Duel Deck: Dungeon Keepers

Duel Deck: Dungeon Keepers by amuseum

48 cards in Multiverse

21 commons, 5 uncommons,
5 rares, 1 mythic, 16 basics

14 black, 15 green, 1 multicolour, 18 land

14 comments total

Part of Duel Deck: Dungeon Crawlers vs. Dungeon Keepers

Duel Deck: Dungeon Keepers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Duel Deck: Dungeon Keepers (reply):

Prizes will be converted to Scenes.

Successfully coded into Forge:

  • Detonate
  • Respawn
  • Freeze, Frozen, Frostbite, Freeze cost
  • Scene
  • Win game by earning Victory points from scene climaxes and planeswalker ultimates

Todo:

  • Dungeon Crawlers mechanics - Arcane Teachings - Vanguard / Escort - Disarm
On Duel Deck: Dungeon Keepers (reply):

Duel Deck: Dungeon Crawlers vs. Dungeon Keepers

Each deck has:

  • 60 cards
  • 1 mythic, 3 rares, 9 uncommons, rest commons and lands
  • lands not counted against rarity limits

Dungeon Keepers:

  • Black & Green cards
  • Creatures that respawn when they die, re-manifesting as face-down creature
  • Traps that can be played face-down, then detonated

Recently active cards: (all recent activity)

 C 
Instant – Arcane
Exile target card from a graveyard.

[Splice onto Arcane {1}{b}]
 U 
Scene – Tsinbork
+1: Create a 1/1 black Rat creature token.

-7: CLIMAX--Create X 1/1 black Rat creature tokens, where X equals the number of Rats you control.
2
1 comment
2017-09-08 08:48:21 by SecretInfiltrator
 R 
Scene – Tsinbork
+1: Create a 1/1 green Insect creature token.

-7: CLIMAX--Create a X/X green Insect creature token named Queen, where X equals the number of Insects you control.
3
1 comment
2020-08-10 08:09:40 by amuseum
 M 
Legendary Planeswalker – Vraska
+1: Up to two target creatures get a deathtouch counter. You gain 1 life.

-3: Create three 1/1 black Snake creature tokens.

-8: ULTIMATE--You get an emblem with "Creatures you control get +3/+3" and "Creatures your opponents control get -3/-3".
4
 U 
Creature – Cat Rogue
Frostbite (When this deals damage to a permanent, freeze that permanent.)

Respawn (When this creature dies, manifest the top card of your library. Turn it face up any time for its mana cost if it's a creature card.)
3/1

Recent comments: (all recent activity)
On Queen Bee:
On Protect the Colony:
On Duel Deck: Dungeon Keepers:

Proposal:

Each Duel Deck shall contain:

  • 1 Planeswalker
  • 1 Scene (rare)
  • 2 Scene (uncommon)
  • 1 Legendary creature (rare)
On Duel Deck: Dungeon Keepers:

Prizes will be converted to Scenes.

Successfully coded into Forge:

  • Detonate
  • Respawn
  • Freeze, Frozen, Frostbite, Freeze cost
  • Scene
  • Win game by earning Victory points from scene climaxes and planeswalker ultimates

Todo:

  • Dungeon Crawlers mechanics - Arcane Teachings - Vanguard / Escort - Disarm
On Trap Drain:

Flavorwise it seems like a Trap should be conditional, though I can see how this is mechanically taxing. On the other hand this version of the trap seems already thematically weird like it can stay around indefinitely being a creature.

On Centaur Mutant:

The card text on most of your cards is formatted incorrectly due to too many line breaks.

On Rat Infestation:

I like this use of an attackable permanent.

On Vampire Cleric:

The reminder text length of respawn means that these cards that are not french vanillas should be redflagged at common.

On Centaur Mutant:

The reminder text of respawn uses another keyword action to explain what it does and then explains the keyword action... so why not cut out the middle man? Either commit to manifest or respawn.

On Queen Bee:

This card shows the flavor problem of the (super?)type prize: Flying creatures. I think it's mechanically sound to just ignore that discrepancy in flavor, but thematically creatures without flying should have an issue attacking this one.

(All recent activity)
See other cardsets