Titanica Redux
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Mechanics | Skeleton | Titanic Mechanics |
Showing 18 of 18 Red cards
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Show rarities: N C U R M
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
"I hate that term. I mean, when are they not angry?" – Skitchk, Ratman Warlock, just before the above depicted event
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Forbidden
You may cast Bombard Titan from exile if an opponent was dealt 7 or more damage this turn.
: Destroy target land. Its controller takes 4 damage.
You may cast Bombard Titan from exile if an opponent was dealt 7 or more damage this turn.

6/6
Each instant and sorcery spell you cast costs
less to cast for each creature it targets.
Whenever you cast a spell which targets creatures you control, Choose one —
• Each player takes 1 damage for each target.
• Each target deals 1 damage to target creature.
• Each target gains Menace until end of turn.
• Each target deals 2 damage to target creature with Flying.

Whenever you cast a spell which targets creatures you control, Choose one —
• Each player takes 1 damage for each target.
• Each target deals 1 damage to target creature.
• Each target gains Menace until end of turn.
• Each target deals 2 damage to target creature with Flying.
4/3
[Strive 
]
Any number of target creatures get +1/+0 and gain Haste until end of turn.


Any number of target creatures get +1/+0 and gain Haste until end of turn.
To rush into battle is perhaps foolish, but carpe diem, right?
[Assault
]
When Generic Evil enters the battlefield, choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

When Generic Evil enters the battlefield, choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
1/1
Whenever a source you control deals damage, that source deals an additional 2 damage, can't be countered, and ignores Indestructible and Hexproof.

: Hellfire deals 1 damage to target creature.


Trample
Heroic – Whenever Longhorn Charger is targeted by a spell you control, it gets +3/+0 and gains Haste until end of turn.
Heroic – Whenever Longhorn Charger is targeted by a spell you control, it gets +3/+0 and gains Haste until end of turn.
Longhorns generally align against the cities to protect the people from political depredations, and become pirates as a result.
4/4
When Unstable Pyromancer enters the battlefield, it deals 2 damage to target creature or player.
2/1
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Show rarities: N C U R M
Titanica Redux: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Titanic Mechanics |