Duel Deck: Dungeon Crawlers: Virtual Booster
| Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
|
Haste
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)2/2
|
, : Switch target creature’s power and toughness until end of turn.1/4
|
Arcane Force deals 3 damage divided as you choose among any number of targets.
|
Up to three target creatures can’t block this turn.
|
|
Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.) 2/1
|
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life. : Produce or . |
Glacial Ray deals 2 damage to any target.
Splice onto Arcane – ![]() (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) |
You may tap or untap target permanent, then you may tap or untap another target permanent.
|
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost,
: Copy the taught card and cast the copy without paying its mana cost.)1/2
|
|
Draw a card.
|
Flying, prowess
2/3
|
, : Target creature gets -3/-0 until end of turn.1/3
|
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
|
|
Human Engineer
(rare)
Elemental Teacher
(uncommon)
Gnome Trickster
(uncommon)
Arcane Force
(uncommon)
Unearthly Blizzard
(common)
Elemental Vanguard
(common)
Swiftwater Cliffs
(common)
Glacial Ray
(common)
Toils of Night and Day
(common)
Gnome Arcanist
(common)
Reach Through Mists
(common)
Elemental Ace
(common)
Elemental Debuffer
(common)
Human Disarmer
(common)
Island
(basic)


: Copy the taught card and cast the copy without paying its mana cost.)

: Produce