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CardName: Hushmyst Prophecies Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: Return a creature you control to it's owner's hand: Draw a card. Activate this ability only once each turn. Flavour Text: Hushmyst has spent many centuries sitting in silent shadow, waiting for days to come, and nights to follow. Set/Rarity: Azmaran Rare |
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This is very limiting and mediocre in efficiency, I like the flavor and design but those are two small tidbits
This if anything is an edh card. But I made it knowing that it can abuse two things: Enter The Battlefield abilities, and Card Draw.
True, this is only good in a specific type of deck. But that is a deck that has A LOT of support, and many powerful effects. This can A) save your dudes from removal or dmg. (combat trick) B) Get you more ETB abilities from recast (Value) and DRAW CARDS!!
If you ask me, I would call this an engine that can lead you to victory in a very short time. True, it doesn't win the game by itself, but with just a LITTLE support you can sift thru your deck and abuse some amazing effects from other cards. The once per turn thing is only there because otherwise, ti would be close to a bannable vintage card (imo, i could be wrong) it seem s like that at first, but in fact is potent and I think the best 'sleeper' in the set. I see your point though. Hope this shows you a different side of the card, and how it could in fact be really strong and win games.
It is actually quite strong, the once per turn thingy had me sad i couldnt abuse my token decks with it, which would be incredibly broken now that i think about it, so that restriction was a smart call.
realising this could alternatively not just be in a monoblue deck but an azorius deck is also very exciting
i fully agree with everything in your statement and have changed my approach on the card