Time
Time by lklklk124
25 cards in Multiverse
9 commons, 5 uncommons, 8 rares, 3 mythics
4 white, 7 blue, 2 black, 4 red,
3 green, 1 multicolour, 3 artifact, 1 land
1 comments total
Nothing lasts forever. Exploring the Vanishing mechanic design space.
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Mechanics |
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Other creatures lose all abilities and enter the battlefield tapped.
Other creatures lose all abilities and enter the battlefield tapped.
1/1
Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
Flying
At the beginning of your upkeep, scry 1.
1/1
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
,
: Tap target creature.
Vigilance


1/1
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The delay fits nicely into a time theme.
I personally would apply the creature type Slug to all gatropods.