Duel Deck: Dungeon Crawlers
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 13 of 13 Red cards
Go to section: Blue (14) Red (13) Multicolour (2) Land (18)
Show rarities: C U R
Arcane Force deals 3 damage divided as you choose among any number of targets.
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Collapsing Floors deals 2 damage to each creature without flying.
Haste
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
2/2
Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Glacial Ray deals 2 damage to any target.
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Glacial Ray deals 2 damage to any target.
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
Up to three target creatures can’t block this turn.
Up to three target creatures can’t block this turn.
Go to section: Blue (14) Red (13) Multicolour (2) Land (18)
Show rarities: C U R
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |