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Showing 13 of 13 Multicolour cards

Go to section: White (9) Blue (6) Black (7) Red (8) Green (11) Multicolour (13) Hybrid (2) Artifact (3) Land (2)

Show rarities: C U R M

 U 
Sorcery
Bloodcast 2 (Your life points can help you cast this spell. Each 2 life you pay while casting this spell pays for {1}.)
Draw three cards.
 U 
Creature – Elemental
Trample
Realm (When this dies, exile it and create a tapped colorless land token with basic land types that produce the colors of mana in this card's mana cost.)
7/5
1 comment
2018-01-09 16:55:40 by shukkets
 U 
Creature – Human Rogue
Whenever you flip a coin, put a +1/+1 counter on Lucky Scoundrel if the result is heads and exile the top card of your library if the result is tails. Until the end of your next turn, you may play that card.
2/2
 C 
Creature – Human Warrior
Battle Scar (At the beginning of each end step, if this creature dealt damage to another creature, put a +1/+1 counter on it.)
2/2
 M 
Legendary Creature – Werewolf
Hexproof
Whenever an opponent casts a noncreature spell or activates the ability of a nonland permanent, Tovalar the Mageslayer deals 1 damage to that opponent.
4/2
5 comments
last 2020-06-02 18:51:43 by dude1818
 R 
Enchantment
Flash
When Sage's Palm Confinement enters the battlefieled, exile target nonland permanent until Sage's Palm Confinement leaves the battlefield.
While Sage's Palm Confinement is on the battlefield, it is a land in addition to its other card types and has "T: Add {c} to your mana pool."
1 comment
2018-01-08 04:04:49 by shukkets
 R 
Creature – Human Soldier Praetor
Whenever a creature you control deals combat damage to a player, put a conquest counter onto target land defending player controls. (Lands with conquest counters untap during each untap step and their activated abilities can only be used by the active player.)
3/3
 R 
Enchantment
Hexproof, indestructible
All permanents have "At the beginning of each upkeep, if you are not this permanent's owner, you lose 3 life.
 R 
Enchantment
Whenever a creature you control gains flying, it gains a flying counter instead. The same is true for haste, first strike, double strike, deathtouch, lifelink, indestructible, vigilance, trample, reach, hexproof, and menace.
9 comments
last 2020-05-30 21:08:28 by amuseum
 R 
Creature – Dragon
Flying
When Meme Dragon enters the battlefield, you may call out "Meme Dragon!" If anyone outside the game calls out "Meme Dragon!" in response, create a 6/6 blue and red dragon creature token with flying.
6/6
1 comment
2018-01-11 22:00:47 by shukkets
 M 
Enchantment
All creatures and planeswalkers have indestructible for as long as they have no combat damage assigned to them.

Combat damage can't be prevented.
1 comment
2020-11-23 19:13:08 by shukkets
 R 
Sorcery
Exile target nonland permanent.
Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.)
4 comments
last 2018-01-11 19:56:12 by shukkets
 M 
Sorcery
Exile all nonbasic permanents and all cards from all graveyards. Then, put all noncreature nonplaneswalker cards exiled this way onto the battlefield under your control. For each permanent that entered the battlefield this way, add {r}.

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Show rarities: C U R M


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