CardName: Trap Drain
Cost: 4BB
Type: Instant - Trap
Pow/Tgh: /
Rules Text: Target player loses 4 life and you gain 4 life.
**Detonate** {2}{B}{B} (You may cast this card face down as
a 2/2 creature for {3}. Turn it face up and cast it any time
for its detonate cost.)
Flavour Text:
Set/Rarity: Duel Deck: Dungeon Keepers Uncommon
Trap Drain
U
Instant – Trap
Target player loses 4 life and you gain 4 life.
Detonate(You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Flavorwise it seems like a Trap should be conditional, though I can see how this is mechanically taxing. On the other hand this version of the trap seems already thematically weird like it can stay around indefinitely being a creature.
Flavorwise it seems like a Trap should be conditional, though I can see how this is mechanically taxing. On the other hand this version of the trap seems already thematically weird like it can stay around indefinitely being a creature.
Detonate cost 2bb (was 1bb)