GDS 3: Design Challenge: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature attacks you, if its power isn't exactly 2, Flaming Hoop deals 1 damage to it.
Whenever a creature attacks you, if its toughness isn't exactly 2, Flaming Hoop deals 1 damage to it.
 U 
Artifact
You may cast Improvised Explosives any time you may cast an instant as long as you control a Survivor.
{1}, {t}, Sacrifice Improvised Explosives: Improvised Explosives deals 2 damage to target attacking creature.
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and has base toughness 1.
Equip {1}
 U 
Sorcery
You may have target creature you control become 4/4 until end of turn. Then it fights target creature you don't control.
 C 
Creature – Human Rogue
{u}: Contortionist gets +1/-1 until end of turn.
1/4
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Destroy target creature whose power and toughness aren't equal.
Unfortunately for Verace, the feast that he had so eagerly enjoyed earlier had caused his sense of balance to tip...
 C 
Instant
Create up to two 1/1 white Survivor creature tokens.
 C 
Creature – Dwarf Survivor
Jovial Comrade gets +1/+1 as long as you control exactly three Survivors.
After the calamity, competition for food was fierce – but the need for company was fiercer.
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain

Flaming Hoop (rare)
Improvised Explosives (uncommon)
Unicycle (uncommon)
Feats of Strength (uncommon)
Contortionist (common)
Tightrope (common)
Friends in Need (common)
Jovial Comrade (common)
Mountain (basic)