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Showing 13 of 13 Multicolour cards
Go to section: White (9) Blue (6) Black (7) Red (8) Green (11) Multicolour (13) Hybrid (2) Artifact (3) Land (2)
Show rarities: C U R M
Trample
Realm (When this dies, exile it and create a tapped colorless land token with basic land types that produce the colors of mana in this card's mana cost.)
Realm (When this dies, exile it and create a tapped colorless land token with basic land types that produce the colors of mana in this card's mana cost.)
7/5
Whenever you flip a coin, put a +1/+1 counter on Lucky Scoundrel if the result is heads and exile the top card of your library if the result is tails. Until the end of your next turn, you may play that card.
2/2
Battle Scar (At the beginning of each end step, if this creature dealt damage to another creature, put a +1/+1 counter on it.)
2/2
Hexproof
Whenever an opponent casts a noncreature spell or activates the ability of a nonland permanent, Tovalar the Mageslayer deals 1 damage to that opponent.
Whenever an opponent casts a noncreature spell or activates the ability of a nonland permanent, Tovalar the Mageslayer deals 1 damage to that opponent.
4/2
Flash
When Sage's Palm Confinement enters the battlefieled, exile target nonland permanent until Sage's Palm Confinement leaves the battlefield.
While Sage's Palm Confinement is on the battlefield, it is a land in addition to its other card types and has "T: Add
to your mana pool."
When Sage's Palm Confinement enters the battlefieled, exile target nonland permanent until Sage's Palm Confinement leaves the battlefield.
While Sage's Palm Confinement is on the battlefield, it is a land in addition to its other card types and has "T: Add

Whenever a creature you control deals combat damage to a player, put a conquest counter onto target land defending player controls. (Lands with conquest counters untap during each untap step and their activated abilities can only be used by the active player.)
3/3
Hexproof, indestructible
All permanents have "At the beginning of each upkeep, if you are not this permanent's owner, you lose 3 life.
All permanents have "At the beginning of each upkeep, if you are not this permanent's owner, you lose 3 life.
Whenever a creature you control gains flying, it gains a flying counter instead. The same is true for haste, first strike, double strike, deathtouch, lifelink, indestructible, vigilance, trample, reach, hexproof, and menace.
Flying
When Meme Dragon enters the battlefield, you may call out "Meme Dragon!" If anyone outside the game calls out "Meme Dragon!" in response, create a 6/6 blue and red dragon creature token with flying.
When Meme Dragon enters the battlefield, you may call out "Meme Dragon!" If anyone outside the game calls out "Meme Dragon!" in response, create a 6/6 blue and red dragon creature token with flying.
6/6
All creatures and planeswalkers have indestructible for as long as they have no combat damage assigned to them.
Combat damage can't be prevented.
Combat damage can't be prevented.
Exile target nonland permanent.
Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.)
Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.)
Exile all nonbasic permanents and all cards from all graveyards. Then, put all noncreature nonplaneswalker cards exiled this way onto the battlefield under your control. For each permanent that entered the battlefield this way, add
.

Go to section: White (9) Blue (6) Black (7) Red (8) Green (11) Multicolour (13) Hybrid (2) Artifact (3) Land (2)
Show rarities: C U R M
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Draw three cards.