Aura Set: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Aerial Acrobat | White | Common | Creature – Bird Cleric | 2 | 3 | CW03 |
Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. |
0 | ||
2 | Auraslayer | White | Common | Creature – Human Cleric | 2 | 2 | CW05 |
Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. |
0 | ||
3 | Captain of the Guard | White | Common | Creature – Human Soldier | 3 | 2 | CW04 | Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn. | 0 | ||
4 | Elementaling | White | Common | Instant | CW06 | Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1." | 0 | ||||
5 | Great Soldier | White | Common | Creature – Human Soldier | 2 | 4 | CW07 |
Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. |
0 | ||
6 | Master Lancer | White | Common | Creature – Human Soldier | 3 | 1 | CW02 | Enchantable – If Master Lancer is enchanted, it has first strike. | 0 | ||
7 | Shackle of Conviction | White | Common | Enchantment – Aura | CW12 |
Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
0 | ||||
8 | Soldier Person | White | Common | Creature – Human Soldier | 4 | 4 | CW08 |
When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life. |
0 | ||
9 | Soldier Trainer | White | Common | Creature – Human Soldier | 4 | 4 | CW09 |
First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. |
0 | ||
10 | Unexpected Aegis | White | Common | Enchantment – Aura | CW10 |
Enchant creature
Flash Enchanted creature gets +0/+3 and can block an additional creature each combat. |
0 | ||||
11 | Utmost Supperiority | White | Common | Enchantment – Aura | CW11 |
Enchant creature
When Utmost Supperiority enters the battlefield, draw a card. Whenever enchanted creature attacks, tap target creature. |
0 | ||||
12 | Wingman Patrol | White | Common | Creature – Human Soldier | 2 | 2 | CW01 | Enchantable – If Wingman Patrol is enchanted, it has flying. | 0 | ||
13 | Aura Devoted Serpent | Blue | Common | Creature – Serpent | 5 | 5 | CU05 | Aura Devoted Serpent can't attack unless you control an aura. | 0 | ||
14 | Aura Protectionmage | Blue | Common | Creature – Human Wizard | 2 | 3 | CU02 | Enchantable – If Aura Protectionmage is enchanted, it has hexproof. | 0 | ||
15 | Aven Guide | Blue | Common | Creature – Bird Soldier | 4 | 4 | CU04 |
Flying
When Aven Guide enters the battlefield, return target aura card from your graveyard to your hand. |
0 | ||
16 | Bird Airmage | Blue | Common | Creature – Bird Wizard | 1 | 3 | CU01 |
Bestow 3UU
Flying, Hexproof Enchanted creature gets +1/+3 and has flying and hexproof. |
0 | ||
17 | Bubbling Intrest | Blue | Common | Enchantment – Aura | CU11 |
Enchant creature
When Bubbling Intrest enters the battlefield, draw a card. When enchanted creature deals combat damage to a player, draw a card. |
0 | ||||
18 | Claustrophobia | Blue | Common | Enchantment – Aura | CU12 |
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
1 | on 10 Aug 2017 by Tahazzar | |||
19 | Confine Insight | Blue | None | Instant |
Counter target spell unless its controller pays X.
Draw a card. |
0 | |||||
20 | Defocus | Blue | Common | Instant | CU07 |
Counter target instant, sorcery, or enchantment spell.
Scry 1. |
0 | ||||
21 | Focused Wizard | Blue | Common | Creature – Human Wizard | 2 | 2 | CU03 | When Focused Wizard enters the battlefield return target creature and each aura attached to it to its owner's hand. | 0 | ||
22 | Inhanced Scrying | Blue | Common | Instant | CU06 | Draw two cards, then discard a card unless you control an enchantment. | 0 | ||||
23 | Instant Evaporation | Blue | Common | Instant | CU08 |
Counter target spell unless it's controller pays 3 or U.
|
1 | on 10 Aug 2017 by Tahazzar | |||
24 | Unexpected Takeoff | Blue | Common | Enchantment – Aura | CU10 |
Enchant creature
Flash Enchanted creature has +2/+2 and flying. |
0 | ||||
25 | Aerial Pursuer | Black | Common | Creature – Bird Wizard | 3 | 4 | CB05 | Flying | 1 | on 11 Aug 2017 by SecretInfiltrator | |
26 | Death Enchanter | Black | Common | Creature – Human Cleric | 2 | 3 | CB04 | 4B: Return target enchantment card from your graveyard to your hand. | 0 | ||
27 | Dread Envoloper | Black | Common | Enchantment Creature – Elemental | 4 | 3 | CB07 |
Bestow 4BB
Enchanted creature gets +4/+3. |
0 | ||
28 | Hexproof Person | Black | Common | Creature – Human Soldier | 4 | 4 | CB06 | Enchantable – If Hexproof Person is enchanted it has hexproof. | 0 | ||
29 | Imposing Skeleton | Black | Common | Creature – Skeleton | 1 | 1 | CB01 | Lifelink | 0 | ||
30 | Incapacitate | Black | Common | Enchantment – Aura | CB12 |
Enchant creature
Enchanted creature gets -4/-2. |
0 | ||||
31 | Life Drain Aura | Black | Common | Enchantment – Aura | CB11 |
Enchant creature
When Life Drain Aura enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has "2B: Target player loses 1 life." |
0 | ||||
