Time: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying , Remove a time counter from this: Draw a card. 4/3
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying Cloud Current’s power and toughness are equal to the number of time counters on it. */*
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life. 2/2
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Vanishing 5
You have hexproof. If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage. |
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it. 3/3
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, : Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
2/2
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Choose a nonland permanent type. Put a time counter on all permanents of the chosen type. If they don’t have vanishing, they gain vanishing.
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, Ghostly Sparks deals X damage to any target. |
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step. 2/2
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Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing. |
Vanishing 2
Haste If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped. 4/2
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: Put a time counter on target permanent with vanishing.
3/3
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Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add to your mana pool for each time counter on this. |
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. 4/3
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Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance , : Tap target creature. 1/1
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Keeper of Whispers
(rare)
Cloud Current
(uncommon)
Rift Leech
(common)
Protection from Reality
(rare)
Impatient Lackey
(common)
Ephemeral Tender
(uncommon)
Chronotwist
(rare)
Ghostly Sparks
(rare)
Frosted Walker
(uncommon)
Flickerwatch
(uncommon)
Reset, Time Thief
(rare)
Recordkeeper Golem
(common)
Temporal Teapot
(rare)
Firelight Militant
(common)
Rift Warden
(common)