter on target legendary creature.
Whenever Arya Stark deals combat damage to a player, exile each creature with a Mark counter on it.
1 1535123159 on 24 Aug 2018 by SecretInfiltrator
52 Ghaston Grey Green Uncommon 2{1}{g} Enchantment {t}, Sacrifice Ghaston Grey: Destroy all nonland permanents that dealt damage to you this turn. 0
53 Greenblood Trader Green Common 2{1}{g} Creature – Martell Ally 1 1 When Greenblood Trader enters the battlefield, scry 2, then draw a card. 0
54 Jousting Contest Green Rare 2{1}{g} Instant Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
If a creature dies this way, its controller creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
0
55 Left Green Uncommon 2{1}{g} Legendary Creature – Tyrell Guard 2 2 Partner with Right
If you control a creature named Right, Left gets +1/+1 and has vigilance.
{t}: Draw a card.
0
56 Olenna's Cunning Green Rare 1{g} Sorcery Target opponent chooses a card type. Search your library for a card with the chosen type, reveal it, and put it into your hand. Then shuffle your library. 0
57 Summer Green Rare 3{g}{g}{g} Legendary Creature – Stark Direwolf 5 5 Partner with Bran Stark
You may pay {0} rather than pay the mana cost for cards named Bran Stark.
0
58 The Queen of Thorns Green Rare 6{5}{g} Legendary Creature – Tyrell Lady 5 5 Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may put a creature with converted mana cost 6 or less from your hand onto the battlefield. 0
59 Wardens of the Reach Green Uncommon 3{1}{g}{g} Creature – Tyrell Army 1 1 Wardens of the Reach gets +1/+1 for each land you control. 0
60 A Meager Contribution Multicolour Uncommon 0{0} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Gain control of target artifact token named Gold.
0
61 Benjen Stark Multicolour Rare 5{3}{w}{u} Legendary Creature – Night's Watch Ranger 4 4 Night's Watch creatures you control cannot be targeted by creatures with stealth.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
0
62 Castle Black Multicolour Uncommon 2{w}{u} Legendary Enchantment {t}: Untap target creature. It gets +2/+2 until end of turn. 0
63 Ghost Multicolour Rare 4{2}{w}{u} Legendary Creature – Night's Watch Direwolf 3 3 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
0
64 Maester Aemon Multicolour Uncommon 3{1}{w}{u} Legendary Creature – Night's Watch Maester 2 4 Defender (This creature can't attack.)
{t}: Regenerate target creature you control.
0
65 Old Bear Mormont Multicolour Mythic 7{5}{w}{u} Legendary Creature – Night's Watch Lord 6 6 If you control a card named The Wall, creatures you control gain vigilance.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
0
66 Ranging Party Multicolour Common 4{2}{w}{u} Creature – Night's Watch Ranger 5 5 0
67 Samwell Tarley Multicolour Uncommon 2{w}{u} Legendary Creature – Night's Watch Steward 1 1 Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Your maximum hand size is increased by one.
0
68 Ser Waymar Royce Multicolour Uncommon 3{1}{w}{u} Legendary Creature – Night's Watch Ranger 2 2 When Ser Waymar Royce dies, each opponent discards a card at random. 0
69 The Sword In The Darkness Multicolour Rare 2{w}{u} Legendary Enchantment – Night's Watch Whenever a creature you control deals combat damage to an player, creatures that player controls cannot attack until the beginning of their controller's next end step. 0
70 The Wall Multicolour Rare 4{2}{w}{u} Legendary Enchantment Night's Watch creatures you control get +1/+1.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
0
71 Veteran Builder Multicolour Uncommon 3{1}{w}{u} Creature – Night's Watch Builder 4 4 Sacrifice Veteran Builder: Search your library for a land card and put it onto the battlefield. 0
72 Yoren Multicolour Rare 3{1}{w}{u} Legendary Creature – Night's Watch Crow 2 2 Whenever Yoren attacks, you may gain control of a creature card in target opponents graveyard with converted mana cost 3 or less. 0
73 Aeron Damphair Multicolour Rare 3{1}{u}{b} Legendary Creature – Greyjoy Lord 3 3 Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a Greyjoy creature card from exile onto the battlefield under your control. 0
74 Alannys Greyjoy Multicolour Uncommon 3{1}{u}{b} Legendary Creature – Greyjoy Lady 2 2 Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Each opponent's maximum hand size is reduced by one.
