Duel Deck: Dungeon Keepers: Virtual Booster
Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+1: Create a 1/1 green Insect creature token.
-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control. 3
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, : Target creature gains Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
1/1
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+1: Create a 1/1 black Rat creature token.
-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control. 2
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Target player loses 4 life and you gain 4 life.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.) |
When Wild Snake enters the battlefield, you may freeze target creature.
2/1
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Put any number of target creature cards from your graveyard on top of your library.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.) |
When Honey Bear dies, each opponent gains 2 life.
2/2
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Hexproof
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 2/2
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When Wild Snake enters, you may freeze target creature.
2/1
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When Wild Insect enters the battlefield, gain 1 life.
1/1
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Deathtouch
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 1/1
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Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life. : Produce or . |
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 1/1
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Flying
When Vampire Cleric enters or is turned face up, each opponent loses 2 life. Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 2/3
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Protect the Colony
(rare)
Elf Druid
(uncommon)
Rat Infestation
(uncommon)
Trap Drain
(uncommon)
Wild Snake
(common)
Trap Sarcophagus
(common)
Honey Bear
(common)
Troll Mutant
(common)
Wild Snake
(common)
Wild Insect
(common)
Rat Assassin
(common)
Jungle Hollow
(common)
Rat Assassin
(common)
Vampire Cleric
(common)
Forest
(basic)