The Pinery
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Showing 17 of 17 Red cards
Go to section: Colourless (3) White (1) Blue (4) Black (3) Red (17) Green (3) Multicolour (18) Hybrid (1) Artifact (3)
Show rarities: N C U R
Whenever a creature with power different from from it's toughness enters the battlefield Ambush in the Canyon deals 2 damage to target.
Minotaur creatures you control have +1/+0.
Minotaur creatures you control have +1/+0.
Escalate
(Pay this cost for each mode chosen beyond the first)
·Create a red 2/3 Minotaur creature token with haste
·Beckon Thunderhoof deals 1 damage to each creature without flying. Those creatures cannot block this turn.
·Exile the top card of your library. You may cast that card until end of turn.

·Create a red 2/3 Minotaur creature token with haste
·Beckon Thunderhoof deals 1 damage to each creature without flying. Those creatures cannot block this turn.
·Exile the top card of your library. You may cast that card until end of turn.
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Minotaur gets +1/+1 and gains double strike until end of turn.
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Minotaur gets +1/+1 and gains double strike until end of turn.
Enrage – Whenever Deathbellow Caller is dealt damage, create a 2/3 red Minotaur creature token with haste.
3/1
Align 
(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Affinity for Goblins.
When Goblin Riggle enters the battlefield create a 1/1 red Goblin creature token. If it was cast for it's align cost instead create two 1/1 red Goblin creature tokens.


Affinity for Goblins.
When Goblin Riggle enters the battlefield create a 1/1 red Goblin creature token. If it was cast for it's align cost instead create two 1/1 red Goblin creature tokens.
2/2
Enchant creature
When Herd Mentality enters the battlefield create a 2/3 red Minotaur creature token with haste.
Enchanted creature gets +1/+1 for each creature you control that shares a creature type with it.
When Herd Mentality enters the battlefield create a 2/3 red Minotaur creature token with haste.
Enchanted creature gets +1/+1 for each creature you control that shares a creature type with it.
When Herd Mentality 2 enters the battlefield, it becomes an Aura with enchant creature. Create a red 2/3 Minotaur creature token with haste and attach Herd Mentality 2 to it.
Enchanted creature has +1/+1 for each other Minotaur creature you control.
Enchanted creature has +1/+1 for each other Minotaur creature you control.
Hurloon Quencher attacks each turn if able.
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with 2 +1/+1 counters on it.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with 2 +1/+1 counters on it.)
3/2
Dash 
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)


2/3
Sacrifice Kragma Ritecaller: Add 



to your mana pool.





5/2
Whenever one or more creatures you control with power greater than toughness attacks, you may exile the top card of your library. You may cast that card until end of turn.
4/3
Haste
Minotaur Aspirant attacks it gets +1/+0 for each other creature you control with base power different than it's base toughness.
Minotaur Aspirant attacks it gets +1/+0 for each other creature you control with base power different than it's base toughness.
2/3
As long as you control a plains or a swamp Scrubland Minotaur has +2/+1 and first strike.
3/3
Align 
(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Spells you cast with Align cost
less to cast.
Whenever you cast a spell with Align create two 1/1 red Goblin creature tokens.


Spells you cast with Align cost

Whenever you cast a spell with Align create two 1/1 red Goblin creature tokens.
Everybody gets in line.
2/2
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
1/2


2/3
Go to section: Colourless (3) White (1) Blue (4) Black (3) Red (17) Green (3) Multicolour (18) Hybrid (1) Artifact (3)
Show rarities: N C U R
The Pinery: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Aimed Bolt deals 3 damage to target.
last 2018-05-25 11:50:06 by HarrisonA