Armageddon: Recent Activity
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Background | Skeleton |
Recent updates to Armageddon: (Generated at 2024-05-15 06:11:24)
Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Background | Skeleton |
Recent updates to Armageddon: (Generated at 2024-05-15 06:11:24)
Clarification on vehicles (if this was discussed elsewhere, my bad): they're artifacts that act like creatures, but aren't really creatures. Are there any other special rules about them?
Was going to make this card's ability Disentomb/Raise Dead but thought this might be better in case a particular Salvage card gets really annoying.
I like the current one more.
Alternative flavor text:
"This world is full of criminals and scoundrels that don't deserve to live. Finally, I have the power to do something about it."
Any opinions?
I find it interesting that this card has the potential to go berserk in a 5-person star game on, let's say, a Merfolk Looter. That's probably fair, btw. Heaven knows that Vigilance is not a good card.
Thought of this card idea while doing a school project about Post-Traumatic Stress Disorder. That being said, I said probably get back to work.
now has ETB trigger
Yes, it's a great concept. I've seen it in a few places, most recently the world of Utopia in the GDS2. This is a nice self-contained usage of it, but I assume the set will have to have quite a bit more of it.
nerfed
I think this is fine as it is. If you wanted to make the artifact destruction optional, the way to phrase it would be "Destroy up to one target artifact. You may search [etc]." But then that'd be strictly better than Rampant Growth, and so would have to cost . So like I say, I think this is fine as it is. It's a bit like my Repurpose: an artifact-destruction spell with a nice upside when you get to cast it.