Duel Deck: Dungeon Keepers: Virtual Booster
Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
When Vampire Assassin enters or is turned face up, freeze all creatures opponents control. Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 4/4
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+1: Create a 1/1 black Rat creature token.
-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control. 2
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Frostbite (When this deals damage to a permanent, freeze that permanent.)
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 3/1
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Trample
Whenever a face-down creature enters under your control, Centaur Mutant gets a +1/+1 counter. Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 1/1
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When Wild Snake enters, you may freeze target creature.
2/1
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Deathtouch
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 1/1
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Put any number of target creature cards from your graveyard on top of your library.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.) |
Create a 2/4 green Spider creature token with reach.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.) |
When Wild Insect enters the battlefield, gain 1 life.
1/1
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Flying
When Vampire Cleric enters or is turned face up, each opponent loses 2 life. Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 2/3
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Hexproof
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 2/2
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Trample
Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.) 3/2
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Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life. : Produce or . |
When Honey Bear dies, each opponent gains 2 life.
2/2
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Vampire Assassin
(rare)
Rat Infestation
(uncommon)
Cat Rogue
(uncommon)
Centaur Mutant
(uncommon)
Wild Snake
(common)
Rat Assassin
(common)
Trap Sarcophagus
(common)
Trap Spider
(common)
Wild Insect
(common)
Vampire Cleric
(common)
Troll Mutant
(common)
Centaur Shaman
(common)
Jungle Hollow
(common)
Honey Bear
(common)
Swamp
(basic)