Duel Deck: Dungeon Crawlers: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Water Whirled, return X creatures you control to their owners’ hands.
Return X target creatures to their owners’ hands. |
, : Switch target creature’s power and toughness until end of turn.1/4
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First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.) 4/2
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Arcane Force deals 3 damage divided as you choose among any number of targets.
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Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.) 2/1
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, : Target creature gets -3/-0 until end of turn.1/3
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You may tap or untap target permanent, then you may tap or untap another target permanent.
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Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life. : Produce or . |
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
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Up to three target creatures can’t block this turn.
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Glacial Ray deals 2 damage to any target.
Splice onto Arcane – ![]() (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) |
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost,
: Copy the taught card and cast the copy without paying its mana cost.)1/2
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Draw a card.
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Flying, prowess
2/3
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Water Whirled
(rare)
Gnome Trickster
(uncommon)
Human Vanguard
(uncommon)
Arcane Force
(uncommon)
Elemental Vanguard
(common)
Elemental Debuffer
(common)
Toils of Night and Day
(common)
Swiftwater Cliffs
(common)
Human Disarmer
(common)
Unearthly Blizzard
(common)
Glacial Ray
(common)
Gnome Arcanist
(common)
Reach Through Mists
(common)
Elemental Ace
(common)
Island
(basic)


,
: Switch target creature’s power and toughness until end of turn.
: Produce