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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Chronotwist White Rare 5{3}{w}{w} Sorcery Choose a nonland permanent type. Put a time counter on all permanents of the chosen type. If they don’t have vanishing, they gain vanishing. 0
2 Protection from Reality White Rare 3{1}{w}{w} Enchantment Vanishing 5
You have hexproof.
If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage.
0
3 Rift Warden White Common 1{w} Creature – Human Soldier 1 1 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
0
4 Torpor Snail White Rare 3{1}{w}{w} Creature – Beast 1 1 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Other creatures lose all abilities and enter the battlefield tapped.
1 1527932124 on 02 Jun 2018 by SecretInfiltrator
5 Cloud Current Blue Uncommon 1{x}{u} Creature – Illusion * * Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
0
6 Farsight Sparrow Blue Common 1{u} Creature – Bird 1 1 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
0
7 Frosted Walker Blue Uncommon 4{2}{u}{u} Creature – Elemental 2 2 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
0
8 Gift of Farsight Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
0
9 Keeper of Whispers Blue Rare 4{2}{u}{u} Creature – Djinn 4 3 Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
{1}{u}, Remove a time counter from this: Draw a card.
0
10 No Trace Blue Rare 1{u} Instant Counter target spell you don’t control. Untap all lands its controller controls. 0
11 Timestream Overseer Blue Mythic 4{1}{u}{u}{u} Creature – Illusion 5 5 Vanishing 2
If Timestream Overseer would leave the battlefield, if it doesn’t have any time counters on it, exile it instead and take an extra turn.
When an opponent casts an instant or sorcery, put a time counter on Timestream Overseer.
0
12 Appease the End Black Mythic 5{2}{b}{b}{b} Enchantment – Aura Curse Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
0
13 Rift Leech Black Common 1{b} Creature – Insect 2 2 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
0
14 Firelight Militant Red Common 3{2}{r} Creature – Human Warrior 4 3 Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
0
15 Ghostly Sparks Red Rare 1{x}{x}{r} Enchantment Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, Ghostly Sparks deals X damage to any target.
0
16 Impatient Lackey Red Common 3{2}{r} Creature – Goblin Rogue 3 3 Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
0
17 Soulflare Red Common 5{3}{r}{r} Instant Soulflare costs {1} less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.
0
18 Chronopod Green Uncommon 2{1}{g} Creature – Plant 0 3 When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing. 0
19 Ephemeral Tender Green Uncommon 2{1}{g} Creature – Druid 2 2 {g}, {t}: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards. 0
20 Secondscrounger Green Common 1{g} Creature – Beast 1 1 Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
0
21 Reset, Time Thief Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Rogue 4 2 Vanishing 2
Haste
If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped.
0
22 Flickerwatch Artifact Uncommon 2{2} Artifact Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing.
0
23 Recordkeeper Golem Artifact Common 3{3} Artifact Creature – Golem 3 3 {4}: Put a time counter on target permanent with vanishing. 0
24 Temporal Teapot Artifact Rare 0{x} Artifact Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add {c} to your mana pool for each time counter on this.
0
25 Rift, In Between Land Mythic 0 Legendary Land Vanishing 2
At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield.
{t}: Add {c} for each time counter on Rift.
0
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Mechanics