Shifting Plane: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, choose one:
-Tap target creature an opponent controls -Exile a creature you control and then return it to the battlefield |
When Crazed Shatterer enters the battlefield, choose one —
• Destroy target artifact • Crazed Shatterer deals 2 damage to target creature or player Gangs roam the wastes, looking for stuff to destroy and a people to rule.
2/1
|
Choose one-
-Counter target spell -Scry 2, then draw a card. As the researchers studied the Shifting Plane, it started to take hold of them, changing them as it was changed.
|
When Mutated Catacombs enters the battlefield, you may put a charge counter on it.
As long as Mutated Catacombs has a charge counter on it, it's a Forest. Otherwise, it's an Swamp. |
When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
|
Destroy target creature with power 2 or less. You gain life equal to it's toughness.
"And then all the blood left his body, just like that!"
|
It stalks the scattered marshes of the Shifting Planes, feeding on those unlucky enough to get trapped in the bog.
6/4
|
When Charred Cavalry enters the battlefield, choose one-
-Create a 1/1 red goblin token. -Deal 1 damage to target creature. 2/1
|
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. On the Shifting Plane, travelers need to watch out for sudden blizzards in the desert.
|
Flying
When Murderous Raven enters the battlefield, target player discards a card. They fly around the civilized lands, desecrating the dead.
2/1
|
When ever you choose an option on a card, target player puts the top 2 cards of their library into their graveyard.
1/2
|
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards. "The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate |
Choose one-
-Put three +1+1 counters on target creature. -Gain 8 life. Nothing helps one grow stronger than a good diet.
|
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life. They are the last line of defense within the sanctums of the Order.
7/7
|
|
Icy Pool
(rare)
Crazed Shatterer
(uncommon)
Thought Infusion
(uncommon)
Mutated Catacombs
(uncommon)
Technical Combatant
(common)
Hemorrhage
(common)
Bog Behemoth
(common)
Charred Cavalry
(common)
Deep Freeze
(common)
Murderous Raven
(common)
River Cultist
(common)
Tormenting Voice
(common)
Nourish
(common)
Holy Guardian
(common)
Island
(basic)