Biologica: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Snake Horror
Deathtouch, Menace
Whenever Nervices Systemcrasher attacks, target player gets a Poison counter
5/5
 U 
Creature – Vampire Cleric
As long as an opponent controls three or more Vampires, Prohibitor of Death has +3/+3 and gains Lifelink
3/3
 U 
Creature – Snake Horror
Deathtouch, Infect
The Nervices use poisons that will shut down your system.. occasionally they have more dire consequences
3/3
 U 
Creature – Vampire Cleric
{w}: Another target attacking Vampire gets +1/+1 until end of turn
The priests of Whiteblood spread the religion and infection of vampirism
2/2
 C 
Creature – Homunculus Bat Horror
Flying
{u}{b}, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn.
1/1
 C 
Creature – Vampire Scout
When Whiteblood Scout enters the battlefield you gain 3 life
The Whiteblood are good spies because their cursed feet make no sound upon the ground, they are also obsessed with knowing the enemy, which is everyone
1/1
 C 
Sorcery
Return target creature card in your graveyard that put there this turn from the battlefield to your hand
 C 
Creature – Demon Rogue
Unattach an Equipment you control from a creature you control: Infuriated Cretin gets +2/+2 until end of turn, activate this ability only once per turn
2/2
 C 
Artifact – Equipment
Equip {2}
Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste
 C 
Creature – Vampire Knight
First Strike
The Whitebloods consider themselves purifiers, although they are as infectious as the rest.
3/3
 C 
Artifact
{t}, Sacrifice Nervices Poison: Target player gets a Poison counter
 C 
Artifact Creature – Horror Construct
{t}, Sacrifice Plasmoid: Target player loses 2 life
Mindless drones that often probe dead animals and carry off samples of their cytoplasm
1/1
{1}{u}
 
 C 
Artifact Creature – Construct Horror
{1}{u}{t}: Draw a card, activate this ability only if you control another Horror
1/1
 C 
Creature – Demon Rogue
As long as you control an Equipment, Fiendish Duelist gains Haste
2/2
Swamp
 
 B 
Basic Land – Swamp

Nervices Systemcrasher (rare)
Prohibitor of Death (uncommon)
Nervices Python (uncommon)
Whiteblood Priest (uncommon)
Silver Eye (common)
Whiteblood Scout (common)
Return to the Shelter (common)
Infuriated Cretin (common)
Hellfire Blade (common)
Whiteblood Crusader (common)
Nervices Poison (common)
Plasmoid (common)
Logicon (common)
Fiendish Duelist (common)
Swamp (basic)