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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Clockwork Paladin White Common 3{2}{w} Artifact Creature – Cyborg Cleric 2 2 Whenever Clockwork Paladin is targeted by a contraption you control, you gain 2 life. 0
2 DNA Splicing White Uncommon 3{2}{w} Enchantment – Aura Enchant two creatures you control
Enchanted creatures are combined into one creature. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
0
3 Fabricated Knight White Common 3{2}{w} Artifact Creature – Cyborg Knight 2 2 Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 Servo artifact creature token.) 0
4 Farmer's // Goat White Common 3{2}{w} Host Creature – Goat 0 1 [When this creature enters the battlefield] create a 0/1 white Goat creature token. 0
5 Gender Begone! White Common 2{1}{w} Instant Exile target permanent with rules text that contains either "he or she" or "his or her". 0
6 King White Rare 0 Creature – Lord +2 +2 When King is combined with a creature, you become the monarch.
At the beginning of your end step, if you're the monarch,
Augment {3}{w} ({3}{w}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
7 Knight of the Naming Scheme White Uncommon 2{w}{w} Artifact Creature – Cyborg Knight 2 2 First strike, protection from two-word names. (Nothing with exactly two words in its name can block, targeted, dealt damage to, or attach to this creature. Hyphenated words are one word.) 0
8 Machine Cultist White Common 2{1}{w} Artifact Creature – Cyborg Cleric 1 1 Exile Machine Cultist: Assemble a contraption. 0
9 Mainframe Driver White Rare 3{2}{w} Artifact Creature – Cyborg Pilot 2 2 {2},{t}: If Mainframe Driver is not combined, combine it with target vehicle into one artifact creature.
Any vehicle combined with Mainframe Driver becomes an artifact creature.
0
10 Overzealous Guardian White Uncommon 4{3}{w} Artifact Creature – Cyborg Knight 2 4 Overzealous Guardian can block creatures attacking other players. (Including your own creatures)
Overzealous Guardian must block an attacking creature each combat if able.
0
11 Pilot- White Uncommon 0 Creature – Pilot +2 +0 Whenever this creature pilots a vehicle,

Augment {1}{w} ({1}{w}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
12 Queen-Sized Discount White Uncommon 3{2}{w} Enchantment When Queen-Sized Discount enters the battlefield, you become the monarch.
Spells that refer to "the Monarch" in their rules text cost {1} less to cast.
0
13 Rarity Tax White Rare 3{2}{w} Enchantment Uncommon creatures can not attack you unless their controller pays {2}.
Rare creatures can not attack you unless their controller pays {3}.
Mythic Rare creatures can not attack you unless their controller pays {4}.
0
14 Royal Rigger White Common 3{2}{w} Artifact Creature – Cyborg Rigger 2 2 At the beginning of your end step, if you are the monarch, Royal Rigger assembles a contraption. 0
15 Stand Up Routine White Common 1{w} Sorcery You have up to 30 seconds to tell a joke. For each opponent that laughs at your joke, you gain 3 life. 0
16 Swiss Army Knight White Uncommon 3{2}{w} Artifact Creature – Cyborg Knight 3 2 {0}: Attach target Equipment you control to Swiss Army Knight. Activate this ability only any time you could cast a sorcery.
Whenever an artifact is unattached from Swiss Army Knight, return it to your hand.
0
17 Veteran Mechanic White Common 3{2}{w} Artifact Creature – Cyborg Knight 3 2 Other cyborg creatures you control get +1/+1. 0
18 Waterproof Knight White Uncommon 2{w}{w} Artifact Creature – Cyborg Knight 2 2 First Strike, protection from watermarks. (Nothing with a watermark can block, targeted, dealt damage to, or attach to this creature. Hyphenated words are one word.) 0
19 Ambitious Intern (Augmented Knight) Blue Mythic 2 {1}{u} Creature – Human Scientist
‑‑‑‑
Artifact Creature – Cyborg Knight
1
‑‑‑‑
3
1
‑‑‑‑
2
Whenever a contraption enters the battlefield under your control, you may pay {2}, if you do, transform Ambitious Intern.
