Aura Set: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. 4/4
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Enchant creature
Flash Enchanted creature gets +0/+3 and can block an additional creature each combat. |
Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. 2/3
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When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life. 4/4
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Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. 2/2
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Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1."
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Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. 2/4
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Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
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Master Lancer
(common, foil)
Soldier Trainer
(common)
Unexpected Aegis
(common)
Aerial Acrobat
(common)
Soldier Person
(common)
Auraslayer
(common)
Elementaling
(common)
Great Soldier
(common)
Wingman Patrol
(common)
Shackle of Conviction
(common)
Captain of the Guard
(common)


