Time: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
2/2
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Vanishing 2
At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield. : Add for each time counter on Rift. |
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing. |
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying Cloud Current’s power and toughness are equal to the number of time counters on it. */*
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step. 2/2
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance , : Tap target creature. 1/1
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Soulflare costs less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target. |
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from this, enchanted creature’s controller draws a card. |
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life. 2/2
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life. 1/1
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: Put a time counter on target permanent with vanishing.
3/3
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. 4/3
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it. 3/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying At the beginning of your upkeep, scry 1. 1/1
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Ephemeral Tender
(uncommon, foil)
Rift, In Between
(mythic)
Flickerwatch
(uncommon)
Cloud Current
(uncommon)
Frosted Walker
(uncommon)
Rift Warden
(common)
Soulflare
(common)
Gift of Farsight
(common)
Rift Leech
(common)
Secondscrounger
(common)
Recordkeeper Golem
(common)
Firelight Militant
(common)
Impatient Lackey
(common)
Farsight Sparrow
(common)
Plains
(basic)