‑‑‑‑
Flying
During your upkeep, if all three of your sprockets have a contraption installed on them, transform Augmented Knight into Perfected Uneuclidian.
0
20 Cowardly // Dog Blue Common 3{2}{u} Host Creature – Hound 2 2 [When this creature enters the battlefield] || Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") 0
21 Enough of You! Blue Uncommon 2{1}{u} Instant Counter target spell that mentions a member of the Gatewatch in its name or flavor text. (The Gatewatch members are Gideon, Jace, Lilliana, Chandra, Ajani, and Nissa) 2 1515392482 on 08 Jan 2018 by jmgariepy
22 Larry, the Pompous Ass Blue Rare 1{u} Legendary Creature – Human Jerk 0 1 During each players upkeep, that player must tap a creature they control and have it fight Larry, the Pompous Ass. (This includes your own.) 0
23 Master of Disguise Blue Rare 4{3}{u} Creature – Shapeshifter Spy 0 0 Flash
You may have Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except it has a S.N.E.A.K. watermark.
0
24 Reverse Quadruple Agent Blue Uncommon 3{2}{u} Creature – Spy 2 2 This card has every watermark, artist, name, and creature type. 0
25 SNEAKyface Blue Uncommon 3{1}{u}{u} Creature – Efreet Spy 2 2 Flying
You may sneak SNEAKyface into play at any time from your hand without paying for it, but if an opponent catches you right away, that player may remove SNEAKyface from the game.
0
26 Security Breach Blue Common 3{1}{u}{u} Sorcery Each player draws a card from target player's library. 0
27 Stodgy Saboteur Blue Common 2{1}{u} Creature – Human Spy 2 1 {u},{t}: Tap target creature with a pun in its name. 0
28 Suprise Spy Blue Rare 5{4}{u} Creature – Human Spy 4 4 Whenever a creature you control transforms, you may switch it with a Suprise Spy in your hand or graveyard.
Flying
0
29 System Override Blue Uncommon 2{1}{u} Instant Target creature becomes able to attack its controller until end of turn and must do so this combat if able. 1 1516124786 on 16 Jan 2018 by Vitenka
30 Target Captured Blue Uncommon 4{2}{u}{u} Sorcery Name a nonland card. Target opponent reveals their hand. If the named card is in their hand, add it to your hand. 0
31 Trustbuster Blue Common 2{1}{u} Creature – Human Spy 2 2 Trustbuster can't be blocked as long as defending player is dating another player currently in the game. 0
32 Unidentified Flying Spy Blue Rare 5{4}{u} Creature – Human Spy (Supposedly) 4 4 Flying, hexproof
Unidentified Flying Spy can not be searched for by any card.
Whenever Unidentified Flying Spy is sent to the graveyard, shuffle it back into your library.
0
33 Ventcrawler Blue Common 1{u} Creature – Human Spy 1 2 Ventcrawler can't be blocked. 0
34 Widget Agenda Blue Uncommon 5{4}{u} Sorcery Council's dilemma – Starting with you, each player votes for new or old. For each new vote, assemble a contraption. For each old vote, return an artifact from your graveyard to your hand. 0
35 AA_host Black Uncommon 0 Creature +2 +2 {1}{b}, Sacrifice a creature:
Augment {2}{b} ({2}{b}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
36 Bank Heist Black Rare 7{6}{b} Sorcery For each S.N.E.A.K watermark among permenants you control, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." 0
37 Cabal Coughers Black Uncommon 3{2}{b} Creature – Minion Rigger 2 3 Whenever a creature dies, you may pay {2}: If you do, Cabal Coughers assembles a contraption. 0
38 Common Henchman Black Common 2{1}{b} Creature – Brainiac 2 2 {b}: Return Common Henchman from your graveyard to your hand. 0
39 Dastardly Sabotage Black Uncommon 2{1}{b} Enchantment Whenever a contraption is assembled, you may pay {1}. If you do, you gain 1 life and each opponent loses 1 life. 0
40 Designer's Kiss Black Uncommon 2{1}{b} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets -1/-1 for each ruling it has. (Rulings are present on gatherer.wizards.com)
0
41 Dr. Deadly, Poison Master Black Rare 3{2}{b} Legendary Creature – Zombie Villain 1 3 Deathtouch
{1}{b}, remove a counter from a permenant you control: Put a -1/-1 counter on target creature.
