25th Anniversary Cube
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Mechanics | Skeleton | Skeleton Key | Mechanics Used |
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(Cast trigger?)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
As the Eldrazi rise, sanity ends.
10/8
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Create a 4/4 white Angel creature token with flying.

Create a 4/4 white Angel creature token with flying.
(Flavour invokes Serra in someway.)
Flash
Enchant Creature
Enchanted creature gets +2/+2.
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchant Creature
Enchanted creature gets +2/+2.
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Create a 2/2 white Griffin creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Target creature gains indestructible until end of turn.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +1/+1 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Spiritcraft — Whenever you cast a Spirit or Arcane spell, creatures you control get +1/+1 until end of turn.
3/3
Kicker
(You may pay an additional
as you cast this spell.)
Target creature gets +2/+2 until end of turn.
Radiance — If (Kicker Radiance Spell) was kicked, target creature and each creature that shares a colour with it get +2/+2 until end of turn instead.


Target creature gets +2/+2 until end of turn.
Radiance — If (Kicker Radiance Spell) was kicked, target creature and each creature that shares a colour with it get +2/+2 until end of turn instead.
Target creature you control gains protection from the color of your choice until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Overload


Create a 2/2 white Cat creature token, then Populate. (Create a token that's a copy of a creature token you control.)
Populate. Creatures you control get +1/+1 until end of turn. (To populate, create a token that’s a copy of a creature token you control.)
Enables Aggro and Soulshift. Maybe minor secondary effect?
2/1
1/3
3/1
Partner with Phage (title) (When this creature enters the battlefield, target player may put Phage title from their library into their hand, then shuffle.)
Flying
When Akroma, (title) dies, you may return her to her owner's hand.
Flying
When Akroma, (title) dies, you may return her to her owner's hand.
5/5
Rally — Whenever Banalish Survivor or another Ally enters the battlefield under your control, creatures you control gain Banding until end of turn. (They can attack in bands. Bands are blocked as a group. You assign how other players creatures divide their combat damage amongst the band.)
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Spirit card you reveal in your hand.)
Flying
Flying
Reference Otaria, Nomad Mystics, The Ancestor.
1/1
Domain — ~ deals damage to target attacking or blocking creature equal to the number of basic land types among lands you control.
Bestow 
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.


Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.
2/2
Will of the council — Starting with you, each player votes for a colour. Destroy all permanents of the colour with the most votes or tied for the most votes.
+1: Target player gains 3 life.
-5: Create a 4/4 white Angel token with flying and vigilance.
-7: Create a white Avatar creature token. It has “This creature’s power and toughness are each equal to your life total.”
-5: Create a 4/4 white Angel token with flying and vigilance.
-7: Create a white Avatar creature token. It has “This creature’s power and toughness are each equal to your life total.”
6
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target creature with converted mana cost two or less from your graveyard to the battlefield.
(Also Soulshift 2?)
(Also Soulshift 2?)
2/2
Scry 2, then draw two cards.
Addendum — If you cast this spell during your main phase, instead Scry 4, then draw two cards.
Cycling
(
, Discard this card: Draw a card.)
Addendum — If you cast this spell during your main phase, instead Scry 4, then draw two cards.
Cycling


Assist (Another player can pay up to
of this spell's cost.)
Counter target spell unless it's controller pays
.

Counter target spell unless it's controller pays

Clash with target spells controller. If you win, take control of that spell and you may choose new targets for it. Otherwise, counter that spell. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. If that spell becomes permanent, you still control it.)
Cohort —
, Tap an untapped Ally you control: Target instant or sorcery gains Rebound. (If it's controller cast it from their hand hand, exile it as it resolves. At the beginning of their next upkeep, they may cast that card from exile without paying its mana cost.)

2/1
Counter target spell. Fateseal 1. (Look at the top card of an opponent's library. You may put that card on the bottom of that library.)
Reference to Nicol Bolas
Ninjutsu 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When ('Moonfolk Ninja Spy') deals combat damage to a player, Investigate. (Create a colorless Clue artifact token with "
, Sacrifice this artifact: Draw a card.")




Flying
When ('Moonfolk Ninja Spy') deals combat damage to a player, Investigate. (Create a colorless Clue artifact token with "

2/2
Tap all creatures target player controls. Those creatures don't untap during their controllers next untap step.
Forecast —
, Reveal ('Sleep Forecast') from your hand: Tap target creature. It doesn't untap during it's controllers next untap step. (Activate this ability only during your upkeep and only once each turn.)
Forecast —


Surveil 2, then draw two cards. (To Surveil 2, look at the top two cards of your library, then put any number of them into your library and the rest into your graveyard.)
Reference Vorrath in flavour text?
+1: Scry 1, then draw a card.
-2: Create a blue Aura enchantment token attached to target permanent. The token has enchant permanent and "Enchanted permanent has phasing."
-10: Take two extra turns after this one. You cannot active the loyalty abilities of Teferi Planeswalkers during those turns.
-2: Create a blue Aura enchantment token attached to target permanent. The token has enchant permanent and "Enchanted permanent has phasing."
-10: Take two extra turns after this one. You cannot active the loyalty abilities of Teferi Planeswalkers during those turns.
5
Undaunted (This spell costs
less to cast for each opponent.)
Target player skips their next turn. Exile (Time Spiral Reference).

