Duel Deck: Dungeon Keepers
Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing all 48 cards
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Flying
Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.
Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.
Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
+1: Create a 1/1 black Rat creature token.
-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
Target player loses 4 life and you gain 4 life.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Put any number of target creature cards from your graveyard on top of your library.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Put any number of target creature cards from your graveyard on top of your library.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Flying
When Vampire Assassin enters or is turned face up, freeze all creatures opponents control.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
When Vampire Assassin enters or is turned face up, freeze all creatures opponents control.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
4/4
Flying
When Vampire Cleric enters or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
When Vampire Cleric enters or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
Flying
When Vampire Cleric enters or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
When Vampire Cleric enters or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
Exile target card from a graveyard.
[Splice onto Arcane ]
[Splice onto Arcane ]
When Wild Snake enters, you may freeze target creature.
2/1
When Wild Snake enters the battlefield, you may freeze target creature.
2/1
Trample
Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter.
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
Trample
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
Trample
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
, : Target creature gains Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
1/1
When Honey Bear dies, each opponent gains 2 life.
2/2
When Honey Bear dies, each opponent gains 2 life.
2/2
+1: Create a 1/1 green Insect creature token.
-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control.
-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control.
3
(Prize permanents can be attacked.)
Flying
When Queen Bee enters the battlefield, summon three 1/1 green Insect creature tokens with flying.
When one or more creatures attack Queen Bee, other Insect creatures you control must block those attackers this turn if able.
Flying
When Queen Bee enters the battlefield, summon three 1/1 green Insect creature tokens with flying.
When one or more creatures attack Queen Bee, other Insect creatures you control must block those attackers this turn if able.
2/2
X target creatures gain Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Create a 2/4 green Spider creature token with reach.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Create a 2/4 green Spider creature token with reach.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Hexproof
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hexproof
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
When Wild Insect enters the battlefield, gain 1 life.
1/1
When Wild Insect enters the battlefield, gain 1 life.
1/1
+1: Up to two target creatures get a deathtouch counter. You gain 1 life.
-3: Create three 1/1 black Snake creature tokens.
-8: ULTIMATE--You get an emblem with "Creatures you control get +3/+3" and "Creatures your opponents control get -3/-3".
-3: Create three 1/1 black Snake creature tokens.
-8: ULTIMATE--You get an emblem with "Creatures you control get +3/+3" and "Creatures your opponents control get -3/-3".
4
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
: Produce or .
When Jungle Hollow enters, you gain 1 life.
: Produce or .
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
: Produce or .
When Jungle Hollow enters, you gain 1 life.
: Produce or .
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Show rarities: C U R M B
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Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)