0
75 Asha Greyjoy Multicolour Uncommon 5{3}{u}{b} Legendary Creature – Greyjoy Lady 4 4 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Asha Greyjoy deals combat damage to an opponent, untap it.
0
76 Balon Greyjoy Multicolour Rare 6{4}{u}{b} Legendary Creature – Greyjoy Lord 5 5 Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
0
77 Euron Crow's Eye Multicolour Mythic 7{5}{u}{b} Legendary Creature – Greyjoy Lord 6 6 Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
0
78 Lordsport Shipwright Multicolour Uncommon 2{u}{b} Creature – Greyjoy Ally 1 1 Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Tap target permanent with converted mana cost 2 or less.
0
79 Maester Wendamyr Multicolour Uncommon 2{u}{b} Legendary Creature – Greyjoy Maester 2 2 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.) 0
80 Risen from the Sea Multicolour Uncommon 2{u}{b} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
0
81 Theon Greyjoy Multicolour Rare 4{2}{u}{b} Legendary Creature – Greyjoy Lord 3 3 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
0
82 We Do Not Sow Multicolour Rare 2{u}{b} Legendary Enchantment – Greyjoy At the beginning of your end step, if a creature you control dealt combat damage to a player this turn, exile target noncreature permanent that player controls. 0
83 Burned Men Multicolour Common 2{b}{r} Creature – Lannister Clansman 2 2 Ambush {2} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.) 0
84 Casterly Rock Multicolour Mythic 2{b}{r} Legendary Enchantment Creatures you control with intrigue gain double strike. 0
85 Cersei Lannister Multicolour Rare 4{2}{b}{r} Legendary Creature – Lannister Queen 4 4 Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
If a player would discard a card, that player discards two cards instead.
0
86 Grand Maester Pycelle Multicolour Uncommon 3{1}{b}{r} Legendary Creature – Lannister Maester 2 2 Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
0
87 Hear Me Roar! Multicolour Rare 2{b}{r} Legendary Enchantment – Lannister Once each turn, you may pay {0} rather than pay the mana cost for a Lannister creature. It gains haste. Return it to your hand at the beginning of the next end step. 0
88 Joffrey Baratheon Multicolour Rare 3{1}{b}{r} Legendary Creature – Lannister Lord 3 3 Whenever a Lord or Lady creature dies, put a +1/+1 counter on Joffrey Baratheon. 0
89 Lannisport Multicolour Rare 3{1}{b}{r} Legendary Enchantment Whenever an opponent discards a card, draw a card. 0
90 The Things I Do For Love Multicolour Rare 2{b}{r}{x} Sorcery Destroy all creatures target opponent controls with converted mana cost X or less. 1 1535159338 on 25 Aug 2018 by NinthWorld
91 The Tickler Multicolour Uncommon 2{b}{r} Legendary Creature – Lannister Ally 2 2 Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Target opponent puts the top card of their library into their graveyard. You may exile that card.
0
92 Tyrion Lannister Multicolour Rare 5{3}{b}{r} Legendary Creature – Lannister Lord 4 4 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
0
93 Tywin Lannister Multicolour Mythic 7{4}{b}{r}{r} Legendary Creature – Lannister Lord 6 6 Renown 1
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
0
94 Areo Hotah Multicolour Rare 3{r}{r}{g} Legendary Creature – Martell Guard 5 5 Ambush {5} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.
0
95 Arianne Martell Multicolour Uncommon 5{3}{r}{g} Legendary Creature – Martell Lady 4 4 {t}: You may put a creature card from your hand with converted mana cost 5 or less onto the battlefield. If you do, return Arianne Martell to your hand. 0
96 Doran Martell Multicolour Rare 6{4}{r}{g} Legendary Creature – Martell Lord 4 4 Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
0
97 Dornish Paramour Multicolour Common 3{1}{r}{g} Creature – Martell Companion 3 3 Whenever Dornish Paramour attacks, target creature opponent controls must block this turn if able. 0
98 Eric Dayne Multicolour Uncommon 2{r}{g} Legendary Creature – Martell Lord 1 1 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
{r}: Eric Dayne gets +1/+0 until end of turn.
{g}: Eric Dayne gets +0/+1 until end of turn.
