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Showing 19 of 19 Green cards
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Whenever a create dealt combat damage by Assimilating Ooze is destroyed, put it back onto the battlefield under your control and combined with Assimilating Ooze into one creature.
3/3
[When this creature enters the battlefield] || create a 1/1 Green Saproling Creature token.
2/2
[When this creature enters the battlefield], you may pay 
, if you do, target creature you control fights another creature.


2/2
Crossbreed Chimera is every creature type.
Trample
Trample
4/4


2/2
Whenever a creature you control becomes a target of a spell or an ability an opponent controls,
Augment
(
, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Augment




+1/+3
Select a creature with augment in your graveyard. You have five seconds to search your library for a host creature and put it onto the battlefield. If you do, attach the selected card to it. Shuffle your library.
"Quick! We're losing him!"
Trample
Everything Elemental gets +1/+1 for each unique creature type printed on creatures you control.
Everything Elemental gets +1/+1 for each unique creature type printed on creatures you control.
0/0
Enchant creature
Enchanted creature has +3/+3.
As long as enchanted creature is a host or has augment, it gains trample.
Enchanted creature has +3/+3.
As long as enchanted creature is a host or has augment, it gains trample.


Augment


+1/+1
When Hungry Hungry Hydra enters the battlefield, it eats X nonland permenants your opponents control. (Exile it until this creature leaves the battlefield, then put a +1/+1 counter on this creature.)
Lunchtouch (Whenever this creature deals combat damage to a creature, it eats it.)
Lunchtouch (Whenever this creature deals combat damage to a creature, it eats it.)
4/4
All host creatures and creatures with augment gain a Crossbreed Labs watermark.
Whenever a creature with a crossbreed labs watermark is cast, you may scry 1.
Whenever a creature with a crossbreed labs watermark is cast, you may scry 1.
Players may tap an opponent's lands for mana if they ask and receive permission to do so.
[When this creature enters the battlefield] if this creature isn't a token, create a token that's a copy of this creature.
2/2
[When this creature enters the battlefield] put a +1/+1 token on target creature.
1/1
Reach
[When this creature enters the battlefield], you may destroy target creature with flying.
[When this creature enters the battlefield], you may destroy target creature with flying.
1/4
[When this card enters the battlefield] this card explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
1/1
When Well Done Blessing enters the battlefield, chose a rarity.
Whenever a creature of the chosen rarity enters the battlefield under your control, draw a card.
Whenever a creature of the chosen rarity enters the battlefield under your control, draw a card.
Go to section: White (18) Blue (16) Black (17) Red (20) Green (19) Multicolour (22) Artifact (29) Land (6)
Show rarities: C U R M
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When Animalgimate deals damage to a player, you may reveal that many cards from the top of your library. Put any number of host creatures or creatures with augment into your hand and the rest on the bottom of your library in a random order.