Azmaran

[-] [+]

Showing all 51 cards

Show frames: W U B R G M L

Show rarities: C U R M T

Or view by sections

 R 
Creature – Human
Tap another untapped creature you control, choose one:
- Assembled Exemplars gets +1/+1 until end of turn.
- Assembled Exemplars gains lifelink until end of turn.
- Assembled Exemplars gains indestructable until end of turn.
3/3
 R 
Creature – Human Soldier
Creatures your opponents control enter the battlefield tapped.
"The question isn't can we hold them off, the question is for how long?"
2/2
 R 
Creature – Avatar
Tapped creatures you control are Indestructible.
Varalyn does not watch over Azmaran alone.
7/7
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can block any number of creatures.
'I have the will to protect, I only need the strength.'
 C 
Creature – Human
{w}, {t}: Tap target creature
Sometimes protecting yourself requires kicking someone in the face...
2/2
 U 
Creature – Bird
Flash, Flying, lifelink.
Sometimes the difference between winning or losing a battle is proper communication.
1/1
 C 
Creature – Human
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
 C 
Sorcery
Gain 5 life
A hymn to bring hope to the hopeless.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has "{1}: return this creature to it's owners hand."
A gift from the watchers of Hushmyst Isle
 U 
Creature – Bird
Flying
When Greatwing Owl enters the battlefield, draw a card.
Owls are some of the wisest beings on Azmaran.
3/3
 U 
Creature – Spirit Wizard
Flying
Whenever Hushmyst Oracle becomes tapped, draw a card.
The present is born from ancient truth.
3/3
 R 
Enchantment
Return a creature you control to it's owner's hand: Draw a card. Activate this ability only once each turn.
Hushmyst has spent many centuries sitting in silent shadow, waiting for days to come, and nights to follow.
 C 
Creature – Spirit
Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
{u}
 
 C 
Instant
Tap target creature.
Draw a card.
 C 
Creature – Fish
Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
 C 
Sorcery
Draw two cards.
A hymn to bring fortune to the unfortunate.
 U 
Creature – Horror
{b}, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.
Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
 U 
Creature – Horror
When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
 U 
Creature – Horror
Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life.
Nobody wants it here, and it doesn't want to be here either.
4/2
 U 
Creature – Spider
Deathtouch
"As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds – Oh the poor birds!"
-Survivor's Tale
3/7
 R 
Sorcery
Until end of turn, you may cast creature cards from your graveyard. Whenever you cast a creature card from your graveyard this turn, you lose 3 life.
 R 
Creature – Shade
Players can't gain life
Whenever a creature dies, it's controller loses 1 life.
3/3
 C 
Instant
Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
 C 
Creature – Skeleton Horror
When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
 C 
Creature – Elemental
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
 R 
Sorcery
Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane.
 U 
Sorcery
First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
 C 
Creature – Elemental Horror
{t}, Sacrifice Heartstopper: It deals 3 damage to target creature.
In a heartbeat, your heart has exploded.
3/2
 U 
Instant
Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
 R 
Creature – Elemental
Haste, Trample.
When Scourge of Rage enters the battlefield or dies, it deals 2 damage to each creature and each player.
The fire swept through the library faster than sound. Within moments, centuries of knowledge had been reduced to crumbling ash.
4/1
{r}
 
 U 
Creature – Horror
{r}, Sacrifice Sizzler: It deals 3 damage to any target.
Not only does it burn your skin to the bone, it dies and continues to melt through your body.
1/1
 C 
Instant
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
 R 
Legendary Creature – Treefolk
Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
 C 
Creature – Treefolk
Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
 C 
Creature – Frog
{t}: Untap another target creature.
"The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert.
1/1
 U 
Creature – Treefolk
Humble Oakwald has +2/+2 as long as you control another Treefolk.
For centuries, he has towered above others. Still, he is forever down-to-earth.
4/4
 M 
Sorcery
Search your library for X basic land cards, put those cards onto the battlefield, then shuffle your library. Those lands become X/X Treefolk creatures until end of turn. They gain haste until end of turn. They're still lands.
 U 
Creature – Treefolk Druid
{t}: Add {g}{g}. Spend this mana only on Treefolk creature spells.
She gives up some of her own life so new trees may sprout.
0/2
 C 
Creature – Treefolk
When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
 C 
Creature – Treefolk
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
 R 
Creature – Human
Tap an untapped creature you control: Tap target creature and opponent controls.
{t}: Untap all creatures you control.
He never realized, in all his decades of training, that he would actually use his combat skills.
3/3
 R 
Creature – Demon Beast
{1}: Sacrifice a creature. Slaughter Maw deals damage equal to the sacrificed creatures power to target player.
3/3
 M 
Legendary Planeswalker – Vakroz
+2: Each opponent discards a card.
-4: Destroy target creature.
-8: You get an emblem with "If a source you control would deal damage to an opponent, it deals twice that much damage instead."
4
 U 
Creature – Human Cleric
{t}: Put two +1/+1 counters on target creature that entered the battlefield this turn.
2/2
 U 
Creature – Lizard
Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature has "{t}: Put a +1/+1 counter on each creature you control"
 M 
Legendary Creature – Avatar
Whenever a creature you control becomes tapped, put a +1/+1 counter on it.
Since the dawn of Azmaran, Varalyn has kept watch over all life. Without her, the world would not survive.
6/6
 C 
Land
Hushmyst Cliffs enters the battlefield tapped.
{t}: Add {u}, then scry 1.
Where water meets wonder.
 C 
Land
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden.
{t}: Add {g}
The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
 U 
Land
Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
{t}: Add {w}, {u}, or {g}
For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
 T 
Emblem – Vakroz
If a source you control would deal damage to an opponent, it deals twice that much damage instead.

Show frames: W U B R G M L

Show rarities: C U R M T

Or view by sections