Design Dump: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elephant Cleric
Commune – Whenever Conduit Priest becomes the target of an instant or sorcery spell you cast from your hand, if you control four or more creatures, copy that spell for each other creature you control, targeting each other creature you control.
3/4
 U 
Sorcery
Spectrum – Refraction Laser deals X damage to up to two target creatures, where X is the number of colors among permanents you control.
 U 
Sorcery
Bloodcast 2 (Your life points can help you cast this spell. Each 2 life you pay while casting this spell pays for {1}.)
Draw three cards.
 U 
Enchantment
Incite – At the beginning of your upkeep, if no creatures attacked last turn, draw a card.
 C 
Creature – Human Knight
Stalwart (When this creature blocks, each other blocking creature gets +1/+1 until end of turn.)
2/3
 C 
Creature – Plant
Compost{2}{g}, tap an untapped creature you control: Put a +1/+1 counter onto another target creature. You may activate this ability from your graveyard once per turn. If you do, exile Roots of Nourishing.
0/1
 C 
Creature – Human Rogue
Mutate – Whenever one or more counters are put onto Gonqui Outcast, exile it then return it to the battlefield transformed.
1/3
Pustule Shambler
 
 C 
Colour indicator B Creature – Mutant Zombie
When Pustule Shambler dies, you may put a -1/-1 counter onto target creature.
2/2
 C 
Creature – Fish Mutant
Mutate – Whenever one or more counters are put on Hardy Coelacanth, Hardy Coelacanth can't be blocked this turn.
1/4
 C 
Creature – Vampire Advisor
Rebate (Whenever a player pays 1 or more life, put a +1/+1 counter on this creature.)
2/3
 C 
Creature – Slug
Compost (You may activate each of this card's activated abilities from the graveyard once per turn. If you do, exile it.)
{3}{b}, Sacrifice a creature: Target player discards a card.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace.
Lore (You may cast this from your graveyard as though it had flash. If you do, exile it at the beginning of the next end step or if it would leave the battlefield.)
 C 
Artifact – Equipment
Equipped creature gets +2/-2.
Symbiomorph {3}{b} (You may cast this card face-down as a 2/2 colorless creature for {3}. Turn it face-up and/or attach it to target creature at any time for its symbiomorph cost.)
 C 
Artifact Creature – Construct
For as long as Nomenmancer's Familiar is on the battlefield or in your graveyard, spells and abilities you control count it as every card name.
2/2
 C 
Sorery
Search your library for a basic land card, reveal it, and add it to your hand. Shuffle your library.
Aetherbond – If a creature left the battlefield without dying this turn, you may play an additional land this turn
Forest
 
 B 
Basic Land – Forest

Conduit Priest (rare)
Refraction Laser (uncommon)
Informant's Bargain (uncommon)
Insightful Lull (uncommon)
Repelling Phalanx (common)
Roots of Nourishing (common)
Gonqui Outcast (common)
Hardy Coelacanth (common)
Vizkopa Tallyman (common)
Obnoxious Gastrollosus (common)
Intimidating Presence (common)
Spinal Leech (common)
Nomenmancer's Familiar (common)
Emerging Utopia (common)
Forest (basic)