Duel Deck: Dungeon Keepers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Assassin
Flying

When Vampire Assassin enters or is turned face up, freeze all creatures opponents control.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
4/4
 U 
Creature – Elf Druid
{3}{g}, {t}: Target creature gains Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
1/1
 U 
Scene – Tsinbork
+1: Create a 1/1 black Rat creature token.

-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
 U 
Creature – Cat Rogue
Frostbite (When this deals damage to a permanent, freeze that permanent.)

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/1
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Instant – Trap
Put any number of target creature cards from your graveyard on top of your library.

Detonate {b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 C 
Creature – Centaur Shaman
Trample

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
 C 
Creature – Bear
When Honey Bear dies, each opponent gains 2 life.
2/2
 C 
Creature – Insect
When Wild Insect enters the battlefield, gain 1 life.
1/1
 C 
Creature – Snake
When Wild Snake enters, you may freeze target creature.
2/1
 C 
Creature – Rat Assassin
Deathtouch

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 C 
Creature – Troll Mutant
Hexproof

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
 
 B 
Basic Land – Forest

Vampire Assassin (rare)
Elf Druid (uncommon)
Rat Infestation (uncommon)
Cat Rogue (uncommon)
Trap Spider (common)
Trap Sarcophagus (common)
Vampire Cleric (common)
Jungle Hollow (common)
Centaur Shaman (common)
Honey Bear (common)
Wild Insect (common)
Wild Snake (common)
Rat Assassin (common)
Troll Mutant (common)
Forest (basic)