GDS 3: Design Challenge: Design Challenge #4

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Design Challenge #4
| Design Challenge #3 | Design Challenge #2 | Design Challenge #1 | Design Challenge #5

DESIGN CHALLENGE #4 – "WORK OF ART" Often in design, we have to design to constraints. One of the more challenging design constraints is art. You see, late in the set design process we occasionally have to change cards after the art has been completed (what we call "hole filling"). When that happens, we have to design the new card to the art. This week's design challenge is going to force you to design to art. Here's the assignment:

>You are going to design ten cards. Each card will have a mechanical constraint spelled out below.

>In addition to the mechanical constraint, for each card design you will have to choose a piece of art (from the twelve provided) to design to. No two cards may use the same piece of art, meaning you will be using ten of the twelve pieces of art.

>The card's color and rarity will all be spelled out in its constraint.

>No more than three cards may be of the same card type. The one exception is you can have five creatures, as five of the mechanical constraints ask for creatures.

>Cards must exactly match the card's constraint. A red card can't be turned into a red-green card, for example.

>Assume all the cards you are designing are in the same Standard-legal expansion.

>You may use only evergreen mechanics with the exception of one non-evergreen mechanic which may appear on no more than two cards.

>Flavor is extra important on this assignment, so take extra care with your names. You may submit flavor text as long it's 100% your creation and it would fit on the card with the rules text provided. Good flavor text can help give context to your overall card.

Here are the criteria for your ten cards:

>>Card #1: White (uncommon) – We want a build-around noncreature for Draft. (It encourages the player to draft a theme that they might not normally.)

>>Card #2: White (rare) – We want a Spike-friendly creature.

>>Card #3: Blue (common) – We want a creature without evasion.

>>Card #4: Blue (mythic rare) – We want a super-exciting enchantment.

>>Card #5: Black (common) – We want a creature with an activated ability.

>>Card #6: Black (mythic rare) – We want a splashy creature for Timmy/Tammy.

>>Card #7: Red (uncommon) – We want a creature that costs four or more.

>>Card #8: Red (rare) – We want a weird Johnny/Jenny-style instant or sorcery.

>>Card #9: Green (common) – We want a noncreature spell for Limited.

>>Card # 10: Green (uncommon) – We want a quirky Aura.

Art for this challenge can be found here

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Created on 24 May 2018 by Mal