Duel Deck: Dungeon Crawlers: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Elemental Ace Blue Common 4{3}{u} Creature – Elemental Wizard 2 3 Flying, prowess 0
2 Elemental Ace Blue Common 4{3}{u} Creature – Elemental Wizard 2 3 Flying, prowess 0
3 Elemental Aircanist Blue Rare 5{4}{u} Creature – Elemental Wizard Venturer 3 3 Flying, prowess

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
0
4 Elemental Debuffer Blue Common 2{1}{u} Creature – Elemental Rogue 1 3 {u}, {q}: Target creature gets -3/-0 until end of turn. 0
5 Elemental Debuffer Blue Common 2{1}{u} Creature – Elemental Rogue 1 3 {u}, {q}: Target creature gets -3/-0 until end of turn. 0
6 Gnome Arcanist Blue Common 2{1}{u} Creature – Gnome Wizard Venturer 1 2 Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.) 0
7 Gnome Arcanist Blue Common 2{1}{u} Creature – Gnome Wizard Venturer 1 2 Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.) 0
8 Gnome Looter Blue Uncommon 4{3}{u} Creature – Gnome Rogue 2 3 {2}, {q}: Draw a card, then discard a card. 0
9 Gnome Trickster Blue Uncommon 3{2}{u} Creature – Gnome Rogue 1 4 {3}, {q}: Switch target creature’s power and toughness until end of turn. 0
10 Reach Through Mists Blue Common 1{u} Instant – Arcane Draw a card. 0
11 Reach Through Mists Blue Common 1{u} Instant – Arcane Draw a card. 0
12 Toils of Night and Day Blue Common 3{2}{u} Instant – Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. 0
13 Toils of Night and Day Blue Common 3{2}{u} Instant – Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. 0
14 Water Whirled Blue Rare 2{1}{u} Sorcery – Arcane As an additional cost to cast Water Whirled, return X creatures you control to their owners’ hands.

Return X target creatures to their owners’ hands.
0
15 Arcane Force Red Uncommon 3{1}{r}{r} Instant – Arcane Arcane Force deals 3 damage divided as you choose among any number of targets. 0
16 Collapsing Floors Red Uncommon 3{2}{r} Sorcery – Arcane Collapsing Floors deals 2 damage to each creature without flying. 0
17 Elemental Teacher Red Uncommon 4{3}{r} Creature – Elemental Druid Venturer 2 2 Haste

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
0
18 Elemental Vanguard Red Common 3{2}{r} Creature – Elemental Warrior Venturer 2 1 Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
0
19 Elemental Vanguard Red Common 3{2}{r} Creature – Elemental Warrior Venturer 2 1 Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
0
20 Glacial Ray Red Common 2{1}{r} Instant – Arcane Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
21 Glacial Ray Red Common 2{1}{r} Instant – Arcane Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
22 Human Disarmer Red Common 3{2}{r} Creature – Human Warrior Venturer 3 2 When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.) 0
23 Human Disarmer Red Common 3{2}{r} Creature – Human Warrior Venturer 3 2 When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.) 0
24 Human Engineer Red Rare 5{3}{r}{r} Creature – Human Warrior Venturer 4 4 When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.) 0
25 Human Vanguard Red Uncommon 4{2}{r}{r} Creature – Human Warrior Venturer 4 2 First strike

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
6 1504857253 on 08 Sep 2017 by SecretInfiltrator
26 Unearthly Blizzard Red Common 3{2}{r} Instant – Arcane Up to three target creatures can’t block this turn. 0
27 Unearthly Blizzard Red Common 3{2}{r} Instant – Arcane Up to three target creatures can’t block this turn. 0
28 Atroex, Temporal Watcher Multicolour Mythic 6{4}{u}{r} Legendary Creature – Elemental Warrior Wizard 4 4 Prowess

At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it’s a land card, take an extra turn after this one.
0
29 Elex, Elegant Exegesis Multicolour Mythic 5{3}{r}{u} Legendary Planeswalker – Elex 5 +1: Tap or untap up to one target permanent. You may have Elex, Elegant Exegesis deal 1 damage to it.

-2: Put target instant or sorcery card you own from your graveyard or exile into your hand.

-10: ULTIMATE--You get an emblem with "Creatures you control have flying, haste, prowess, prowess, prowess."
0
30 Island Land Basic 0 Basic Land – Island 0
31 Island Land Basic 0 Basic Land – Island 0
32 Island Land Basic 0 Basic Land – Island 0
33 Island Land Basic 0 Basic Land – Island 0
34 Island Land Basic 0 Basic Land – Island 0
35 Island Land Basic 0 Basic Land – Island 0
36 Island Land Basic 0 Basic Land – Island 0
37 Island Land Basic 0 Basic Land – Island 0
38 Mountain Land Basic 0 Basic Land – Mountain 0
39 Mountain Land Basic 0 Basic Land – Mountain 0
40 Mountain Land Basic 0 Basic Land – Mountain 0
41 Mountain Land Basic 0 Basic Land – Mountain 0
42 Mountain Land Basic 0 Basic Land – Mountain 0
43 Mountain Land Basic 0 Basic Land – Mountain 0
44 Mountain Land Basic 0 Basic Land – Mountain 0
45 Mountain Land Basic 0 Basic Land – Mountain 0
46 Swiftwater Cliffs Land Common 0 Land Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
0
47 Swiftwater Cliffs Land Common 0 Land Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
0
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics