Time: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Put a time counter on target permanent with vanishing.3/3
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add to your mana pool for each time counter on this. |
, : Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.2/2
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When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing.
0/3
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying Cloud Current’s power and toughness are equal to the number of time counters on it. */*
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying At the beginning of your upkeep, scry 1. 1/1
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. 4/3
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Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from this, enchanted creature’s controller draws a card. |
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life. 2/2
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it. 3/3
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Soulflare costs
less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target. |
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance , : Tap target creature.1/1
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life. 1/1
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: Put a time counter on target permanent with vanishing.3/3
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Recordkeeper Golem
(common, foil)
Temporal Teapot
(rare)
Ephemeral Tender
(uncommon)
Chronopod
(uncommon)
Cloud Current
(uncommon)
Farsight Sparrow
(common)
Firelight Militant
(common)
Gift of Farsight
(common)
Rift Leech
(common)
Impatient Lackey
(common)
Soulflare
(common)
Rift Warden
(common)
Secondscrounger
(common)
Recordkeeper Golem
(common)
Swamp
(basic)
: Put a time counter on target permanent with vanishing.
to your mana pool for each time counter on this.
: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
