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Mechanics

CardName: Trap Drain Cost: 4BB Type: Instant - Trap Pow/Tgh: / Rules Text: Target player loses 4 life and you gain 4 life. **Detonate** {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.) Flavour Text: Set/Rarity: Duel Deck: Dungeon Keepers Uncommon

Trap Drain
{4}{b}{b}
 
 U 
Instant – Trap
Target player loses 4 life and you gain 4 life.

Detonate {2}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
Updated on 10 Aug 2020 by amuseum

Code:

History:

2017-09-08 06:30:52: amuseum edited Trap Drain

Flavorwise it seems like a Trap should be conditional, though I can see how this is mechanically taxing. On the other hand this version of the trap seems already thematically weird like it can stay around indefinitely being a creature.

2020-08-10 07:58:32: amuseum edited Trap Drain:

Detonate cost 2bb (was 1bb)

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