Target player skips their next turn. Exile (Time Spiral Reference).
Enchant creature or planeswalker
You control enchanted permanent.
Cycling
(
, Discard this card: Draw a card.)
You control enchanted permanent.
Cycling




Enchant Creature
When (name in-prog) enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
When (name in-prog) enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
Evoke

Detain up to one target artifact and up to one target creature. (Until your next turn, those permanents can't attack or block and their activated abilities cannot be activated.)
Investigate (Create a colorless Clue artifact token with "
, Sacrifice this artifact: Draw a card.")
Investigate (Create a colorless Clue artifact token with "

Choose one —
• Turn target creature face down.
• Turn target creature face up.
Entwine
(Choose both if you pay the entwine cost.)
• Turn target creature face down.
• Turn target creature face up.
Entwine

Flash
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph




3/3
Skulk (This creature can't be blocked by creatures with greater power.)
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
1/2
Rally – Whenever Vodalian Waveriders or another Ally enters the battlefield under your control, creatures you control gain Horsemanship until end of turn. (They can't be blocked except by creatures with Horsemanship.)
4/3
Planeswalk, then return all nonland nonplaneswalker permanents to their owners' hands. (If it's a planechase game, put each face up plane and/or phenomenon card on the bottom of it's owners planar deck, then turn the top card of your planar deck face up.)
Target player discards a card.
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Replicate


Put a -1/-1 counter on target creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Clash with target creature's controller. If you win, destroy that creature. Otherwise put two -1/-1 counters on it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Put a creature card in a graveyard onto the battlefield under your control. That creature is a Spirit in addition to it's other types. Exile it if would leave the battlefield.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Put a -1/-1 counter on target creature.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Remove a counter form target permanent.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane

Other creatures get -1/-1 and (Sengir? Something) gets +1/+1 for each of those creatures.
Evoke

(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke



0/0
Tempting offer — Search your library for a card and put it into your hand. Each opponent may search their library for a card and put it onto their hand. For each opponent who searched a library this way, search your library for a card and put it into your hand. Then each player who searched a library this way shuffles it.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as (Urbog Decay Spirit) is paired with another creature, both creatures have Infect.
As long as (Urbog Decay Spirit) is paired with another creature, both creatures have Infect.
2/2
2/1
1/3
Human offering (You may cast this card any time you could cast an instant by sacrificing a Human and paying the difference in mana costs between this and the sacrificed human. Mana cost includes color.)
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
4/6
As an additional cost to cast Bog Sacrifice, sacrifice a creature.
Draw two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Draw two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Set on Shadowmoore."
Hellbent — ~ has Infect as long as you have no cards in your hand. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
3/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
Sweep — Return any number of Swamps you control to their owner's hand. Creatures your opponents control get -1/-1 until end of turn for each Swamp returned this way.
Partner with Akroma, (title)
Whenever Phage, (title) deals combat damage to a creature or planeswalker, exile it.
At the begging of combat, if you both own and control Phage and her partner, you may exile them, then meld them into Karona, (title).
Whenever Phage, (title) deals combat damage to a creature or planeswalker, exile it.
At the begging of combat, if you both own and control Phage and her partner, you may exile them, then meld them into Karona, (title).
3/3
Return up to two target creature cards from your graveyard to your hand. Then you may Manifest a card in your hand. (Put it face down on the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature.)
When Vanishing Lichdom enters the battlefield, your life total becomes 0.
You don't lose the game for having 0 or less life.
Vanishing 6 (This enchantment enters the battlefield with six time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You don't lose the game for having 0 or less life.
Vanishing 6 (This enchantment enters the battlefield with six time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Domain — Exile the top card of your library for each basic land type among lands you control. Until end of turn, you may play cards exiled this way.
Join Forces – Starting with you, each player may spend any amount of mana. Each player exiles the top X cards of their library face down, where X is the amount of mana paid this way. Until the end of your next turn, each player can look at and play cards they own exiled this way.
Create a token copy of target creature except it's a Reflection in addition to it's other types. It gains Haste. Sacrifice it at the begging of the next end step.
Splice onto Arcane

(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane



('Mini-Glacial Ray') deals 1 damage to any target.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane

Metalcraft — ('Red Metal two drop') gets +3/+1 as long as you control three or more artifacts.
Kaladesh flavour text.
1/3
Create a 1/1 colorless Servo artifact creature token.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3/1
Haste
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
Scavenges through the scraps of the great foundry to survive. – in prog
2/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
""
Parley — When Charming Scallywag enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, you create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any colour". Then each player draws a card.