32 | Menacing Mercenary | Black | Common | Creature – Human Rogue | 4 | 2 | CB03 | Enchantable – If Menacing Mercenary is enchanted, it has menace. | 0 | ||
33 | Poisonous Mercenary | Black | Common | Creature – Human Cleric Soldier | 2 | 2 | CB02 |
Deathtouch
Whenever Poisonous Mercenary attacks and isn't blocked, it gets +1/+1 until end of turn. |
0 | ||
34 | Slay the Compelling | Black | Common | Instant | CB08 | Destroy target creature. Whenever a card is put into an opponent's graveyard this turn, they lose 1 life. | 0 | ||||
35 | Superior Return | Black | Common | Instant | CB09 | Return up to two creature and or enchantment cards from your graveyard to your hand. | 0 | ||||
36 | Unexpected Demise | Black | Common | Enchantment – Aura | CB10 |
Enchant creature
Flash Enchanted creature gets +0/+1 and has deathtouch. |
0 | ||||
37 | Act of Treason | Red | Common | Sorcery | CR08 | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | 0 | ||||
38 | Aura Flamecaster | Red | Common | Creature – Human Wizard | 3 | 2 | CR05 | Whenever an aura enters the battlefield under your control, Aura Flamecaster deals 1 damage to each opponent. | 0 | ||
39 | Flustermage | Red | Common | Creature – Human Warrior | 3 | 3 | CR04 |
Haste
When Flustermage enters the battlefield, target creature can't block this turn. |
0 | ||
40 | Giant Aura Creature | Red | Common | Creature – Giant Soldier | 4 | 5 | CR06 | Enchantable – If Giant Aura Creature is enchanted, it has trample. | 0 | ||
41 | Great Swordsman | Red | Common | Enchantment – Aura | 2 | 1 | CR01 | Enchantable – If Great Swordsman is enchanted, it has first strike. | 0 | ||
42 | Magma Strike | Red | Common | Instant | CR07 | Magma Strike deals 4 damage to target creature. If that creature is enchanted, Magma Strike also deals 2 damage to that creature's controller. | 0 | ||||
43 | Menacing Bolt | Red | Common | Enchantment – Aura | CR12 |
Enchant creature
When Menacing Bolt enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has Menace. |
1 | on 10 Aug 2017 by Alex | |||
44 | Passion Envoloper | Red | Common | Creature | 2 | 2 | CR02 |
Bestow 3R
Prowess Enchanted creature gets +2/+2 and has prowess. |
0 | ||
45 | Quick Entrence | Red | Common | Enchantment – Aura | CR11 |
Enchant creature
When Quick Entrence enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has haste. |
0 | ||||
46 | Quickness Envoloper | Red | Common | Creature – Elemental | 1 | 1 | CR03 |
Bestow R
Enchanted creature gets +1/+1 |
0 | ||
47 | Super Death Attack | Red | Common | Instant | CR09 | Target creature gets +3/+0 and has trample until end of turn. | 0 | ||||
48 | Unexpected Aggression | Red | Common | Enchantment – Aura | CR10 |
Enchant creature
Flash Enchanted creature gets +2/+0 and has first strike. |
0 | ||||
49 | Aurastomper | Green | Common | Creature – Beast | 6 | 6 | CG08 |
Trample
Aurastomper gets +1/+1 for each aura attached to it. |
0 | ||
50 | Charging Badger | Green | Common | Creature – Badger | 1 | 1 | CG02 | Trample | 0 | ||
51 | Consumer of Relics | Green | Common | Creature – Beast | 4 | 4 | CG06 | When Consumer of Relics enters the battlefield, destroy target artifact or enchantment. If an aura is destroyed this way, put a +1/+1 counter of Consumer of Relics. | 0 | ||
52 | Enchantable Infiltrator | Green | Rare | Creature – Beast | 3 | 3 |
Aura spells that target Enchantable Infiltrator cost 1 less to cast.
Enchantable – If Enchantable Infiltrator is enchanted, it has hexproof. |
0 | |||
53 | Enormous Increase | Green | Common | Enchantment – Aura | CG10 |
Enchant creature
Flash Enchanted creature gets +3/+3. |
0 | ||||
54 | Expanded Evolution | Green | Common | Enchantment – Aura | CG12 |
Enchant creature
When Expanded Evolution enters the battlefield, put two +1/+1 counters on enchanted creature. 3G: Return Expanded Evolution to its owner's hand. |
0 | ||||
55 | Forest Caller | Green | Common | Creature – Beast | 3 | 4 | CG04 |
Hexproof
When Forest Caller enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. |
0 | ||
56 | Giant Beast | Green | Common | Creature – Beast | 2 | 1 | CG03 | Enchantable – If cardname is enchanted, it gets +2/+2. | 0 | ||
57 | Impenetrable Cloak | Green | Common | Enchantment – Aura | CG11 |
Enchant creature
Enchanted creature has hexproof and reach. |
0 | ||||
58 | Magic-Proof Brute | Green | Common | Creature – Human Warrior | 2 | 2 | CG01 | Hexproof | 0 | ||
59 | Monumental Elk | Green | Common | Creature – Elk | 4 | 5 | CG07 | Enchantable – If Monumental Elk is enchanted, it has vigilance. | 0 | ||
60 | Terrifying Presence | Green | Common | Instant | CG09 | Prevent all combat damage that would be dealt by creatures other than target creature this turn. | 0 | ||||
61 | Webslinger | Green | Common | Creature – Spider | 3 | 3 | CG05 |
Reach
Whenever Webslinger blocks a creature with flying, it gets +1/+1 until end of turn. |
0 |
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