0
42 Festerboom Black Common 3{2}{b} Sorcery Creatures without a Legion of Dastardly Doom watermark get -1/-1 until end of turn. 0
43 Force Their Hand Black Uncommon 2{b}{b} Sorcery Target player reveals their hand and you choose a card from it. That player casts that spell without paying its mana cost and looses life equal to its converted mana cost. 0
44 Late Necromancer Black Common 3{1}{b}{b} Creature 1 1 When Late Necromancer dies, roll a six sided die. Creature a number of 2/2 black Zombie creature tokens with Last Strike equal to the result. 0
45 Orc-Pirate- Black Uncommon 0 Creature – Orc Pirate +3 +1 Sacrifice three treasures:
Augment {2}{b} ({2}{b}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
46 Out of My Way! Black Uncommon 3{1}{b}{b} Instant Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Destroy target creature unless its controller objects. If they do, destroy the first permanent directly behind that creature on the battlefield instead.
0
47 Professor Pyre Black Common 3{1}{b}{b} Creature – Vampire Villain 2 3 Whenever Professor Pyre deals damage to a creature with an alliteration in its name, destroy that creaure. (An alliteration is two or more consecutive words that start with the same letter) 0
48 Sadistic Choice Black Uncommon 5{3}{b}{b} Sorcery Target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. 0
49 Skeleton Removal Ray Black Common 2{1}{b} Sorcery Put 3 -1/-1 counters on target creature: create a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." 0
50 Sly Snatcher Black Uncommon 3{2}{b} Creature – Human Spy 2 2 Whenever Sly Snatcher deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost. 0
51 Vampire- Black Uncommon 0 Creature – Vampire +2 +2 {1}, Discard a card:
Augment {2}{b} ({2}{b}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
52 Cage Fighter Red Rare 4{3}{r} Creature – Goblin 3 3 {t}: Target artifact becomes an artifact creature with power and toughness equal to its converted mana cost until end of turn. Then Cage Fighter fights that creature. 0
53 Charge the Doom Lazer! Red Rare 5{4}{r} Enchantment At the beginning of your end step, put a doom counter on Charge the Doom Lazer!, then it deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one. 0
54 Daredevil Worker Red Uncommon 5{4}{r} Creature – Goblin Rigger 3 1 When Daredevil Worker enters the battlefield, it assembles a Contraption.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0
55 Eat the Rich Red Rare 3{2}{r} Enchantment During your upkeep, each player creates a red 2/1 Goblin token with haste and "This creature can only attack the players with the most life or tied for most life". 0
56 Erratic Operator Red Uncommon 3{2}{r} Creature – Goblin Pilot 2 3 When Erratic Operator crews a vehicle, roll two six sided die. That vehicle gains power and toughness equal to the difference until end of turn. 0
57 Feared // Pirate Red Uncommon 3{2}{r} Host Creature – Pirate 2 2 [When this creature enters the battlefield] || create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." 0
58 Friendly Fire Red Common 1{r} Instant Choose a creature. That creature's controller chooses another creature they control, then those two creatures fight. 1 1514320535 on 26 Dec 2017 by RedLunchbox
59 Gainiac Red Common 2{1}{r} Creature – Brainiac 1 1 Whenever you roll a die, Gainiac gets +1/+0 until end of turn. 0
60 Goblin Guillotine Red Common 2{1}{r} Sorcery Goblin Guillotine deals X damage to target creature or plainswalker, where X is its price in US dollars, rounded up. (Prices can be checked at cardkingdom.com) 0
61 Goblin Head Grafter Red Uncommon 4{3}{r} Creature – Goblin Mutant 3 2 Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.) 0
62 Half-Goblin, Half- Red Common 0 Creature – Goblin +1 +1 Whenever this creature attacks the player with the most life or tied for most life,

Augment {1}{r} ({1}{r}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
63 Half-Raptor, Half- Red Common 0 Creature – Dinosaur +3 +2 Whenever this creature is dealt damage,

Augment {3}{r} ({3}{r}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
64 Punched Into Next Week Red Uncommon 2{1}{r} Sorcery Punched Into Next Week deals 2 damage to target creature. Then the next opponent in the turn order after its controller gains control of it. 1 1516037971 on 15 Jan 2018 by Link
65 Reckless Bomber Red Rare 4{3}{r} Creature – Goblin 8 2 KAMBOOM! (If Reckless Bomber is blocked, it deals excess damage to a creature you control. Any excess damage from that is dealt to another creature you control, etc.) 0
66 Repopulating Goblins Red Uncommon 4{3}{r} Enchantment Whenever a creature you control that has been dealt combat damage this turn dies, put a spawn counter on Repopulating Goblins.
