Time
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Choose a nonland permanent type. Put a time counter on all permanents of the chosen type. If they don’t have vanishing, they gain vanishing.
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Vanishing 5
You have hexproof.
If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage.
You have hexproof.
If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage.
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
,
: Tap target creature.
Vigilance


1/1
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Other creatures lose all abilities and enter the battlefield tapped.
Other creatures lose all abilities and enter the battlefield tapped.
1/1
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
*/*
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
Flying
At the beginning of your upkeep, scry 1.
1/1
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying

, Remove a time counter from this: Draw a card.
Flying


4/3
Counter target spell you don’t control. Untap all lands its controller controls.
Vanishing 2
If Timestream Overseer would leave the battlefield, if it doesn’t have any time counters on it, exile it instead and take an extra turn.
When an opponent casts an instant or sorcery, put a time counter on Timestream Overseer.
If Timestream Overseer would leave the battlefield, if it doesn’t have any time counters on it, exile it instead and take an extra turn.
When an opponent casts an instant or sorcery, put a time counter on Timestream Overseer.
5/5
Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
When Rift Leech dies, you lose 2 life.
2/2
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
4/3
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, Ghostly Sparks deals X damage to any target.
At the beginning of your end step, Ghostly Sparks deals X damage to any target.
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
Whenever Impatient Lackey attacks, put a time counter on it.
3/3
Soulflare costs
less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.

Soulflare deals 4 damage to any target.
When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing.
0/3


2/2
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
When a time counter is removed from Secondscrounger, you gain 1 life.
1/1
Vanishing 2
Haste
If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped.
Haste
If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped.
4/2
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing.
At the beginning of your end step, you may put a time counter on target permanent with vanishing.

3/3
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add
to your mana pool for each time counter on this.
At the beginning of your upkeep, add

Vanishing 2
At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield.
: Add
for each time counter on Rift.
At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield.


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Mechanics |