GDS 3: Design Challenge: Virtual Booster

GDS 3: Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Design Challenge #4 | Design Challenge #3 | Design Challenge #2 | Design Challenge #1 | Design Challenge #5
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As long as you control exactly three Survivors with different names and no other creatures, creatures you control get +2/+2.
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and has base toughness 1.
Equip {1}
 U 
Sorcery
You may have target creature you control become 4/4 until end of turn. Then it fights target creature you don't control.
 U 
Artifact
You may cast Improvised Explosives any time you may cast an instant as long as you control a Survivor.
{1}, {t}, Sacrifice Improvised Explosives: Improvised Explosives deals 2 damage to target attacking creature.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Human Rogue
{u}: Contortionist gets +1/-1 until end of turn.
1/4
 C 
Instant
Destroy target creature whose power and toughness aren't equal.
Unfortunately for Verace, the feast that he had so eagerly enjoyed earlier had caused his sense of balance to tip...
 
 
No more commons
 
 
No more commons
 C 
Creature – Dwarf Survivor
Jovial Comrade gets +1/+1 as long as you control exactly three Survivors.
After the calamity, competition for food was fierce – but the need for company was fiercer.
2/2
 C 
Instant
Create up to two 1/1 white Survivor creature tokens.
Mountain
 
 B 
Basic Land – Mountain

Rag-Tag Band (rare)
Unicycle (uncommon)
Feats of Strength (uncommon)
Improvised Explosives (uncommon)
Contortionist (common)
Tightrope (common)
Jovial Comrade (common)
Friends in Need (common)
Mountain (basic)