Aura Set: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
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Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. 2/2
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Enchant creature
Flash Enchanted creature gets +0/+3 and can block an additional creature each combat. |
First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. 4/4
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Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. 2/3
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Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1."
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Enchant creature
When Utmost Supperiority enters the battlefield, draw a card. Whenever enchanted creature attacks, tap target creature. |
Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
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Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. 2/4
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Master Lancer
(common)
Auraslayer
(common)
Unexpected Aegis
(common)
Soldier Trainer
(common)
Shackle of Conviction
(common)
Aerial Acrobat
(common)
Wingman Patrol
(common)
Elementaling
(common)
Utmost Supperiority
(common)
Captain of the Guard
(common)
Great Soldier
(common)


