Oskaria the Recurred World
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Showing 20 of 20 Colourless cards
Go to section: Colourless (20) White (8) Blue (2) Black (4) Red (4) Green (1) Hybrid (13) Artifact (5) Land (1)
Show rarities: N R M
First Strike, Wither (this creature deals combat damage to creatures in the form of -1/-1 counters)
: remove this creature and all creatures with -1/-1 counters from combat
: remove this creature and all creatures with -1/-1 counters from combat
4/5
Reveal a creature card from your hand. Until end of turn, target Land you control becomes that creature, except it has Haste
Devoid (this card has no color)
Put a -1/-1 counter on up to 2 creatures.
Put a -1/-1 counter on up to 2 creatures.
Hexproof
At the beginning of your upkeep, choose one:
- add to your mana pool for every tapped creature an opponent controls, but lose 1 Life for each of those creatures
- pay 3 Life: put 2 +1/+1 counters on target creature
- sacrifice 2 creatures: draw 3 cards
At the beginning of your upkeep, choose one:
- add to your mana pool for every tapped creature an opponent controls, but lose 1 Life for each of those creatures
- pay 3 Life: put 2 +1/+1 counters on target creature
- sacrifice 2 creatures: draw 3 cards
4/5
Devoid (this card has no color)
When Riot Breaker enters the battlefield, target creature gets -1/-1 until end of turn
When Riot Breaker enters the battlefield, target creature gets -1/-1 until end of turn
2/1
Devoid (this card has no color)
When Shriekbane Manifestation enters the battlefield, attach to a creature your opponent controls as an Aura. Enchanted creature gains Defender and Last Strike
When enchanted creature dies, put Shriekbane Manifestation into play on your side of the battlefield.
When Shriekbane Manifestation enters the battlefield, attach to a creature your opponent controls as an Aura. Enchanted creature gains Defender and Last Strike
When enchanted creature dies, put Shriekbane Manifestation into play on your side of the battlefield.
4/2
Devoid (this card has no color)
When Stillwater Manifestation enters the battlefield, you may attach it to a creature you control as an Aura. Enchanted creature gains ": tap a creature an opponent controls".
When enchanted creature dies, sacrifice Stillwater Manifestation and untap a permanent you control.
When Stillwater Manifestation enters the battlefield, you may attach it to a creature you control as an Aura. Enchanted creature gains ": tap a creature an opponent controls".
When enchanted creature dies, sacrifice Stillwater Manifestation and untap a permanent you control.
0/0
Devoid (this card has no color)
Search your library for a creature card and reveal it, then shuffle your library. You may pay that creature's converted mana cost to put it on the battlefield tapped. If you don't, put that creature in your graveyard. Exile this spell.
Search your library for a creature card and reveal it, then shuffle your library. You may pay that creature's converted mana cost to put it on the battlefield tapped. If you don't, put that creature in your graveyard. Exile this spell.
Devoid (this card has no color)
, sacrifice this creature: you gain 2 Life
, sacrifice this creature: you gain 2 Life
1/1
Devoid (this card has no color)
When Heartseeker Manifestation enters the battlefield, attach it to a creature an opponent controls as an Aura. Enchanted creature takes 1 damage from Heartseeker Manifestation during every attack phase.
When enchanted creature dies, sacrifice Heartseeker Manifestation and put 3 red 1/1 Devil tokens with "when this creature dies, it deals 1 damage to target creature or player" into play.
When Heartseeker Manifestation enters the battlefield, attach it to a creature an opponent controls as an Aura. Enchanted creature takes 1 damage from Heartseeker Manifestation during every attack phase.
When enchanted creature dies, sacrifice Heartseeker Manifestation and put 3 red 1/1 Devil tokens with "when this creature dies, it deals 1 damage to target creature or player" into play.
0/0
Devoid (this card has no color)
When Vinewhip Manifestation enters the battlefield, create a 1/1 Saproling creature token and attach this card to it as an Aura.
Enchanted creature gets 2 +1/+1 counters and Trample
When enchanted creature dies, put Vinewhip Manifestation on the battlefield with 3 +1/+1 counters on it. It gains Trample
When Vinewhip Manifestation enters the battlefield, create a 1/1 Saproling creature token and attach this card to it as an Aura.
Enchanted creature gets 2 +1/+1 counters and Trample
When enchanted creature dies, put Vinewhip Manifestation on the battlefield with 3 +1/+1 counters on it. It gains Trample
0/0
Devoid (this card has no color)
At end of turn, if Crimson Guard Bloodseeker is tapped and a creature died this turn, put a +1/+1 counter on it.
, remove a +1/+1 counter from Crimson Guard Bloodseeker: put a -1/-1 counter on target creature.
At end of turn, if Crimson Guard Bloodseeker is tapped and a creature died this turn, put a +1/+1 counter on it.
, remove a +1/+1 counter from Crimson Guard Bloodseeker: put a -1/-1 counter on target creature.
2/2
When Kaava, Seeking Redemption enters the battlefield, create a black 4/4 Horror creature token.
Whenever you pay Life, you may pay 1 extra Life. If you do, draw a card.
Whenever you pay Life, you may pay 1 extra Life. If you do, draw a card.
4/6
Devoid (this card has no color)
Enchant target creature. It gains Wither
As long as you control more than 3 creatures with Wither, those creatures deal damage to players in the form of poison counters.
Enchant target creature. It gains Wither
As long as you control more than 3 creatures with Wither, those creatures deal damage to players in the form of poison counters.
Devoid (this card has no color)
Sir Silas of Farryn Court's power is equal to the number of -1/-1 counters on creatures plus 1.
put a -1/-1 counter on target creature.
Sir Silas of Farryn Court's power is equal to the number of -1/-1 counters on creatures plus 1.
put a -1/-1 counter on target creature.
*/4
Bane (this card cannot be targetted by spells you control)
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
5/2
When Anderach, Who Thirsts For Life enters the battlefield, create a red 1/1 Devil creature token and attach this card to it as an Aura.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay to attach this card to it.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay to attach this card to it.
4/4
When Guide of the Grey Ones dies, you may search your library for a Demon creature card. If you do, shuffle your library and put that card on top of your library.
"Don't be shy my friend, the Great Grey One loves visitors"
2/1
Whenever an opponent draws more than one card during their turn, you may Wayward Grey One and Scry 1.
Wherever you meet one of them, a greater purpose has guided them there.
2/2
Go to section: Colourless (20) White (8) Blue (2) Black (4) Red (4) Green (1) Hybrid (13) Artifact (5) Land (1)
Show rarities: N R M
Oskaria the Recurred World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
+0 Target creature gains Vigilance until end of turn
-10 Exile all creatures until end of turn and put that many black 4/4 Horror creature tokens onto the battlefield. These creatures gain Haste. Sacrifice these creatures at the end of your turn.