Duel Deck: Dungeon Crawlers

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Mechanics

Showing 13 of 13 Red cards

Go to section: Blue (14) Red (13) Multicolour (2) Land (18)

Show rarities: C U R

 U 
Instant – Arcane
Arcane Force deals 3 damage divided as you choose among any number of targets.
 U 
Sorcery – Arcane
Collapsing Floors deals 2 damage to each creature without flying.
 U 
Creature – Elemental Druid Venturer
Haste

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
2/2
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 R 
Creature – Human Warrior Venturer
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
 U 
Creature – Human Warrior Venturer
First strike

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
6 comments
last 2017-09-08 14:39:42 by Link
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.

Go to section: Blue (14) Red (13) Multicolour (2) Land (18)

Show rarities: C U R


Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics