[Duel Deck] Orcs vs. Humans: Virtual Booster

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Mechanics | Creative/World Building | Map | Card Wishlist | Orc Horde Decklist | Human Kingdom Decklist
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
If you control a Cleric or Shaman, you may cast Shadow Spear as though it has flash.
Target creature gets -3/-3 until end of turn.
Illus. Markus Erdt
Creature – Demon
Menace (This creature can't be blocked except by two or more creatures.)
Raid — At the beginning of your end step, sacrifice a creature unless you attacked with a creature this turn.
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
Creature – Elemental
Whenever Great Sea Elemental attacks, the defending player taps an untapped creature they control. That creature doesn't untap during its controller's next untap step.
Creature – Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature – Human Worker
{t}: Add {1} to your mana pool. Spend this mana only on Human spells.
Scry 2, then draw a card.
You lose 2 life unless you control a Cleric or Shaman.
Create two 1/2 green Spider creature tokens with reach.
Choose one —
• Return target creature to its owner's hand.
• Counter target noncreature spell.
Creature – Orc Warrior
Trained for close combat, these soldiers make excellent fodder for wading through Human forces. Use of the axe and shield is their specialty, and they are hearty fighters with a taste for blood.
Illus. Luc Salcedo
Creature – Human Soldier
The well-trained armies of the King maintained a lasting peace for many generations.
Illus. Doug Alexander
Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library and scry 1.
Creature – Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Vigilance (Attacking doesn't cause this creature to tap.)
Holy Lance deals 3 damage to target attacking or blocking creature. If you control a Cleric or Wizard, you gain 3 life.
Enchantment – Aura
Enchant creature
Enchanted creature has "{b}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return it to the battlefield tapped under its owner's control.
Token Creature – Spider
Reach (This creature can block creatures with flying.)

Shadow Spear (common, foil)
Black Morass Daemon (rare)
Fireball (uncommon)
Great Sea Elemental (uncommon)
Goldshire Archer (uncommon)
Elwynn Peasant (common)
Dark Vision (common)
Cluster of Spiders (common)
Elemental Blast (common)
Blackhand Grunt (common)
Alliance Footman (common)
Farseeing (common)
Knight of Stormwind (common)
Holy Lance (common)
Unholy Armor (common)
Spider (token)