Duel Deck: Dungeon Crawlers

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Mechanics

Showing all 47 cards

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Show rarities: C U R M B

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 C 
Creature – Elemental Wizard
Flying, prowess
2/3
 C 
Creature – Elemental Wizard
Flying, prowess
2/3
 R 
Creature – Elemental Wizard Venturer
Flying, prowess

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
3/3
 C 
Creature – Elemental Rogue
{u}, {q}: Target creature gets -3/-0 until end of turn.
1/3
 C 
Creature – Elemental Rogue
{u}, {q}: Target creature gets -3/-0 until end of turn.
1/3
 C 
Creature – Gnome Wizard Venturer
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
1/2
 C 
Creature – Gnome Wizard Venturer
Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
1/2
 U 
Creature – Gnome Rogue
{2}, {q}: Draw a card, then discard a card.
2/3
 U 
Creature – Gnome Rogue
{3}, {q}: Switch target creature’s power and toughness until end of turn.
1/4
 C 
Instant – Arcane
Draw a card.
 C 
Instant – Arcane
Draw a card.
 C 
Instant – Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
 C 
Instant – Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
 R 
Sorcery – Arcane
As an additional cost to cast Water Whirled, return X creatures you control to their owners’ hands.

Return X target creatures to their owners’ hands.
 U 
Instant – Arcane
Arcane Force deals 3 damage divided as you choose among any number of targets.
 U 
Sorcery – Arcane
Collapsing Floors deals 2 damage to each creature without flying.
 U 
Creature – Elemental Druid Venturer
Haste

Arcane Teachings (When this creature enters, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, {q}: Copy the taught card and cast the copy without paying its mana cost.)
2/2
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Creature – Elemental Warrior Venturer
Haste

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Instant – Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane – {1}{r} (As you cast a Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 C 
Creature – Human Warrior Venturer
When Human Disarmer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
3/2
 R 
Creature – Human Warrior Venturer
When Human Engineer attacks, you may have it disarm target face-down permanent. If disarming succeeds, the permanent’s controller sacrifices it and Human Engineer deals 3 damage to that player. (To disarm, turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, disarming succeeds.)
4/4
 U 
Creature – Human Warrior Venturer
First strike

Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
6 comments
last 2017-09-08 14:39:42 by Link
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 C 
Instant – Arcane
Up to three target creatures can’t block this turn.
 M 
Legendary Creature – Elemental Warrior Wizard
Prowess

At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it’s a land card, take an extra turn after this one.
4/4
 M 
Legendary Planeswalker – Elex
+1: Tap or untap up to one target permanent. You may have Elex, Elegant Exegesis deal 1 damage to it.

-2: Put target instant or sorcery card you own from your graveyard or exile into your hand.

-10: ULTIMATE--You get an emblem with "Creatures you control have flying, haste, prowess, prowess, prowess."
5
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 C 
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.
 C 
Land
Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

{t}: Produce {u} or {r}.

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Duel Deck: Dungeon Crawlers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics