Aura Set: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Enchant creature
When Utmost Supperiority enters the battlefield, draw a card. Whenever enchanted creature attacks, tap target creature. |
When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life. 4/4
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Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
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Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1."
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Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. 2/4
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First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. 4/4
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Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. 2/2
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Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. 2/3
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Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
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Wingman Patrol
(common)
Utmost Supperiority
(common)
Soldier Person
(common)
Master Lancer
(common)
Shackle of Conviction
(common)
Elementaling
(common)
Great Soldier
(common)
Soldier Trainer
(common)
Auraslayer
(common)
Aerial Acrobat
(common)
Captain of the Guard
(common)


