Duel Deck: Dungeon Keepers: Virtual Booster

Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 
 R 
Instant – Trap
X target creatures gain Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.

Detonate {x}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 U 
Instant – Trap
Target player loses 4 life and you gain 4 life.

Detonate {2}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 U 
Scene – Tsinbork
+1: Create a 1/1 black Rat creature token.

-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
 U 
Creature – Elf Druid
{3}{g}, {t}: Target creature gains Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
1/1
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Snake
When Wild Snake enters, you may freeze target creature.
2/1
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Insect
When Wild Insect enters the battlefield, gain 1 life.
1/1
 C 
Instant – Trap
Put any number of target creature cards from your graveyard on top of your library.

Detonate {b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 C 
Creature – Centaur Shaman
Trample

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
 C 
Creature – Rat Assassin
Deathtouch

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 
 B 
Basic Land – Swamp

Jungle Hollow (common, foil)
Trap Respawn (rare)
Trap Drain (uncommon)
Rat Infestation (uncommon)
Elf Druid (uncommon)
Trap Spider (common)
Wild Snake (common)
Trap Spider (common)
Wild Insect (common)
Trap Sarcophagus (common)
Jungle Hollow (common)
Centaur Shaman (common)
Rat Assassin (common)
Vampire Cleric (common)
Swamp (basic)