[Duel Deck] Orcs vs. Humans

[Duel Deck] Orcs vs. Humans by SecretInfiltrator

38 cards in Multiverse

15 commons, 13 uncommons, 6 rares, 4 tokens

1 token hybrid blackred, 1 token multicolour, 1 token white, 1 token green, 8 white, 3 blue,
10 black, 4 red, 3 green, 4 multicolour, 1 hybrid, 1 artifact

55 comments total

So, I noticed that no Warcraft-themed set ever made it to completion. I think the average RTS is just a good target for a Duel Deck approach.

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Mechanics | Creative/World Building | Map | Card Wishlist | Orc Horde Decklist | Human Kingdom Decklist

Duel Deck: Orc vs. Humans

This product is based on the Real-Time Strategy game Warcraft: Orcs & Humans. The game has two factions: Orcs and Humans. These would later be expanded until they form the Horde and the Alliance respectively in World of Warcraft. This set will concentrate on elements of the game series and franchise already present in the original game though allusions to themes introduced later on are not out of question.

Cardset comments (8) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On [Duel Deck] Orcs vs. Humans (reply):

Buildings might end up in the decks as dual lands since the mana is a little wonky right now.

TODOs:

  • add still more illustrations
  • add buildings/lands
On [Duel Deck] Orcs vs. Humans (reply):

I am considering to support an (optional) variant format of 60/59+1 card commander with this since I have already some legendaries slotted in.

Recently active cards: (all recent activity)

Enbxcnv
 C 
Creature – Human Soldier
The well-trained armies of the King maintained a lasting peace for many generations.
Illus. Doug Alexander
1/2
Jqdraug
 C 
Sorcery
If you control a Cleric or Shaman, you may cast Shadow Spear as though it has flash.
Target creature gets -3/-3 until end of turn.
Illus. Markus Erdt
11 comments
last 2017-09-01 19:36:26 by SecretInfiltrator
Byzll7y
 C 
Creature – Orc Warrior
Trained for close combat, these soldiers make excellent fodder for wading through Human forces. Use of the axe and shield is their specialty, and they are hearty fighters with a taste for blood.
Illus. Luc Salcedo
1/2
1 comment
2017-09-01 18:36:59 by SecretInfiltrator
 U 
Creature – Orc Warrior
Raid — When Rockard Spearman enters the battlefield, if you attacked with a creature this turn, Rockard Spearman deals 1 damage to target creature an opponent controls.
2/1
3 comments
last 2017-09-01 19:43:16 by SecretInfiltrator
 R 
Sorcery
All creatures get -3/-3 until end of turn. Each player loses 3 life.
1 comment
2017-09-01 19:36:05 by SecretInfiltrator

Recent comments: (all recent activity)
On [Duel Deck] Orcs vs. Humans:

Buildings might end up in the decks as dual lands since the mana is a little wonky right now.

TODOs:

  • add still more illustrations
  • add buildings/lands
On Rockard Spearman:

­Blackhand Grunt used to be a 1/1 and traded often with a blocker on the first attack making the ping irrelevant. But changing the other card to a vanilla 1/2 made this card more relevant, killing of wounded Alliance Footman as well as sniping Scorpion are useful tricks.

On [Duel Deck] Orcs vs. Humans:

It has been pointed out to me that the Orc deck during playtesting used an old list that contained almost no instants/sorceries.

The error has been rectified.

On Shadow Spear:

This and Poison Cloud both give -3/-3. I think at least one of the two should be able to clear out Great Sea Elemental.

On Poison Cloud:

This and Shadow Spear both give -3/-3. I think at least one of the two should be able to clear out Great Sea Elemental.

On Blackhand Grunt:

A raid deck needs cheap creatures that actually can attack, so I'll keep the actual raid abilities a little bit further up the curve.

I consider two options to make this a better raid enabler: 1/1 with menace and 1/2 vanilla.

On Ambush of Scorpions:

The card is now red-flagged for this reason.

I'll have an eye on this. The exact interaction occured in a game, but currently this is not an unbalancing factor. I'm going to be fine with one red-flagged common per deck, so unless the issue becomes more pronounced I'll give it a pass.

In addition Blackhand Grunt is about to change in a way that offsets the issue.

On Ambush of Scorpions:

This has the potential to generate some serious advantage if the opponent decides to attack with two 1-toughness creatures, say with a Rockard Spearman and a Blackhand Grunt for example.

On Goldshire Archer:

MVP. First strike + exalted is formidable. If this performs too well, I'll drop it to 1/1 on the next iteration.

On [Duel Deck] Orcs vs. Humans:

I am considering to support an (optional) variant format of 60/59+1 card commander with this since I have already some legendaries slotted in.

(All recent activity)
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