Duel Deck: Dungeon Keepers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Scene – Tsinbork
+1: Create a 1/1 black Rat creature token.

-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
 
 R 
Scene – Tsinbork
+1: Create a 1/1 green Insect creature token.

-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control.
3
 U 
Creature – Centaur Mutant
Trample

Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 U 
Creature – Cat Rogue
Frostbite (When this deals damage to a permanent, freeze that permanent.)

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/1
 U 
Instant – Trap
Target player loses 4 life and you gain 4 life.

Detonate {2}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Bear
When Honey Bear dies, each opponent gains 2 life.
2/2
 C 
Creature – Troll Mutant
Hexproof

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 C 
Instant – Trap
Put any number of target creature cards from your graveyard on top of your library.

Detonate {b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 C 
Creature – Snake
When Wild Snake enters the battlefield, you may freeze target creature.
2/1
 C 
Creature – Insect
When Wild Insect enters the battlefield, gain 1 life.
1/1
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 
 B 
Basic Land – Forest

Rat Infestation (uncommon, foil)
Protect the Colony (rare)
Centaur Mutant (uncommon)
Cat Rogue (uncommon)
Trap Drain (uncommon)
Honey Bear (common)
Troll Mutant (common)
Vampire Cleric (common)
Trap Sarcophagus (common)
Trap Spider (common)
Jungle Hollow (common)
Wild Snake (common)
Wild Insect (common)
Vampire Cleric (common)
Forest (basic)