Fall of the Magnolia
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Skeleton |
Showing 20 of 20 White cards
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Tap target creature.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
You may only cast Encircle if you have The Initiative (you have The Initiative if you control the most untapped creatures).
Destroy all tapped creatures
Destroy all tapped creatures
As you cast For Magnolia, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do, For Magnolia gains Flash.
Creatures you control gaint +2/+1 until end of turn.
Creatures you control gaint +2/+1 until end of turn.
Lifelink
When Guiding Light dies, Scry 1
When Guiding Light dies, Scry 1
1/1
Creatures you control have +1/+0.
If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
+1 If there are more than 5 creatures on the battlefield, gain 4 life.
-3 Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by the player who controls the fewest, then sacrifices the rest.
-7 Put 10 1/1 soldier creature tokens onto the battlefield under your control.
-3 Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by the player who controls the fewest, then sacrifices the rest.
-7 Put 10 1/1 soldier creature tokens onto the battlefield under your control.
4
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
Defender
0/3
Flash
When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
2/2
When Mystic Armistice enters the battlefield, name X nonland cards.
The named cards can't be played.
The named cards can't be played.
Create two 1/1 Soldier Creature tokens with Unity (When it attacks, reveal the top card of your library, if it has unity, put it into your hand)
Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
2/1
When Rallier of the Hopeful enters the battlefield, search your library for another creature with Unity and put it into your hand.
Unity – (When Rallier of the Hopeful attacks, reveal the top card of your library, if it has unity, put it into your hand)
First Strike
Unity – (When Rallier of the Hopeful attacks, reveal the top card of your library, if it has unity, put it into your hand)
First Strike
1/1
As you cast Retaliation Pulse, you may Brandish 2 (reveal 2 non-creature spells from your hand)
Target player sacrifices an attacking or blocking creature. If you brandished, destroy target attacking or blocking creature instead.
Target player sacrifices an attacking or blocking creature. If you brandished, destroy target attacking or blocking creature instead.
Unity – (When Timri Foot Soldier attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.
First Strike
When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.
First Strike
2/1


3/3
When Timri Tactician enters the battlefield, tap or untap target creature.
3/4
Brandish 1 (reveal 1 non-creature spell from your hand)
Tap target creature.

1/1
Unity – (When Winged Defier attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity.
Flying
When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity.
Flying
Illus. Victor Adame
2/2
Go to section: White (20) Blue (17) Black (14) Red (8) Green (16) Multicolour (6) Artifact (9) Land (1)
Show rarities: C U R M
Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
If a source would deal X damage to you, where X is the number of faith counters on Chains of Faith, prevent that damage and put a faith counter on Chains of Faith.