[MISC] Draconica: Recent Activity
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Recent updates to [MISC] Draconica: (Generated at 2024-05-08 09:58:57)
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |
Recent updates to [MISC] Draconica: (Generated at 2024-05-08 09:58:57)
haven't decided yet. I'm thinking I'll have dance move cards which reward you for having creatures in certain orders. Very strategic, if awful
What does 'moving' do?
I've already got a large document of this stuff written out. The elements are fine standalone, I wouldn't agree Light and Dark are ever nonsensical (no more than any other thing listed) but are absolutely cliche i'll agree with you (so are the four elements for that matter).
The problems arise when I try and fit this into magic terms, it's difficult and won't be perfect. But most importantly it'll be important people can make the distinction between what I'm doing, and what the format is. It's a lot to ask I know, but I'm only asking to put information I've given over what the site and game tells you.
I'll keep this as magicky as possible, but the color combinations won't make sense if you think in terms of WUBRG Snow. You'll need WWFE-LD
I don't you are taking advantage of the MTG's color system if you try to reinvent and install an alternative in place of it.
IMO you would be better off if you came up or took up on some elemental system with five elements so that they could be properly fitter with MTG's colors. Ie. the classic chinese and greece elemental systems have exactly five elements.
Editing your system, I find "light" and "dark" too clisé & nonsensical so I would drop them. With that out of the way, the main problem would become coming up with the fifth element.
- Water
- Fire
- Earth (Wood)
- Wind
- ??? Aether? Soul/Spirit? Metal? Lightning? Acid/Poison?