Duel Deck: Dungeon Crawlers: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery – Arcane
As an additional cost to cast Water Whirled, return X creatures you control to their owners’ hands.

Return X target creatures to their owners’ hands.
 U 
Creature – Gnome Rogue
{3}, {q}: Switch target creature’s power and toughness until end of turn.
1/4
 U 
Creature – Elemental Druid Venturer
Haste

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
2/2
 U 
Sorcery – Arcane
Collapsing Floors deals 2 damage to each creature without flying.
 C 
Instant – Arcane
Draw a card.
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Creature – Gnome Wizard Venturer
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
1/2
 C 
Instant – Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
 C 
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Creature – Elemental Wizard
Flying, prowess
2/3
 C 
Creature – Elemental Rogue
{u}, {q}: Target creature gets -3/-0 until end of turn.
1/3
 
 B 
Basic Land – Island

Water Whirled (rare)
Gnome Trickster (uncommon)
Elemental Teacher (uncommon)
Collapsing Floors (uncommon)
Reach Through Mists (common)
Glacial Ray (common)
Gnome Arcanist (common)
Toils of Night and Day (common)
Swiftwater Cliffs (common)
Unearthly Blizzard (common)
Human Disarmer (common)
Elemental Vanguard (common)
Elemental Ace (common)
Elemental Debuffer (common)
Island (basic)