Aura Set: Card List

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Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Aerial Acrobat White Common 3{2}{w} Creature – Bird Cleric 2 3 CW03 Bestow 5W
Flying
Enchanted creature gets +2/+3 and has flying.
0
2 Auraslayer White Common 3{2}{w} Creature – Human Cleric 2 2 CW05 Flash
When Auraslayer enters the battlefield, you may destroy target enchantment.
0
3 Captain of the Guard White Common 3{2}{w} Creature – Human Soldier 3 2 CW04 Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn. 0
4 Elementaling White Common 3{2}{w} Instant CW06 Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1." 0
5 Great Soldier White Common 3{2}{w} Creature – Human Soldier 2 4 CW07 Bestow 4W
Vigilance
Enchanted creature gets +2/+4 and has vigilance.
0
6 Master Lancer White Common 2{1}{w} Creature – Human Soldier 3 1 CW02 Enchantable – If Master Lancer is enchanted, it has first strike. 0
7 Shackle of Conviction White Common 2{1}{w} Enchantment – Aura CW12 Enchant creature
If you control enchanted creature, it gets +1/+1.
If an opponent controls enchanted creature, it can't attack or block.
0
8 Soldier Person White Common 4{3}{w} Creature – Human Soldier 4 4 CW08 When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life.
0
9 Soldier Trainer White Common 5{3}{w}{w} Creature – Human Soldier 4 4 CW09 First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn.
0
10 Unexpected Aegis White Common 2{1}{w} Enchantment – Aura CW10 Enchant creature
Flash
Enchanted creature gets +0/+3 and can block an additional creature each combat.
0
11 Utmost Supperiority White Common 1{w} Enchantment – Aura CW11 Enchant creature
When Utmost Supperiority enters the battlefield, draw a card.
Whenever enchanted creature attacks, tap target creature.
0
12 Wingman Patrol White Common 2{1}{w} Creature – Human Soldier 2 2 CW01 Enchantable – If Wingman Patrol is enchanted, it has flying. 0
13 Aura Devoted Serpent Blue Common 5{4}{u} Creature – Serpent 5 5 CU05 Aura Devoted Serpent can't attack unless you control an aura. 0
14 Aura Protectionmage Blue Common 3{2}{u} Creature – Human Wizard 2 3 CU02 Enchantable – If Aura Protectionmage is enchanted, it has hexproof. 0
15 Aven Guide Blue Common 5{4}{u} Creature – Bird Soldier 4 4 CU04 Flying
When Aven Guide enters the battlefield, return target aura card from your graveyard to your hand.
0
16 Bird Airmage Blue Common 2{1}{u} Creature – Bird Wizard 1 3 CU01 Bestow 3UU
Flying, Hexproof
Enchanted creature gets +1/+3 and has flying and hexproof.
0
17 Bubbling Intrest Blue Common 1{u} Enchantment – Aura CU11 Enchant creature
When Bubbling Intrest enters the battlefield, draw a card.
When enchanted creature deals combat damage to a player, draw a card.
0
18 Claustrophobia Blue Common 3{1}{u}{u} Enchantment – Aura CU12 Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
1 1502349892 on 10 Aug 2017 by Tahazzar
19 Confine Insight Blue None 2{x}{u}{u} Instant Counter target spell unless its controller pays X.
Draw a card.
0
20 Defocus Blue Common 2{1}{u} Instant CU07 Counter target instant, sorcery, or enchantment spell.
Scry 1.
0
21 Focused Wizard Blue Common 3{2}{u} Creature – Human Wizard 2 2 CU03 When Focused Wizard enters the battlefield return target creature and each aura attached to it to its owner's hand. 0
22 Inhanced Scrying Blue Common 3{2}{u} Instant CU06 Draw two cards, then discard a card unless you control an enchantment. 0
23 Instant Evaporation Blue Common 3{2}{u} Instant CU08 Counter target spell unless it's controller pays 3 or U.
1 1502350030 on 10 Aug 2017 by Tahazzar
24 Unexpected Takeoff Blue Common 4{3}{u} Enchantment – Aura CU10 Enchant creature
Flash
Enchanted creature has +2/+2 and flying.
0
25 Aerial Pursuer Black Common 4{3}{b} Creature – Bird Wizard 3 4 CB05 Flying 1 1502435248 on 11 Aug 2017 by SecretInfiltrator
26 Death Enchanter Black Common 3{2}{b} Creature – Human Cleric 2 3 CB04 4B: Return target enchantment card from your graveyard to your hand. 0
27 Dread Envoloper Black Common 4{3}{b} Enchantment Creature – Elemental 4 3 CB07 Bestow 4BB
Enchanted creature gets +4/+3.
0
28 Hexproof Person Black Common 5{4}{b} Creature – Human Soldier 4 4 CB06 Enchantable – If Hexproof Person is enchanted it has hexproof. 0
29 Imposing Skeleton Black Common 1{b} Creature – Skeleton 1 1 CB01 Lifelink 0
30 Incapacitate Black Common 3{2}{b} Enchantment – Aura CB12 Enchant creature
Enchanted creature gets -4/-2.
0
31 Life Drain Aura Black Common 2{1}{b} Enchantment – Aura CB11 Enchant creature
When Life Drain Aura enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has "2B: Target player loses 1 life."
