Time: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell you don’t control. Untap all lands its controller controls.
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step. 2/2
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When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing.
0/3
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, : Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.2/2
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance , : Tap target creature.1/1
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying At the beginning of your upkeep, scry 1. 1/1
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Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from this, enchanted creature’s controller draws a card. |
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life. 2/2
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it. 3/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life. 1/1
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No more commons
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: Put a time counter on target permanent with vanishing.3/3
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. 4/3
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Soulflare costs
less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target. |
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No Trace
(rare)
Frosted Walker
(uncommon)
Chronopod
(uncommon)
Ephemeral Tender
(uncommon)
Rift Warden
(common)
Farsight Sparrow
(common)
Gift of Farsight
(common)
Rift Leech
(common)
Impatient Lackey
(common)
Secondscrounger
(common)
Recordkeeper Golem
(common)
Firelight Militant
(common)
Soulflare
(common)
Mountain
(basic)


: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
: Put a time counter on target permanent with vanishing.