Time

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 R 
Sorcery
Choose a nonland permanent type. Put a time counter on all permanents of the chosen type. If they don’t have vanishing, they gain vanishing.
 R 
Enchantment
Vanishing 5
You have hexproof.
If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage.
 C 
Creature – Human Soldier
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
1/1
 R 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Other creatures lose all abilities and enter the battlefield tapped.
1/1
 U 
Creature – Illusion
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
*/*
 C 
Creature – Bird
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
1/1
 U 
Creature – Elemental
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
 C 
Enchantment – Aura
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
 R 
Creature – Djinn
Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
{1}{u}, Remove a time counter from this: Draw a card.
4/3
 R 
Instant
Counter target spell you don’t control. Untap all lands its controller controls.
 M 
Creature – Illusion
Vanishing 2
If Timestream Overseer would leave the battlefield, if it doesn’t have any time counters on it, exile it instead and take an extra turn.
When an opponent casts an instant or sorcery, put a time counter on Timestream Overseer.
5/5
 M 
Enchantment – Aura Curse
Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
 C 
Creature – Insect
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
2/2
 C 
Creature – Human Warrior
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
4/3
 R 
Enchantment
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, Ghostly Sparks deals X damage to any target.
 C 
Creature – Goblin Rogue
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
3/3
 C 
Instant
Soulflare costs {1} less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.
 U 
Creature – Plant
When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing.
0/3
 U 
Creature – Druid
{g}, {t}: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
2/2
 C 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
1/1
 R 
Legendary Creature – Human Rogue
Vanishing 2
Haste
If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped.
4/2
 U 
Artifact
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing.
 C 
Artifact Creature – Golem
{4}: Put a time counter on target permanent with vanishing.
3/3
 R 
Artifact
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add {c} to your mana pool for each time counter on this.
 M 
Legendary Land
Vanishing 2
At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield.
{t}: Add {c} for each time counter on Rift.

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