Duel Deck: Dungeon Crawlers: Virtual Booster
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Up to three target creatures can’t block this turn.
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Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it’s a land card, take an extra turn after this one. 4/4
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Arcane Force deals 3 damage divided as you choose among any number of targets.
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Haste
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.) 2/2
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Collapsing Floors deals 2 damage to each creature without flying.
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Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life. : Produce or . |
Up to three target creatures can’t block this turn.
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Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
1/2
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Glacial Ray deals 2 damage to any target.
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) |
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
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, : Target creature gets -3/-0 until end of turn.
1/3
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Draw a card.
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Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.) 2/1
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Flying, prowess
2/3
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Unearthly Blizzard
(common, foil)
Atroex, Temporal Watcher
(mythic)
Arcane Force
(uncommon)
Elemental Teacher
(uncommon)
Collapsing Floors
(uncommon)
Swiftwater Cliffs
(common)
Unearthly Blizzard
(common)
Gnome Arcanist
(common)
Glacial Ray
(common)
Human Disarmer
(common)
Elemental Debuffer
(common)
Reach Through Mists
(common)
Elemental Vanguard
(common)
Elemental Ace
(common)
Island
(basic)