During your upkeep, remove all spawn counters from Repopulating Goblins and create that many 1/1 red Goblin creature tokens.
0
67 Senior Wrench Technician Red Common 2{1}{r} Creature – Goblin Rigger 1 2 {r}, Sacrifice Senior Wrench Technician: Assemble a Contraption. 0
68 Storm the Castle Red Uncommon 2{1}{r} Enchantment When Storm the Castle enters the battlefield, target player becomes the Monarch.
When a creature attacks the Monarch, put a +1/+1 counter on that creature.
0
69 Take Cover! Red Rare 4{2}{r}{r} Sorcery All players have five seconds to flip over as many creatures as possible. At the end of the five seconds, destroy all face-up creatures and flip the remaining creatures back over. 0
70 Unstoppable Goblin Red Rare 6{3}{r}{r}{r} Creature – Goblin Giant 5 5 During your declare attackers phase, as long as you control Unstoppable Goblin, absolutely nothing can prevent you from declaring it as an attacker.
Haste (Not that it matters)
2 1515833455 on 13 Jan 2018 by Tahazzar
71 Villainous Intern Red Common 1{r} Creature – Human Villain 2 2 As an additional cost to cast Villainous Intern, reveal a card with a League of Dastardly Doom watermark from your hand or pay {2}. 1 1515151513 on 05 Jan 2018 by Vitenka
72 Animalgimate Green Rare 6{4}{g}{g} Creature – Dinosaur Elephant Hydra 4 5 Trample
When Animalgimate deals damage to a player, you may reveal that many cards from the top of your library. Put any number of host creatures or creatures with augment into your hand and the rest on the bottom of your library in a random order.
0
73 Assimilating Ooze Green Mythic 6{4}{g}{g} Creature – Ooze 3 3 Whenever a create dealt combat damage by Assimilating Ooze is destroyed, put it back onto the battlefield under your control and combined with Assimilating Ooze into one creature. 0
74 Blossoming // Thallid Green Common 3{1}{g}{g} Host Creature – Fungus 2 2 [When this creature enters the battlefield] || create a 1/1 Green Saproling Creature token. 0
75 Brown // Bear Green Uncommon 2{1}{g} Host Creature – Bear 2 2 [When this creature enters the battlefield], you may pay {1}{g}, if you do, target creature you control fights another creature. 1 1514927692 on 02 Jan 2018 by Vitenka
76 Crossbreed Chimera Green Common 5{3}{g}{g} Creature 4 4 Crossbreed Chimera is every creature type.
Trample
0
77 Crossbreeder Proofreader Green Uncommon 3{2}{g} Creature – Chicken Horse Scientist 2 2 {g}{t}: Remove a creature with augment from target host creature you control: Combine it with another host creature you control. 0
78 Dyrad- Green Rare 0 Creature – Dyrad +1 +3 Whenever a creature you control becomes a target of a spell or an ability an opponent controls,

Augment {1}{g} ({1}{g}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
79 Emergency Transplant Green Uncommon 4{3}{g} Sorcery Select a creature with augment in your graveyard. You have five seconds to search your library for a host creature and put it onto the battlefield. If you do, attach the selected card to it. Shuffle your library. 0
80 Everything Elemental Green Rare 6{4}{g}{g} Creature – Elemental Scientist 0 0 Trample
Everything Elemental gets +1/+1 for each unique creature type printed on creatures you control.
