Aura Set: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. 2/3
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Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. 2/2
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Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
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Enchant creature
When Utmost Supperiority enters the battlefield, draw a card. Whenever enchanted creature attacks, tap target creature. |
First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. 4/4
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Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. 2/4
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Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
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When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life. 4/4
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Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Enchant creature
Flash Enchanted creature gets +0/+3 and can block an additional creature each combat. |
Aerial Acrobat
(common)
Shackle of Conviction
(common)
Auraslayer
(common)
Master Lancer
(common)
Utmost Supperiority
(common)
Soldier Trainer
(common)
Great Soldier
(common)
Captain of the Guard
(common)
Soldier Person
(common)
Wingman Patrol
(common)
Unexpected Aegis
(common)