Duel Deck: Dungeon Crawlers: Virtual Booster
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
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When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
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Collapsing Floors deals 2 damage to each creature without flying.
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Arcane Force deals 3 damage divided as you choose among any number of targets.
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Haste
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, ![]() 2/2
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![]() ![]() 1/3
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Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost,
![]() 1/2
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Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life. ![]() ![]() ![]() |
Draw a card.
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Glacial Ray deals 2 damage to any target.
Splice onto Arcane – ![]() ![]() |
Flying, prowess
2/3
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When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
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Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.) 2/1
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Glacial Ray deals 2 damage to any target.
Splice onto Arcane – ![]() ![]() |
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Human Disarmer
(common, foil)
Human Engineer
(rare)
Collapsing Floors
(uncommon)
Arcane Force
(uncommon)
Elemental Teacher
(uncommon)
Elemental Debuffer
(common)
Gnome Arcanist
(common)
Swiftwater Cliffs
(common)
Reach Through Mists
(common)
Glacial Ray
(common)
Elemental Ace
(common)
Human Disarmer
(common)
Elemental Vanguard
(common)
Glacial Ray
(common)
Mountain
(basic)