0
81 Freak Lab Accident Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature has +3/+3.
As long as enchanted creature is a host or has augment, it gains trample.
0
82 Half-Elf Half- Green Common 0 Creature – Elf +1 +1 {t}: Add {g} to your mana pool, then
Augment {g} ({g}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
83 Hungry Hungry Hydra Green Rare 4{x}{g}{g}{g}{g} Creature – Hydra Hippo 4 4 When Hungry Hungry Hydra enters the battlefield, it eats X nonland permenants your opponents control. (Exile it until this creature leaves the battlefield, then put a +1/+1 counter on this creature.)
Lunchtouch (Whenever this creature deals combat damage to a creature, it eats it.)
0
84 Patented Proceedure Green Uncommon 2{1}{g} Enchantment All host creatures and creatures with augment gain a Crossbreed Labs watermark.
Whenever a creature with a crossbreed labs watermark is cast, you may scry 1.
0
85 Public Property Green Rare 1{g} Enchantment Players may tap an opponent's lands for mana if they ask and receive permission to do so. 0
86 Replicating // Multislime Green Rare 3{2}{g} Host Creature – Ooze 2 2 [When this creature enters the battlefield] if this creature isn't a token, create a token that's a copy of this creature. 0
87 Roaring // Tiger Green Common 3{2}{g} Host Creature – Cat 1 1 [When this creature enters the battlefield] put a +1/+1 token on target creature. 0
88 Venomous // Spider Green Uncommon 5{4}{g} Host Creature – Spider 1 4 Reach
[When this creature enters the battlefield], you may destroy target creature with flying.
0
89 Wandering // Explorer Green Common 3{2}{g} Host Creature – Scout 1 1 [When this card enters the battlefield] this card explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.) 0
90 Well Done Blessing Green Rare 2{1}{g} Enchantment When Well Done Blessing enters the battlefield, chose a rarity.
Whenever a creature of the chosen rarity enters the battlefield under your control, draw a card.
0
91 Toastjourneyman Anselmo Multicolour Rare 3{1}{w}{u} Legendary Artifact Creature – Cyborg Rigger 2 2 Flying, Partner
When Toastjourneyman Anselmo enters the battlefield, assemble a contraption.
{t}: Reassemble target contraption you control. Return Toastjourneyman Anselmo to its owner's hand. (To reassemble a contraption, move it to another one of your sprockets.)
0
92 Widgetman (Widgetking) Multicolour Mythic 4 {2}{w}{u} Artifact Creature – Cyborg
‑‑‑‑
Legendary Artifact Creature – Cyborg
4
‑‑‑‑
7
4
‑‑‑‑
8
Widgetman can be your commander.
Whenever Widgetman deals damage to a creature, that creature becomes a double-faced card that's a copy of Widgetman.
During your end phase, if there are four or more creatures named Widgetman on the battlefield, you may transform Widgetman.
‑‑‑‑
If another creature named Widgetman transforms, destroy it.
Widgetking can not be blocked if defending player controls a creature named Widgetman.
0
93 Agent S.P.A.D.E.S. Multicolour Rare 2{u}{b} Legendary Creature – Human Spy 2 2 Whenever you roll 5 or higher on a die, target creature can't be blocked this turn.
{t}: Roll a six-sided die.
Partner (You can have two commanders if both have partner.)
0
94 Grusilda, Feeling Blue Multicolour Rare 5{3}{u}{b} Legendary Creature – Zombie Scientist 4 4 {3}{u}{b}{t}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) 0
95 Æ, S.N.E.A.K. Gadgeteer Multicolour Mythic 2{u}{b} Legendary Creature – Spy Rigger 2 2 Whenever one or more creatures you control deals combat damage to an opponent, assemble a contraption.
