Duel Deck: Dungeon Crawlers
Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Showing all 47 cards
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Flying, prowess
2/3
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Flying, prowess
2/3
Flying, prowess
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
3/3
, : Target creature gets -3/-0 until end of turn.
1/3
, : Target creature gets -3/-0 until end of turn.
1/3
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
1/2
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
1/2
, : Draw a card, then discard a card.
2/3
, : Switch target creature’s power and toughness until end of turn.
1/4
Draw a card.
Draw a card.
You may tap or untap target permanent, then you may tap or untap another target permanent.
You may tap or untap target permanent, then you may tap or untap another target permanent.
As an additional cost to cast Water Whirled, return X creatures you control to their owners’ hands.
Return X target creatures to their owners’ hands.
Return X target creatures to their owners’ hands.
Arcane Force deals 3 damage divided as you choose among any number of targets.
Collapsing Floors deals 2 damage to each creature without flying.
Haste
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
2/2
Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Haste
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Glacial Ray deals 2 damage to any target.
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Glacial Ray deals 2 damage to any target.
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Splice onto Arcane – (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
Up to three target creatures can’t block this turn.
Up to three target creatures can’t block this turn.
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it’s a land card, take an extra turn after this one.
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it’s a land card, take an extra turn after this one.
4/4
+1: Tap or untap up to one target permanent. You may have Elex, Elegant Exegesis deal 1 damage to it.
-2: Put target instant or sorcery card you own from your graveyard or exile into your hand.
-10: ULTIMATE--You get an emblem with "Creatures you control have flying, haste, prowess, prowess, prowess."
-2: Put target instant or sorcery card you own from your graveyard or exile into your hand.
-10: ULTIMATE--You get an emblem with "Creatures you control have flying, haste, prowess, prowess, prowess."
5
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
: Produce or .
When Swiftwater Cliffs enters, you gain 1 life.
: Produce or .
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
: Produce or .
When Swiftwater Cliffs enters, you gain 1 life.
: Produce or .
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Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |