Duel Deck: Dungeon Keepers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon
Flying

Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.

Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6
 U 
Creature – Centaur Mutant
Trample

Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 U 
Scene – Tsinbork
+1: Create a 1/1 black Rat creature token.

-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
 U 
Instant – Trap
Target player loses 4 life and you gain 4 life.

Detonate {2}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Centaur Shaman
Trample

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Centaur Shaman
Trample

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
 C 
Creature – Rat Assassin
Deathtouch

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 C 
Instant – Trap
Put any number of target creature cards from your graveyard on top of your library.

Detonate {b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Snake
When Wild Snake enters, you may freeze target creature.
2/1
 C 
Creature – Insect
When Wild Insect enters the battlefield, gain 1 life.
1/1
 C 
Creature – Troll Mutant
Hexproof

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 
 B 
Basic Land – Swamp

Diablo, Hell's Keeper (rare)
Centaur Mutant (uncommon)
Rat Infestation (uncommon)
Trap Drain (uncommon)
Centaur Shaman (common)
Trap Spider (common)
Centaur Shaman (common)
Rat Assassin (common)
Trap Sarcophagus (common)
Wild Snake (common)
Wild Insect (common)
Troll Mutant (common)
Jungle Hollow (common)
Vampire Cleric (common)
Swamp (basic)