Partner (You can have two commanders if both have partner.)
0
96 Dastardly Villain Multicolour Mythic 3{1}{b}{r} Legendary Creature – Human Villain 2 2 Other creatures you control with a League of Dastardly Doom watermark gain +1/+1.
You may cast a card with a League of Dastardly Doom watermark from your graveyard if you have dealt damage to an opponent this turn.
0
97 Deathshock Multicolour Rare 6{2}{b}{b}{r}{r} Legendary Creature – Demon Villain 6 6 Demote a commanding creature you own and control: Put Deathshock into play from your hand or command zone. (A demoted commander is placed into your graveyard and no longer counted as your commander).
Flying, trample
Partner (You can have two commanders if both have partner.)
0
98 Ray Gun Upgrade Multicolour Uncommon 4{2}{b}{r} Sorcery Until end of turn, whenever you cast an instant or sorcery that deals damage, it has deathtouch. 0
99 Gib, Inspired Explosioneer Multicolour Mythic 2{r}{g} Legendary Creature – Goblin Rigger 2 2 At the beginning of each end step, if a source you control dealt 4 or more damage this turn, assemble a contraption.
Partner (You can have two commanders if both have partner.)
0
100 Tungus, Auxiliary Wrench Technician Multicolour Rare 2{r}{g} Legendary Creature – Goblin Rigger 0 3 {t}: Assemble a contraption. Use this ability only if you assembled a contraption this turn.
Partner (You can have two commanders if both have partner.)
0
101 Crossbreed R&D Multicolour Uncommon 3{1}{g}{w} Creature – Hound Cat Scientist 2 2 Creatures with augment in your hand gain Cycling {2}. ({2}, Discard this card: Draw a card.)
Sacrifice Crossbreed R&D: Return a creature with augment from your graveyard to your hand.
0
102 Zhirova, Lady of Cats Multicolour Rare 3{1}{g}{w} Legendary Creature – Cat Scientist 1 2 Whenever you're dealt damage, you may create a token that's a copy of the creature "Half-Kitten, Half-" and combine it with target host.
{t}: Create a token that's a copy of the creature "Adorable Kitten".
Partner (You can have two commanders if both have partner.)
0
103 The Salesman Multicolour Mythic 4{2}{w}{b} Legendary Creature – Avatar 3 4 Lifelink
At the beginning of your end step, you may pay 3 life. If you do, assemble a contraption.
Partner (You can have two commanders if both have Partner)
0
104 Gertrude, Mother of Rebirth Multicolour Mythic 3{1}{b}{g} Legendary Creature – Zombie Scientist 3 2 Whenever you would assemble a contraption, you may instead put a creature from any graveyard onto the battlefield. It becomes a Squirrel in addition to its other types.
Partner (You can have two commanders if both have Partner)
0
105 Fishkar's Expertise Multicolour Uncommon 3{1}{u}{g} Sorcery Assemble a contraption and draw a card, then exile Fishkar's Expertise. 0
106 Fishkar, Aquitect Renegade Multicolour Mythic 3{1}{g}{u} Legendary Creature – Merfolk Rigger 2 2 When Fishkar, Aquitect Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
{t}, remove a +1/+1 counter from a creature you control: Assemble a Contraption.
Partner
1 1513227629 on 14 Dec 2017 by RedLunchbox
107 Doctor Tripp Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Scientist 1 4 Whenever a card's printed text instructs a player to draw exactly one (1) card, that player may draw that card from any player's library.
Partner (You can have two commanders if both have partner.)
0
108 Dr. Tripp's Genius Multicolour Rare 4{2}{u}{r} Enchantment During each player's draw step, that player may draw cards from the library of the player with the most life instead of their own. If two or more players are tied for highest life total, they choose one. 0
109 Martina, Amature Rebel Multicolour Mythic 3{1}{r}{w} Legendary Creature – Human Warrior 3 3 Whenever Martina, Amature Rebel attacks, roll two six sided die. Create a number of 1/1 red Human creature tokens that are tapped and attacking equal to the difference between those results
Partner
0
110 Kingpiece Multicolour Mythic 4{1}{w}{u}{b} Legendary Planeswalker – Kingpiece 1 0 Kingpiece becomes a Construct artifact creature token with power and toughness equal to the number of loyalty counters it has.
0 Until your next turn, for each creature that attacks a player other than you, put a loyalty counter on Kingpiece.
Kingpiece can be your commander.
0
111 Fusion Hero Multicolour Mythic 4{1}{r}{g}{w} Legendary Creature – Goblin Hero 3 3 At the start of your combat phase, you may combine up to 3 other creatures you control with power 3 or less into one creature until end of turn. 0
112 New MacDonald Multicolour Mythic 4{1}{g}{w}{u} Legendary Creature – Cow Pig Duck 2 2 {x}, {t}: Create a X/X green legendary creature token with "When this creature enters the battlefield, name an animal, that animal becomes this creature's name and creature type. (The animal must be real.)" 2 1514885142 on 02 Jan 2018 by Vitenka
113 A Rather Plain Plane Artifact Rare 2{2} Artifact Creature – Construct 1 1 Flying
Creature cards that depict planeswalkers have plainswalk (They can't be blocked as long as defending player controls a Plains.)
2 1517308092 on 30 Jan 2018 by Vitenka
114 Artifact Adaptor Artifact Rare 3{3} Artifact As Artifact Adaptor enters the battlefield, choose a creature type.
Artifact creatures you control are the chosen type in addition to their other types. The same is true for artifact creature spells you control and artifact creature cards you own that aren't on the battlefield.
0
115 Autopilot Producer Artifact Uncommon 0 Artifact – Contraption Whenever you crank Autopilot Producer, target vehicle you control becomes an artifact creature until end of turn. 0
116 Autotaunter Artifact Common 0 Artifact – Contraption Whenever you crank Autotaunter, goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0
117 Counterfeit Gold Machine Artifact Uncommon 0 Artifact – Contraption Whenever you crank Counterfeit Gold Machine, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." 0
118 Demolition Box Artifact Rare 0 Artifact – Contraption Whenever you crank Demolition Box, destroy all contraptions on the same sprocket as it, then assemble that many contraptions. 0
119 Gear Outfitter Artifact Common 0 Artifact – Contraption Whenever you crank Gear Outfitter, you may attach an equipment you control to target creature you control. 0
120 Gift Flinger Artifact Rare 0 Artifact – Contraption Whenever you crank Gift Flinger, Target opponent gains control of target permenant you own. 0
121 Grafting Table Artifact Rare 3{3} Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Grafting Table to its owner's graveyard.
{3},{t}: Place a card exiled with Grafting Table onto the battlefield under your control and combined with target creature.
0
122 Horse in a Can Artifact Common 4{4} Artifact Instant Create a white 5/5 Horse token. 0
123 Inspect-O-Matic Artifact Uncommon 0 Artifact – Contraption Whenever you crank Inspect-O-Matic, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") 0
124 Killbot Crafter Artifact Uncommon 0 Artifact – Contraption Whenever you crank Killbot Crafter, create a 2/2 colorless Killbot artifact creature token 0
125 Knife Switch Artifact Rare 0 Artifact – Contraption Whenever you crank Knife Switch, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. 0
126 Leg Weights Artifact Uncommon 3{3} Artifact – Equip Equipped creature gets -1/-1 for each +1/+1 counter it has.
Whenever equipped creature deals combat damage, it gains that many +1/+1 counters.
{0}: Sacrifice Leg Weights.
Equip {3}
0
127 Loading Dice Artifact Rare 3{3} Artifact Loading Dice enters the battlefield with 1 luck counter.
Whenever you roll a die, you may replace the result with the number of luck counters on Loading Dice and then add a luck counter to it.
If Loading Dice has more than 6 luck counters on it, remove all luck counters on it except for 1.