0
32 Menacing Mercenary Black Common 3{2}{b} Creature – Human Rogue 4 2 CB03 Enchantable – If Menacing Mercenary is enchanted, it has menace. 0
33 Poisonous Mercenary Black Common 3{2}{b} Creature – Human Cleric Soldier 2 2 CB02 Deathtouch
Whenever Poisonous Mercenary attacks and isn't blocked, it gets +1/+1 until end of turn.
0
34 Slay the Compelling Black Common 4{2}{b}{b} Instant CB08 Destroy target creature. Whenever a card is put into an opponent's graveyard this turn, they lose 1 life. 0
35 Superior Return Black Common 4{3}{b} Instant CB09 Return up to two creature and or enchantment cards from your graveyard to your hand. 0
36 Unexpected Demise Black Common 2{1}{b} Enchantment – Aura CB10 Enchant creature
Flash
Enchanted creature gets +0/+1 and has deathtouch.
0
37 Act of Treason Red Common 3{2}{r} Sorcery CR08 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
38 Aura Flamecaster Red Common 3{2}{r} Creature – Human Wizard 3 2 CR05 Whenever an aura enters the battlefield under your control, Aura Flamecaster deals 1 damage to each opponent. 0
39 Flustermage Red Common 4{3}{r} Creature – Human Warrior 3 3 CR04 Haste
When Flustermage enters the battlefield, target creature can't block this turn.
0
40 Giant Aura Creature Red Common 5{4}{r} Creature – Giant Soldier 4 5 CR06 Enchantable – If Giant Aura Creature is enchanted, it has trample. 0
41 Great Swordsman Red Common 2{1}{r} Enchantment – Aura 2 1 CR01 Enchantable – If Great Swordsman is enchanted, it has first strike. 0
42 Magma Strike Red Common 3{2}{r} Instant CR07 Magma Strike deals 4 damage to target creature. If that creature is enchanted, Magma Strike also deals 2 damage to that creature's controller. 0
43 Menacing Bolt Red Common 2{1}{r} Enchantment – Aura CR12 Enchant creature
When Menacing Bolt enters the battlefield, it deals 3 damage to target creature or player.
Enchanted creature has Menace.
1 1502397176 on 10 Aug 2017 by Alex
44 Passion Envoloper Red Common 3{2}{r} Creature 2 2 CR02 Bestow 3R
Prowess
Enchanted creature gets +2/+2 and has prowess.
0
45 Quick Entrence Red Common 2{1}{r} Enchantment – Aura CR11 Enchant creature
When Quick Entrence enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has haste.
0
46 Quickness Envoloper Red Common 1{r} Creature – Elemental 1 1 CR03 Bestow R
Enchanted creature gets +1/+1
0
47 Super Death Attack Red Common 3{2}{r} Instant CR09 Target creature gets +3/+0 and has trample until end of turn. 0
48 Unexpected Aggression Red Common 4{3}{r} Enchantment – Aura CR10 Enchant creature
Flash
Enchanted creature gets +2/+0 and has first strike.
0
49 Aurastomper Green Common 7{5}{g}{g} Creature – Beast 6 6 CG08 Trample
Aurastomper gets +1/+1 for each aura attached to it.
0
50 Charging Badger Green Common 1{g} Creature – Badger 1 1 CG02 Trample 0
51 Consumer of Relics Green Common 6{4}{g}{g} Creature – Beast 4 4 CG06 When Consumer of Relics enters the battlefield, destroy target artifact or enchantment. If an aura is destroyed this way, put a +1/+1 counter of Consumer of Relics. 0
52 Enchantable Infiltrator Green Rare 4{3}{g} Creature – Beast 3 3 Aura spells that target Enchantable Infiltrator cost 1 less to cast.
Enchantable – If Enchantable Infiltrator is enchanted, it has hexproof.
0
53 Enormous Increase Green Common 3{2}{g} Enchantment – Aura CG10 Enchant creature
Flash
Enchanted creature gets +3/+3.
0
54 Expanded Evolution Green Common 2{1}{g} Enchantment – Aura CG12 Enchant creature
When Expanded Evolution enters the battlefield, put two +1/+1 counters on enchanted creature.
3G: Return Expanded Evolution to its owner's hand.
0
55 Forest Caller Green Common 5{4}{g} Creature – Beast 3 4 CG04 Hexproof
When Forest Caller enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
0
56 Giant Beast Green Common 2{1}{g} Creature – Beast 2 1 CG03 Enchantable – If cardname is enchanted, it gets +2/+2. 0
57 Impenetrable Cloak Green Common 1{g} Enchantment – Aura CG11 Enchant creature
Enchanted creature has hexproof and reach.
0
58 Magic-Proof Brute Green Common 2{1}{g} Creature – Human Warrior 2 2 CG01 Hexproof 0
59 Monumental Elk Green Common 5{3}{g}{g} Creature – Elk 4 5 CG07 Enchantable – If Monumental Elk is enchanted, it has vigilance. 0
60 Terrifying Presence Green Common 2{1}{g} Instant CG09 Prevent all combat damage that would be dealt by creatures other than target creature this turn. 0
61 Webslinger Green Common 3{2}{g} Creature – Spider 3 3 CG05 Reach
Whenever Webslinger blocks a creature with flying, it gets +1/+1 until end of turn.
0
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Skeleton