0
99 House Dayne Knight Multicolour Common 2{r}{g} Creature – Martell Knight 2 2 Trample 0
100 Maester Caleotte Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Martell Maester 2 2 Whenever Maester Caleotte is blocked, prevent all combat damage that would be dealt by target creature until end of turn. 0
101 Obara Sand Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Martell Bastard 3 3 Obara Sand may block as though it were not tapped. 0
102 Palace Spearman Multicolour Common 4{2}{r}{g} Creature – Martell Guard 5 5 0
103 Sunspear Multicolour Rare 2{r}{g} Legendary Enchantment Whenever a creature deals combat damage to you, put a +1/+1 counter on all creatures you control. 0
104 The Red Viper Multicolour Mythic 7{5}{g}{r} Legendary Creature – Martell Lord 7 7 Trample
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
0
105 Unbowed, Unbent, Unbroken Multicolour Rare 2{r}{g} Legendary Enchantment – Martell Whenever a creature deals combat damage to you, put two -1/-1 counters on it. 0
106 Catelyn Stark Multicolour Rare 4{2}{g}{w} Legendary Creature – Stark Lady 4 4 During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 0
107 Direwolf Pup Multicolour Common 2{g}{w} Creature – Stark Direwolf 1 1 Direwolf Pup gets +1/+1 for each other Direwolf creature you control. 0
108 Eddard Stark Multicolour Mythic 7{5}{g}{w} Legendary Creature – Stark Lord 6 6 Vigilance
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
0
109 For the North! Multicolour Uncommon 2{g}{w} Instant Target creature gets +2/+2 until end of turn.
Draw a card.
0
110 Gates of Winterfell Multicolour Uncommon 2{g}{w} Legendary Enchantment {t}: Look at the top card of your library. If it is a Stark card, draw two cards. Otherwise, draw a card. 0
111 Grey Wind Multicolour Rare 5{3}{g}{w} Legendary Creature – Stark Direwolf 4 4 Intimidate
{t}: Destroy target creature with power 1 or less. If you control a creature named Robb Stark, instead destroy target creature with power 2 or less.
0
112 Like Warm Rain Multicolour Uncommon 2{g}{w} Enchantment {t}, Tap a Direwolf creature you control: Destroy target creature an opponent controls. Activate this ability only if you have been dealt combat damage this turn. 0
113 Robb Stark Multicolour Rare 6{4}{g}{w} Legendary Creature – Stark Lord 5 5 Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever a Stark creature you control dies, untap all nonland permanents you control.
0
114 Sansa Stark Multicolour Rare 3{1}{g}{w} Legendary Creature – Stark Lady 2 2 Sansa Stark enters the battlefield tapped.
{t}, Discard a card: Draw a card.
Whenever Sansa Stark becomes untapped, put a +1/+1 counter on all creatures you control.
0
115 Vanguard of the North Multicolour Common 4{2}{g}{w} Creature – Stark Army 4 4 Vigilance 0
116 Winter Is Coming Multicolour Rare 2{g}{w} Legendary Enchantment – Stark Whenever a creature you control deals combat damage to a player, put a Storage counter on Winter Is Coming.
Your maximum hand size is increased by X, where X is the number of Storage counters on Winter Is Coming.
Remove a Storage counter: Draw a card.
0
117 Courtesan of the Rose Multicolour Common 2{g}{u} Creature – Tyrell Spy 2 2 Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.) 0
118 Growing Strong Multicolour Rare 3{1}{g}{u} Legendary Enchantment If one or more counters would be put on a creature you control, that many plus one of those kinds of counters are put on that permanent instead.
If you would draw one or more cards, draw that many plus one cards instead.
0
119 Highgarden Multicolour Rare 3{1}{g}{u} Legendary Enchantment Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
{1}, {t}: Return target attacking creature to its owner's hand.
0
120 Maester Lomys Multicolour Uncommon 3{1}{g}{u} Legendary Creature – Tyrell Maester 2 2 Whenever a creature you control deals combat damage to a player, return target nonland permanent to its owner's hand. 0
121 Margaery Tyrell Multicolour Rare 3{1}{g}{u} Legendary Creature – Tyrell Lady 3 3 {u}, {t}: Target creature gains shroud until end of turn.
{g}, {t}: Target creature gets +2/+2 until end of turn.
3 1535098960 on 24 Aug 2018 by Vitenka
122 Paxter Redwyne Multicolour Rare 4{2}{g}{u} Legendary Creature – Tyrell Lord 2 2 Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tyrell spells cost {1} less to cast.
0
123 Randyll Tarly Multicolour Rare 6{4}{g}{u} Legendary Creature – Tyrell Lord 5 5 Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Randyll Tarly becomes the target of a spell or ability, put a +1/+1 counter on it.
