GDS 3: Design Challenge: Design Challenge #5

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Design Challenge #5

DESIGN CHALLENGE #5 – "PACK AND PLAY" One of the most important skills for a Magic designer is to design cards for a set that's already defined. So, for this week, we're going to do just that. Here's the assignment:

Choose any black-bordered Magic expansion with a fifteen-card booster pack. This will be first come, first served and once an expansion is chosen, all other expansions from that block will be off limits (If, for example, you choose original Ravnica, it, Guildpact, and Dissension will no longer be viable choices.)

Design fifteen new cards (fourteen if there's a basic land) that feel as if they belong to that expansion. Note this means you will only be able to use keywords or ability words found in that expansion (and you will be limited to evergreen mechanics that existed in that set).

>The cards will have to match the rarity mix that one would find in an average pack of that set. If there are slots with variable rarity, you may choose any of those rarities. (The double-faced card in Shadows over Innistrad, for example, could be common, uncommon, rare, or mythic rare.)

>To match our collation, there must be at least one common of every color. Also, don't make more than five cards of the same color combination. (You can't have more than five mono-green cards or five blue-red cards.) The one exception is colorless cards if you have chosen a set that has a high as-fan of colorless cards.

>Be aware that the fifteenth card in most sets will be a basic land.

>Your booster pack should not have any premium foil cards in it.

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Created on 29 May 2018 by Mal