Duel Deck: Dungeon Keepers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene – Tsinbork
+1: Create a 1/1 green Insect creature token.

-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control.
3
 U 
Creature – Elf Druid
{3}{g}, {t}: Target creature gains Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) until end of turn.
1/1
 U 
Instant – Trap
Target player loses 4 life and you gain 4 life.

Detonate {2}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 U 
Creature – Centaur Mutant
Trample

Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 C 
Creature – Rat Assassin
Deathtouch

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
1/1
 C 
Creature – Insect
When Wild Insect enters the battlefield, gain 1 life.
1/1
 C 
Creature – Bear
When Honey Bear dies, each opponent gains 2 life.
2/2
 C 
Creature – Snake
When Wild Snake enters, you may freeze target creature.
2/1
 C 
Instant – Trap
Put any number of target creature cards from your graveyard on top of your library.

Detonate {b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Vampire Cleric
Flying

When Vampire Cleric enters or is turned face up, each opponent loses 2 life.

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/3
 C 
Creature – Troll Mutant
Hexproof

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
2/2
 C 
Instant – Trap
Create a 2/4 green Spider creature token with reach.

Detonate {1}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it any time for its detonate cost.)
 C 
Creature – Centaur Shaman
Trample

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/2
 C 
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{t}: Produce {b} or {g}.
 
 B 
Basic Land – Forest

Protect the Colony (rare)
Elf Druid (uncommon)
Trap Drain (uncommon)
Centaur Mutant (uncommon)
Rat Assassin (common)
Wild Insect (common)
Honey Bear (common)
Wild Snake (common)
Trap Sarcophagus (common)
Vampire Cleric (common)
Troll Mutant (common)
Trap Spider (common)
Centaur Shaman (common)
Jungle Hollow (common)
Forest (basic)