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Showing 16 of 16 Blue cards

Go to section: White (18) Blue (16) Black (17) Red (20) Green (19) Multicolour (22) Artifact (29) Land (6)

Show rarities: C U R M

 M 
Creature – Human Scientist
Whenever a contraption enters the battlefield under your control, you may pay {2}, if you do, transform Ambitious Intern.
Being accepted into the Order of the Widget had opened up a whole new plane of new possibilities.
1/1
Augmented Knight
 
 M 
Colour indicator U Artifact Creature – Cyborg Knight
Flying
During your upkeep, if all three of your sprockets have a contraption installed on them, transform Augmented Knight into Perfected Uneuclidian.
Unsatisfied, she became determined to go where no other man, machine, or card had gone before.
3/2
 C 
Host Creature – Hound
[When this creature enters the battlefield] || Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
2/2
 U 
Instant
Counter target spell that mentions a member of the Gatewatch in its name or flavor text. (The Gatewatch members are Gideon, Jace, Lilliana, Chandra, Ajani, and Nissa)
2 comments
last 2018-01-08 07:32:01 by Vitenka
 R 
Legendary Creature – Human Jerk
During each players upkeep, that player must tap a creature they control and have it fight Larry, the Pompous Ass. (This includes your own.)
"Ugh, not this guy again."
0/1
 R 
Creature – Shapeshifter Spy
Flash
You may have Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except it has a S.N.E.A.K. watermark.
Illus. Lukas Thelin
0/0
 U 
Creature – Spy
This card has every watermark, artist, name, and creature type.
She's a riddle wrapped inside a mystery inside a puzzle inside a conundrum inside a inside a secret inside an egg roll.
2/2
 U 
Creature – Efreet Spy
Flying
You may sneak SNEAKyface into play at any time from your hand without paying for it, but if an opponent catches you right away, that player may remove SNEAKyface from the game.
"Your talents will serve us well, Mr. Face."
-X
2/2
 C 
Sorcery
Each player draws a card from target player's library.
 C 
Creature – Human Spy
{u},{t}: Tap target creature with a pun in its name.
2/1
 R 
Creature – Human Spy
Whenever a creature you control transforms, you may switch it with a Suprise Spy in your hand or graveyard.
Flying
"Were you expecting somebody else?"
Illus. ceadeusregalia
4/4
 U 
Instant
Target creature becomes able to attack its controller until end of turn and must do so this combat if able.
All that was needed to achieve world domination was a little help from a mutual friend.
1 comment
2018-01-16 17:46:26 by Vitenka
 U 
Sorcery
Name a nonland card. Target opponent reveals their hand. If the named card is in their hand, add it to your hand.
 C 
Creature – Human Spy
Trustbuster can't be blocked as long as defending player is dating another player currently in the game.
"The job was simple, make sure Mary O'Kill broke up. But she never planned for what would happen once she succeeded."
-'Of Rogues and Robots', Summary
2/2
 R 
Creature – Human Spy (Supposedly)
Flying, hexproof
Unidentified Flying Spy can not be searched for by any card.
Whenever Unidentified Flying Spy is sent to the graveyard, shuffle it back into your library.
They exist as a rumor, recognizable only as deja vu and dismissed just as quickly.
4/4
 C 
Creature – Human Spy
Ventcrawler can't be blocked.
Bablovia building standards require any and all air-vents to be roughly human-sized and interconnecting any rooms that might contain classified information.
1/2
 U 
Sorcery
Council's dilemma – Starting with you, each player votes for new or old. For each new vote, assemble a contraption. For each old vote, return an artifact from your graveyard to your hand.

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Show rarities: C U R M


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Mechanics | Skeleton | Detailed Information