GDS 3: Design Challenge: Virtual Booster

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Design Challenge #4 | Design Challenge #3 | Design Challenge #2 | Design Challenge #1 | Design Challenge #5
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{3}{w}, {t}: If you control less than three Survivors, create a 1/1 white Survivor creature token. Otherwise, you gain 2 life.
 U 
Artifact
You may cast Improvised Explosives any time you may cast an instant as long as you control a Survivor.
{1}, {t}, Sacrifice Improvised Explosives: Improvised Explosives deals 2 damage to target attacking creature.
 U 
Creature – Human Survivor
Sacrifice a creature: Desperate Cannibal gets +1/+1 until end of turn.
Sacrifice a Survivor: Put a +1/+1 counter on Desperate Cannibal.
1/1
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and has base toughness 1.
Equip {1}
 C 
Instant
Create up to two 1/1 white Survivor creature tokens.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Destroy target creature whose power and toughness aren't equal.
Unfortunately for Verace, the feast that he had so eagerly enjoyed earlier had caused his sense of balance to tip...
 C 
Creature – Human Rogue
{u}: Contortionist gets +1/-1 until end of turn.
1/4
 
 
No more commons
 C 
Creature – Dwarf Survivor
Jovial Comrade gets +1/+1 as long as you control exactly three Survivors.
After the calamity, competition for food was fierce – but the need for company was fiercer.
2/2
 
 
No more commons
Forest
 
 B 
Basic Land – Forest

Makeshift Shelter (rare)
Improvised Explosives (uncommon)
Desperate Cannibal (uncommon)
Unicycle (uncommon)
Friends in Need (common)
Tightrope (common)
Contortionist (common)
Jovial Comrade (common)
Forest (basic)