0
124 The Knight of Flowers Multicolour Rare 5{3}{g}{u} Legendary Creature – Tyrell Lord 5 5 Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever The Knight of Flowers attacks alone, defending player cannot declare more than one blocker this turn.
0
125 The Mander Multicolour Uncommon 2{g}{u} Legendary Enchantment {t}: Draw two cards. 0
126 Daenerys Targaryen Multicolour Mythic 6{4}{u}{r} Legendary Creature – Targaryen Queen 5 5 Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
As long as Daenerys Targaryen is untapped, creatures your opponents control get -2/-2.
0
127 Drogon Multicolour Rare 3{1}{u}{r} Legendary Creature – Targaryen Dragon 3 3 Flying
Other Targaryen creatures you control have renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
0
128 Fire And Blood Multicolour Rare 2{u}{r} Legendary Enchantment – Targaryen You may play Dragon creature cards from your graveyard.
Instant and sorcery spells in your graveyard have flashback {0} (You may cast this card from your graveyard for its flashback cost. Then exile it.).
0
129 Magister Illyrio Multicolour Rare 5{3}{u}{r} Legendary Creature – Targaryen Lord 3 3 {2}, {t}: Untap target nonland permanent you control.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
0
130 Plaza of Punishment Multicolour Uncommon 3{1}{u}{r} Legendary Enchantment Whenever a creature you control deals combat damage to a player, untap Plaza of Punishment.
{t}: Target creature gets -2/-2 until end of turn.
0
131 Rhaegal Multicolour Rare 3{1}{u}{r} Legendary Creature – Targaryen Dragon 3 3 Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rhaegal deals combat damage to a player, you may untap target creature you control.
0
132 Ser Jorah Mormont Multicolour Rare 2{u}{r} Legendary Creature – Targaryen Knight 4 4 Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Ser Jorah Mormont deals combat damage to a player, put a Betrayal counter on it.
If Ser Jorah Mormont has 3 or more Betrayal counters on it, sacrifice Ser Jorah Mormont.
0
133 Viserion Multicolour Rare 2{u}{r} Legendary Creature – Targaryen Dragon 2 2 Flying
Other Targaryen creatures you control gain stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
0
134 Chamber of the Painted Table Multicolour Uncommon 2{r}{w} Enchantment Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, move a +1/+1 counter from target creature an opponent controls to a creature you control. 0
135 Consolidation of Power Multicolour Uncommon 2{r}{w} Instant Tap any number of target creatures with the same controller and whose power total up to 4. Then put a +1/+1 counter on one of those creatures. 0
136 King's Hunting Party Multicolour Uncommon 4{2}{r}{w} Creature – Baratheon Army 6 6 If an opponent controls a King, King's Hunting Party gains stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.). 0
137 Maester Cressen Multicolour Uncommon 3{1}{r}{w} Legendary Creature – Baratheon Maester 3 3 {t}: Destroy target Aura attached to a creature. 0
138 Ours Is The Fury Multicolour Rare 2{r}{w} Legendary Enchantment – Baratheon Tapped creatures you control may block as though they were not tapped.
At the end of each combat, untap all blocking creatures you control.
0
139 Robert Baratheon Multicolour Mythic 7{5}{r}{w} Legendary Creature – Baratheon King 5 5 Intimidate
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Robert Baratheon gets +1/+1 for each other tapped creature.
0
140 Shireen Baratheon Multicolour Uncommon 2{r}{w} Legendary Creature – Baratheon Lady 1 1 When Shireen Baratheon dies, tap target creature. 0
141 Stannis Baratheon Multicolour Rare 6{4}{r}{w} Legendary Creature – Baratheon Lord 5 5 At the beginning of combat, each player chooses up to two untapped creatures they control and then taps the rest. 0
142 Steward at the Wall Hybrid Common 1{w/u} Creature – Night's Watch Ally 1 1 {t}: Add {w} or {u}. Use this mana only to cast a Night's Watch spell. 0
143 Iron Islands Fishmonger Hybrid Common 1{u/b} Creature – Greyjoy Ally 1 1 {t}: Add {u} or {b}. Spend this mana only to cast a Greyjoy spell. 0
144 Salty Navigator Hybrid Common 2{u/b}{u/b} Creature – Greyjoy Ironborn 2 2 0
145 Gold Cloaks Hybrid Common 4{3}{b/r} Creature – Lannister Army 3 3 Ambush {2} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
If Gold Cloaks was cast for its ambush cost, exile it at the beginning of the next end step.
