Time: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
{1}{u}, Remove a time counter from this: Draw a card.
4/3
 U 
Creature – Elemental
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
 U 
Creature – Illusion
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
*/*
 U 
Artifact
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing.
 C 
Enchantment – Aura
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
 
 
No more commons
 C 
Creature – Bird
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
1/1
 C 
Creature – Human Warrior
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
4/3
 C 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
1/1
 C 
Creature – Goblin Rogue
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
3/3
 C 
Creature – Human Soldier
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
1/1
 C 
Instant
Soulflare costs {1} less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.
 C 
Artifact Creature – Golem
{4}: Put a time counter on target permanent with vanishing.
3/3
 C 
Creature – Insect
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
2/2
Forest
 
 B 
Basic Land – Forest

Keeper of Whispers (rare)
Frosted Walker (uncommon)
Cloud Current (uncommon)
Flickerwatch (uncommon)
Gift of Farsight (common)
Farsight Sparrow (common)
Firelight Militant (common)
Secondscrounger (common)
Impatient Lackey (common)
Rift Warden (common)
Soulflare (common)
Recordkeeper Golem (common)
Rift Leech (common)
Forest (basic)