3/1
Destroy target land. When you do, create a colourless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color."

At the beginning of your upkeep, you may Clash with an opponent. If you win, Dwarven Pitfighter gets +1/+1 until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Bloodrush —
}, Discard Falkenrath Bloodstalker: Target attacking creature gets +3/+1 until end of turn.
Bloodrush —


3/1
Undaunted (This spell costs
less to cast for each opponent.)
Target untapped creature fights target tapped creature. (Each deals damage equal to its power to the other.)

Target untapped creature fights target tapped creature. (Each deals damage equal to its power to the other.)
"Never bet on a Pit Fight against the Cabal."
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Buyback


Clash with an opponent. If you win, prevent all combat damage that would be dealt by creatures that player controls this turn. Otherwise, prevent all combat damage that would be dealt this turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/1
Landfall — Whenever a land enters the battlefield under your control, ('Landfall Explorer') explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
Tapped Islandwalk, Tapped Swampwalk (This creature can't be blocked if defending player controls a tapped island or swamp.)
3/3
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1/1
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane


Rally — Whenever ('Yavimiya Survivor') or another Ally enters the battlefield under your control, you may Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2/1
Return target permanent card from your graveyard to your hand.
Kicker
(You may pay an additional 
as you cast this spell.)
If (GW Kicker) was kicked, instead return that permanent to the battlefield.
Kicker




If (GW Kicker) was kicked, instead return that permanent to the battlefield.
Deathtouch, Reach
Poisonous 1 (Whenever (Venomous Placename Spider) deals combat damage to a player, that player gets a Poison counter. A player with ten or more poison counters loses the game.)
Poisonous 1 (Whenever (Venomous Placename Spider) deals combat damage to a player, that player gets a Poison counter. A player with ten or more poison counters loses the game.)
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
, You get a poison counter: Add one mana of colour.

1/1
Threshold — At the beginning of your upkeep, if there are seven or more cards in your graveyard, you may return a card at random from your graveyard to your hand.
For the first time, Kamalh knew peace.
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature you control with a +1/+1 counter on it gains Infect until end of turn.

0/0
Create a 1/1 green Saproling creature token, then Populate. (To populate, create a token that’s a copy of a creature token you control.)
Elves breeding Thallids. Insert Fallen Empires reference here.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Eternalise

(

. Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)
Eternalise






2/2
(Karona is all five colours.)
Flying, Haste, Vigilance
Protection from Creatures.
Flying, Haste, Vigilance
Protection from Creatures.
8/8
Flying
Megamorph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Skywise ('Something') is turned face up, look at the top four cards of your library. You may reveal a noncreature nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Megamorph




When Skywise ('Something') is turned face up, look at the top four cards of your library. You may reveal a noncreature nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
4/4
You may have Volrath ('in disguise) enter the battlefield as a copy of any creature on the battlefield or creature card in a graveyard, except his name's still Volrath ('in disguise) and he's a legendary artifact in addition to his other types.
3/3
Flying
Megamorph 6GW (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Dramoka Dragon (In prog) is turned face up, create a 1/1 White Warrior creature token, then populate. (Create a token that’s a copy of a token creature you control.)
Megamorph 6GW (You may cast this card face down as a 2/2 creature for

When Dramoka Dragon (In prog) is turned face up, create a 1/1 White Warrior creature token, then populate. (Create a token that’s a copy of a token creature you control.)
Champion a Spirit (When this enters the battlefield, sacrifice it unless you exile another Spirit you control. When this leaves the battlefield, that card returns to the battlefield.)
(second effect, in progress).
(second effect, in progress).
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Obzedat Pontiff exploits a creature, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
When Obzedat Pontiff exploits a creature, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
3/3
Spiritcraft — Whenever you cast a spirit or arcane spell, you may choose one —
• Put a divinity counter from target permanent.
• Destroy target permanent.
Each permanent with a Divinity counter on it has Indestructible.
• Put a divinity counter from target permanent.
• Destroy target permanent.
Each permanent with a Divinity counter on it has Indestructible.
3/5
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Flying, first strike

Flying, first strike
3/3
Landfall — Whenever a land enters the battlefield under your control, you may create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any colour".

3/3
Lifelink, Trample
Whenever ('Grixis Vampire', in prog') deals combat damage to a player, you may draw a card.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever ('Grixis Vampire', in prog') deals combat damage to a player, you may draw a card.
Unearth




?/?
Trample, Haste
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
3/3
Enrage — Whenever ('Naya Behemoth') is dealt damage, you may have it deal damage equal to it's power to target creature that dealt damage this turn.
5/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
A creature you control that is attacking alone has Vigilance and Myriad. (It doesn't tap to attack. When it does, you may create tapped token copies of it attacking each opponent other than defending player that are exiled at end of combat.)
A creature you control that is attacking alone has Vigilance and Myriad. (It doesn't tap to attack. When it does, you may create tapped token copies of it attacking each opponent other than defending player that are exiled at end of combat.)
3/3
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets 2 Poison counters. A player with ten or more poison counters loses the game.)
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets 2 Poison counters. A player with ten or more poison counters loses the game.)
2/1
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
Return target nonland permanent to its owners hand.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Return target instant or sorcery card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Return target permanent card from your graveyard to your hand.
(put +1/+1 counters on things, bolster?)
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Razia's Fury deals 3 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Prevent the next 3 damage that would be dealt to any target this turn.
[LIving Weapon]
Equiped creature gets +1/+1 and has Infect (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equiped creature gets +1/+1 and has Infect (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Equip


Imprint —
: Exile target card from a graveyard. Activate this ability only any time you can cast a sorcery.
: Add one mana of any color among cards exile with ('Storage Prism').


"Fifth Dawn reference."
Fortified Land has "
: Add two mana of any one colour."
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put it's +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put it's +1/+1 counters on target artifact creature.)
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Haste
Haste
Mirrodin
0/0
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add
to your mana pool.
,
: Manifest the exiled card. Activate this ability only any time you could cast a sorcery.




(
: Add
or
.)
As ('Kamigawa BG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa BG Dual-Land') enters the battlefield tapped.



As ('Kamigawa BG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa BG Dual-Land') enters the battlefield tapped.
Concept of Nekumi meets Jukyo.
(
: Add
or
.)
As ('Kamigawa BR Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa BR Dual-Land') enters the battlefield tapped.



As ('Kamigawa BR Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa BR Dual-Land') enters the battlefield tapped.
Concept reference cave littered with bones and Oni.
(
: Add
or
.)
As ('Kamigawa GW Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa GW Dual-Land') enters the battlefield tapped.



As ('Kamigawa GW Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa GW Dual-Land') enters the battlefield tapped.
Concept of Kamigawa Kitsune area.
(
: Add
or
.)
As ('Kamigawa RG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa RG Dual-Land') enters the battlefield tapped.



As ('Kamigawa RG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa RG Dual-Land') enters the battlefield tapped.
Sokenzan Lushous Mountain Valley
(
: Add
or
.)
As ('Kamigawa RW Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa RW Dual-Land') enters the battlefield tapped.



As ('Kamigawa RW Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa RW Dual-Land') enters the battlefield tapped.
Concept of Elevated Caste
(
: Add
or
.)
As ('Kamigawa UB Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UB Dual-Land') enters the battlefield tapped.



As ('Kamigawa UB Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UB Dual-Land') enters the battlefield tapped.
Concept of Flooded Takenuma
(
: Add
or
.)
As ('Kamigawa UG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UG Dual-Land') enters the battlefield tapped.



As ('Kamigawa UG Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UG Dual-Land') enters the battlefield tapped.
Concept of Orochi sacred pool.
(
: Add
or
.)
As ('Kamigawa UR Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UR Dual-Land') enters the battlefield tapped.



As ('Kamigawa UR Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa UR Dual-Land') enters the battlefield tapped.
Concept of Cold Mountain Hot Spring
(
: Add
or
.)
As ('Kamigawa WB Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa WB Dual-Land') enters the battlefield tapped.



As ('Kamigawa WB Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa WB Dual-Land') enters the battlefield tapped.
Once sacred temple corrupted to Oni
(
: Add
or
.)
As ('Kamigawa WU Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa WU Dual-Land') enters the battlefield tapped.



As ('Kamigawa WU Dual-Land') enters the battlefield, you may reveal a Spirit or Arcane card from your hand. If you don't, ('Kamigawa WU Dual-Land') enters the battlefield tapped.
Soramati Cloudfield Area.











































Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever (Ingester) Ingests a card, you can play that card as long as it remains exiled face up.
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever (Ingester) Ingests a card, you can play that card as long as it remains exiled face up.
1/3
Devoid (This card has no color.)
Create a 3/2 colorless Eldrazi Horror creature token, then Populate.
Create a 3/2 colorless Eldrazi Horror creature token, then Populate.
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Mechanics | Skeleton | Skeleton Key | Mechanics Used |
Creatures you control with the chosen name have Infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
last 2018-03-21 14:52:33 by SecretInfiltrator