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Mechanics | Skeleton | Skeleton Key | Mechanics Used |
CardName: Vanishing Lichdom Cost: bbb Type: Enchantment Pow/Tgh: / Rules Text: When Vanishing Lichdom enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. Vanishing 6 (This enchantment enters the battlefield with six time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Flavour Text: Set/Rarity: 25th Anniversary Cube Rare When Vanishing Lichdom enters the battlefield, your life total becomes 0.
You don't lose the game for having 0 or less life. Vanishing 6 (This enchantment enters the battlefield with six time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) |
Code: RB10 History: [-] Add your comments: |
Unsure if this should also also make you lose all your life as it etbs like the original Lich. Tempting the user to be reckless with their life total instead of forcing it feels very black and future Lich card's lack the clause. If I add the clause will take cost down to triple back. (text fits on other vanishing cards.).
Now costs triple black but now makes your life zero upon entering the battlefield.
Cool. Now this cards tempts you to use as much of that life as possible before dropping this. It's peculiar that you can chain these.