Shifting Plane: Virtual Booster
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Mechanics | Who can Add? | Skeleton | Story |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Trample. Rezz'x cannot be countered.
When Rezz'x enters the battlefield, choose one- -For each land you control, create a token that's a copy of that land. -Draw a card for each nonland permanent you control. "He is free. Brace yourselves."
8/8
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Whenever you gain life, choose one:
-Wastes Vampire gains first strike until end of turn -Put a +1/+1 counter on Wastes Vampire They wander the empty dunes, looking for others to turn into shells like them.
1/2
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Equipped creature gets +1/+0 and has lifelink.
At the beginning of each end step, if 3 or more creatures died this turn, transform Arthas (Still attached to the creature). Equip Although appearing to be a normal holy hammer, Arthas was simply waiting for its master to return.
Whenever equipped creature dies, return it to the battlefield at the beginning of the next end step.
Pay 4 life: Attach Maledict, the Phylactery to target creature you control Equip When the Lich finally returned, Arthas showed it's true colors, assisting in the slaughter of hundreds.
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Attacking creatures get +2+0 until end of turn.
"I don't know what it is about the trumpet, but it drives the goblins wild" -Argan, army bugler
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Whenever you choose an option for a spell or ability, create a 1/1 red elemental creature token.
2/1
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Whenever a creature you control attacks, you may pay . If you do, that creature gets +1/+0 and trample until end of turn.
The last remaining pieces of a man whose body and mind have scattered through the multiverse.
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Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
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Flying
When Aviary Hatcher enters the battlefield, choose one: Create a 1/1 blue bird token with flying Put a +1/+1 counter on Aviary Hatcher 1/1
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It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
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Choose 5. You may choose the same mode more than once.
-Gain 2 life -You draw 1 card and you lose 2 life -Tap target creature and you lose 2 life -Destroy target creature if it's tapped and you lose 3 life |
: Until end of turn, whenever you cast a spell, you gain life equal to that spells converted mana cost.
The Order, started by the planeswalker Gerrick, wishes all things an equal opportunity to live, although some may be more equal than others...
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
All who step inside are changed, yet still the same.
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When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white -Create X 1/1 white soldier creature tokens, where X is your devotion to white 2/2
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Choose one-
-Create a 3/3 green beast token -Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle your library. The forests of the Shifting Plane are just as chaotic as the plane itself.
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Choose one-
-Destroy target creature or planeswalker -All creatures get -3-3 until end of turn When everyone's dead, everything will finally be fair.
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Rezz'x, Freed from the Core
(mythic)
Wastes Vampire
(uncommon)
Arthas, the Paladin's Hammer
(mythic)
Trumpet Blast
(common)
Old Pyromancer
(uncommon)
Garruk's Greaves
(rare)
Blessed by the Order
(uncommon)
Aviary Hatcher
(common)
Bog Behemoth
(common)
Last-Ditch Effort
(rare)
Gerrick's Armor
(rare)
Conjurer's Closet
(rare)
Master Guardsman
(rare)
Echoing Growth
(uncommon)
Justice of the Damned
(uncommon)