Duel Deck: Dungeon Crawlers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Elex
+1: Tap or untap up to one target permanent. You may have Elex, Elegant Exegesis deal 1 damage to it.

-2: Put target instant or sorcery card you own from your graveyard or exile into your hand.

-10: ULTIMATE--You get an emblem with "Creatures you control have flying, haste, prowess, prowess, prowess."
5
 U 
Creature – Gnome Rogue
{2}, {q}: Draw a card, then discard a card.
2/3
 U 
Creature – Elemental Druid Venturer
Haste

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
2/2
 U 
Sorcery – Arcane
Collapsing Floors deals 2 damage to each creature without flying.
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Instant – Arcane
Draw a card.
 C 
Creature – Gnome Wizard Venturer
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
1/2
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 C 
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
 C 
Creature – Elemental Wizard
Flying, prowess
2/3
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 C 
Instant – Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
 C 
Creature – Elemental Rogue
{u}, {q}: Target creature gets -3/-0 until end of turn.
1/3
 
 B 
Basic Land – Island

Elex, Elegant Exegesis (mythic)
Gnome Looter (uncommon)
Elemental Teacher (uncommon)
Collapsing Floors (uncommon)
Glacial Ray (common)
Reach Through Mists (common)
Gnome Arcanist (common)
Human Disarmer (common)
Swiftwater Cliffs (common)
Elemental Ace (common)
Elemental Vanguard (common)
Unearthly Blizzard (common)
Toils of Night and Day (common)
Elemental Debuffer (common)
Island (basic)