0
146 Lannisport Merchant Hybrid Common 1{b/r} Creature – Lannister Ally 1 1 {t}: Add {b} or {r}. Spend this mana only to cast a Lannister spell. 0
147 Desert Scavenger Hybrid Common 1{r/g} Creature – Martell Ally 1 1 {t}: Add {r} or {g}. Spend this mana only to cast a Martell spell. 0
148 Doran's Game Hybrid Uncommon 1{r/g} Instant Target creature gets +X/+X until end of turn, where X is the number of noncreature cards in your graveyard. 0
149 The Wolfswood Hybrid Common 1{g/w} Enchantment Direwolf cards in your hand have ambush {x}, where X is the cards converted mana cost. 0
150 Winterfell Steward Hybrid Common 1{g/w} Creature – Stark Ally 1 1 {t}: Add {g} or {w}. Spend this mana only to cast a Stark spell. 0
151 Garden Caretaker Hybrid Common 1{g/u} Creature – Tyrell Ally 1 1 {t}: Add {g} or {u}. Spend this mana only to cast a Tyrell spell. 0
152 Targaryen Loyalist Hybrid Common 1{u/r} Creature – Targaryen Ally 1 1 {t}: Add {u} or {r}. Spend this mana only to cast a Targaryen spell. 0
153 Waking the Dragon Hybrid Common 1{u/r} Instant Untap target Targaryen creature. It gains "At the beginning of the next end step, return this creature to its owner's hand." 0
154 Bastard in Hiding Hybrid Common 2{r/w}{r/w} Creature – Baratheon Bastard 2 2 0
155 Dragonstone Faithful Hybrid Common 1{r/w} Creature – Baratheon Ally 1 1 {t}: Add {r} or {w}. Spend this mana only to cast a Baratheon spell. 0
156 Dawn Artifact Rare 2{2} Legendary Artifact – Equipment If equipped creature is a Martell, it gains intimidate.
Equipped creature gets +1/+1 for each noncreature card in your graveyard.
Equip {2}
0
157 Drogo's Arakh Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature gets +2/+2 and has vigilance.
Equip {2}
0
158 Great Kraken Artifact Uncommon 3{3} Artifact – Vehicle Warship 4 4 If you control a creature named Balon Greyjoy, it gains stealth.
If Great Kraken deals combat damage to a player, draw a card.
Crew 3
0
159 Heartsbane Artifact Rare 1{1} Legendary Artifact – Equipment Heartsbane doesn't untap during your untap step.
{t}: Equipped creature gets +3/+3 until end of turn.
Equip {1}
0
160 Ice Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may sacrifice Ice. If you do, exile target creature an opponent controls.
Equip {2}
0
161 Iron Fleet Scout Artifact Uncommon 0{0} Artifact – Vehicle Warship 2 2 When Iron Fleet Scout enters the battlefield, target creature gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0
162 Lightbringer Artifact Uncommon 2{2} Legendary Artifact – Equipment Lightbringer can be attached only to a Baratheon creature.
Equipped creature has Renown 1.
Whenever equipped creature gets a +1/+1 counter, untap it.
Equip {1}
0
163 Longclaw Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature gets +1/+1 and has renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
Equip {1}
0
164 Throwing Axe Artifact Common 2{2} Artifact – Equipment When equipped creature deals combat damage to a player, sacrifice Throwing Axe. If you do, destroy target creature.
Equip {1}
0
165 Widow's Wail Artifact Rare 2{2} Legendary Artifact – Equipment Ambush {1}
If Widow's Wail was cast for its ambush cost, you may have it enter attached to target creature you control.
Equipped creature gets +2/+2.
Equip {1}
0
166 Blood Orange Grove Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {r} or {g}. Spend this mana only to cast a Martell spell.
0
167 Dragonstone Port Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {r} or {w}. Spend this mana only to cast a Baratheon spell.
0
168 Heart Tree Grove Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {g} or {w}. Spend this mana only to cast a Stark spell.
0
169 Illyrio's Estate Land Uncommon 0 Legendary Land – Targaryen {t}: Add {c}.
{t}: Add {u} or {r}. Spend this mana only to cast a Targaryen spell.
0
170 Rose Garden Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {g} or {u}. Spend this mana only to cast a Tyrell spell.
0
171 Sea Tower Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {u} or {b}. Spend this mana only to cast a Greyjoy spell.
0
172 Western Fiefdom Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Add {b} or {r}. Spend this mana only to cast a Greyjoy spell.
0
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