Time

Time by lklklk124

25 cards in Multiverse

9 commons, 5 uncommons, 8 rares, 3 mythics

4 white, 7 blue, 2 black, 4 red,
3 green, 1 multicolour, 3 artifact, 1 land

1 comments total

Nothing lasts forever. Exploring the Vanishing mechanic design space.

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Mechanics

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 R 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Other creatures lose all abilities and enter the battlefield tapped.
1/1
1 comment
2018-06-02 09:35:24 by SecretInfiltrator
 M 
Enchantment – Aura Curse
Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
 C 
Creature – Bird
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
1/1
 U 
Creature – Elemental
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
 C 
Creature – Human Soldier
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
1/1

Recent comments: (all recent activity)
On Torpor Snail:

The delay fits nicely into a time theme.

I personally would apply the creature type Slug to all gatropods.

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