Time: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying , Remove a time counter from this: Draw a card. 4/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step. 2/2
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying Cloud Current’s power and toughness are equal to the number of time counters on it. */*
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing. |
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from this, enchanted creature’s controller draws a card. |
No more commons
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying At the beginning of your upkeep, scry 1. 1/1
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. 4/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life. 1/1
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it. 3/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance , : Tap target creature. 1/1
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Soulflare costs less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target. |
: Put a time counter on target permanent with vanishing.
3/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life. 2/2
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Keeper of Whispers
(rare)
Frosted Walker
(uncommon)
Cloud Current
(uncommon)
Flickerwatch
(uncommon)
Gift of Farsight
(common)
Farsight Sparrow
(common)
Firelight Militant
(common)
Secondscrounger
(common)
Impatient Lackey
(common)
Rift Warden
(common)
Soulflare
(common)
Recordkeeper Golem
(common)
Rift Leech
(common)
Forest
(basic)