0
128 Merchandise Stall Artifact Rare 1{1} Artifact When Merchandise Stall enters the battlefield, name a planeswalker. Non-planeswalker spells that refer to the named planeswalker in their name or flavor text cost {1} less to cast. 0
129 Operating Table Artifact Common 2{2} Artifact Creatures in your hand with augment gain Cycling {2} ({2}, Discard this card: Draw a card.)
{t}: Add {c} to your mana pool.
0
130 Puggernaut Artifact Rare 3{3} Artifact – Vehicle 6 6 Trample, haste
During your combat phase, if Puggernaut has not been crewed, it becomes an artifact creature and attacks you.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0
131 Recycling Bin Artifact Common 0 Artifact – Contraption Whenever you crank Recycling Bin, return target artifact from your graveyard to your hand. 0
132 Replicating Killbot Artifact Rare 2{2} Artifact Creature – Killbot 1 1 {2}: Target creature you control becomes a copy of Replicating Killbot. 0
133 Safari Hat Station Artifact Uncommon 0 Artifact – Contraption Whenever you crank Safari Hat Station, target creature you control explores (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back on top or into your graveyard.) 0
134 Sequencial Killbot Artifact Uncommon 1{1} Artifact Creaure – Killbot 2 2 As an additional cost to cast Sequencial Killbot, reveal a card with the numeral "4" in its mana cost, text box, power, or toughness from your hand or pay {3}. 0
135 Sword of Mac and Cheese Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains +1/+1. During your combat phase, it gains an additional +1/+1 until end of turn if you are eating. (Gum still isn't food).
Equip {2}
0
136 Sword of the Artifact Mythic 0 Artifact Creature – Equipment As long as this card is augmenting a creature, it is not a creature.
Whenever the equipped creature attacks,
Equip {2}. Augment {2} ({2}, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0
137 The Gasha Portal Artifact Mythic 4{4} Artifact {x},{t}: Head to magiccards.info and click on 'Random' X times. Reveal the cards produced and put one of them into your hand. 2 1516051813 on 15 Jan 2018 by Mal
138 The Golden Ruler Artifact Mythic 1{1} Artifact Shroud
Whenever another player deals damage to you, that player gains control of The Golden Ruler.
During your upkeep, you may pay {x}, if you do, put X centimeter counters on The Golden Ruler. Then if there are 100 or more centimeter counters on The Golden Ruler, you win the game.
0
139 The Mighty Pen Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gains +2/+2. If it has a quote in its flavor text, it gains deathtouch.
Equip {2}
0
140 Tinker Thinker Artifact Rare 0 Artifact – Contraption Whenever you crank Tinker Thinker, look at the top three cards of your library, and then put them back in any order. 0
141 Wired Bell Artifact Common 0 Artifact – Contraption Whenever you crank Wired Bell, each player draws a card. 0
142 Crossbreed Campus Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that has a Crossbreed Labs watermark.
0
143 Explosioneer Grounds Land Common 0 Land {t}: Add {c} to your mana pool.

{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that has a Goblin Explosioneers watermark.
0
144 One Terrain Vehicle Land Uncommon 0 Artifact Land – Vehicle 1 1 {t}: Add {c} to your mana pool.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0
145 Secret Command Tower Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with your commander.
0
146 The Dastardly Doombase Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that has a League of Dastardly Doom watermark.
0
147 Widget Workshop Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that has an Order of the Widget watermark.
0
148 Killbot token Artifact Token 0 Token Artifact Creature – Killbot 2 2 0
149 Perfected Uneuclidian token Blue Token 0 Artifact Creature – Cyborg Rigger 7 8 Flying
Whenever you crank a contraption, Perfected Uneuclidian gets +1/+1 until end of turn.
Whenever Perfected Uneuclidian deals combat damage to a player, it assembles a contraption.
2 1514246070 on 25 Dec 2017 by RedLunchbox
150 Animal token Green Token 0 Legendary Token Creature 0 0 When this creature enters the battlefield, name an animal, that animal becomes this creature's name and creature type. (The animal must be real.) 0
151 Zombie (Slow) token Black Token 0 Creature – Zombie 2 2 Last strike (This creature deals combat damage after creatures without last strike.) 0
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