Aura Set
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Skeleton |
Showing 12 active cards, of 61 total
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Flash
When Auraslayer enters the battlefield, you may destroy target enchantment.
When Auraslayer enters the battlefield, you may destroy target enchantment.
2/2
Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1."
Bestow 4W
Vigilance
Enchanted creature gets +2/+4 and has vigilance.
Vigilance
Enchanted creature gets +2/+4 and has vigilance.
2/4
Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
Enchant creature
If you control enchanted creature, it gets +1/+1.
If an opponent controls enchanted creature, it can't attack or block.
If you control enchanted creature, it gets +1/+1.
If an opponent controls enchanted creature, it can't attack or block.
When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life.
4/4
First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn.
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn.
4/4
Enchant creature
Flash
Enchanted creature gets +0/+3 and can block an additional creature each combat.
Flash
Enchanted creature gets +0/+3 and can block an additional creature each combat.
Enchant creature
When Utmost Supperiority enters the battlefield, draw a card.
Whenever enchanted creature attacks, tap target creature.
When Utmost Supperiority enters the battlefield, draw a card.
Whenever enchanted creature attacks, tap target creature.
Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Skeleton |
Flying
Enchanted creature gets +2/+3 and has flying.