Titanica Redux: Card List

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Mechanics | Skeleton | Titanic Mechanics

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Akt'cha Master White Uncommon 2{1}{w} Creature – Insect Knight 1 2 UW01 First Strike
Heroic—Whenever you cast a spell that targets Akt'cha Master, it gets +2/+2 until end of turn.
0
2 Aura of Silence White Common 3{1}{w}{w} Enchantment CW15 Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
0
3 Aura, combat White Common 4{3}{w} Enchantment – Aura CW16 0
4 Auramancer White Common 3{2}{w} Creature – Human Wizard CW04 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 0
5 Aven Scavenger White Common 4{2}{w}{w} Creature – Bird Warrior 2 3 CW06 Flying
Outlast {2} ({2}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0
6 Battle Mastery White Common 3{2}{w} Enchantment – Aura CW12 Enchant creature.
Enchanted creature has Double Strike.
0
7 Creature, large, Heroic lord White Common 7{5}{w}{w} Creature CW08 0
8 Creature, small, ETB Assemble White Common 2{1}{w} Creature CW03 0
9 Enchantment, protection White Common 3{2}{w} CW14 0
10 Food Trader White Common 3{2}{w} Creature 2 3 CW05 Outlast {w} ({w}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
When Food Trader outlasts, target opponent gains 5 life.
0
11 Imposing Saguaro White Common 1{w} Creature – Wall 0 4 CW01 Defender
{w}, sacrifice Imposing Saguaro: Destroy target creature blocked by Imposing Saguaro.
0
12 Instant, combat trick White Common 1{w} CW10 0
13 Instant, parley White Common 3{2}{w} Instant CW13 0
14 Kreen Akt'cha White Uncommon 3{1}{w}{g} Creature – Insect Warrior 2 1 UZ03 First Strike
Heroic—Whenever you cast a spell that targets Kreen Akt'cha, it gains a +1/+1 counter and you gain 1 life.
0
15 Marcus, Bard of Time White Mythic 6{3}{w}{w}{w} Legendary Creature – Angel 6 6 MW01 Flying, Vigilance
Heroic – Whenever Marcus, Bard of Time is targeted by a spell you control, creatures you control get +2/+2 and gain Indestructible until end of turn.
0
16 Mobile Barricade White Common 2{1}{w} Creature – Warrior 0 3 CW02 Outlast {w} ({w}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 0
17 Rehabilitate White Common 1{w} Enchantment – Aura CW09 Enchant creature.
Enchanted creature can't attack, block, or use activated abilities.
At the beginning of their upkeep, enchanted creature's controller adds {w} to their mana pool.
0
18 Signal Golem White Common 5{3}{w}{w} Creature – Golem 0 3 CW07 Disaster {2}{w} (You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
When Signal Golem enter the battlefield, target player creates a 3/3 white Golem creature token.
0
19 Sorcery, parley White Common 2{1}{w} CW11 0
20 Tombs of Kerag White Uncommon 3{1}{w}{w} Enchantment UW09 Forbidden
As long as you control at least eight creatures, you may cast Tombs of Kerag from exile.
At the beginning of your upkeep, put a Waking counter on Tombs of Kerag, then create a 3/3 white Golem creature token for each Waking counter on Tombs of Kerag.
0
21 Wake the Warriors White Rare 5{3}{w}{w} Sorcery RW06 Disaster {3}{w}{w}
Target player may destroy a land you control. For each player who does, create a 5/5 colorless Titan artifact creature token with Annihilator 1.
0
22 Archeomancer Blue Common 4{2}{u}{u} Creature – Human Wizard 1 2 CU05 When Archeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 0
23 Cancel Blue Common 3{1}{u}{u} Instant CU09 Counter target spell. 0
24 Creature, medium, Flying Blue Common 2{1}{u} Creature CU04 0
25 Creature, medium, Prowess Blue Common 2{1}{u} Creature 1 2 CU03 Prowess (Whenever you cast a noncreature spell, Creature, medium, Prowess gets +1/+1 until end of turn.) 0
26 Creature, small, ETB Blue Common 2{1}{u} Creature CU01 0
27 Creature, small, Flying Blue Common 2{1}{u} CU02 0
28 Dream Scribe Blue Common 4{3}{u} Creature – Elf Wizard 2 2 CU06 {2}{u}, {t}: [Parley] — Each player reveals the top card of his or her library. Then Scry X, where X is the number of nonland cards revealed this way. Then each player draws a card. 0
29 Instant, bounce, Strive Blue Common 0 CU10 0
30 King Arman of Caln Blue Rare 4{2}{u}{u} Legendary Creature – Elf Wizard 4 4 RU03 Hexproof, Prowess
King Arman of Caln cannot attack or block unless he is Awakened.
If King Arman of Caln is not Awakened when an opponent casts a noncreature spell, he becomes Awakened and counters that spell.
0
31 Kryokos, Dean of Academia Blue Mythic 5{3}{u}{u} Legendary Creature – Dragon MU01 Flying
At the beginning of your end step, return target enchantment, Instant, or sorcery card from your graveyard to your hand.
Instants and sorceries you cast have Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
0
32 Mysterious Disappearances Blue Common 3{2}{u} Instant CU08 Put target creature on top of its owners library.
Disaster {2}{u}{u} (You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
0
33 Nullification Core Blue Rare 4{3}{u} Enchantment RU04 When an opponent casts a spell, sacrifice Nullification Core and counter that spell. Its controller can't cast spells this turn. 0
34 Set Right the Past Blue Rare 3{2}{u} Sorcery RU06 Forbidden
You may cast Set Right the Past from exile as long as you have 5 or less life.
Select a nonland permanent.
Restart the game. All lands and the target permanent remain on the battlefield. Draw three cards. Put Set Right the Past at the bottom of your library.
0
35 Sighted Titan Blue Uncommon 4{3}{u} Artifact Creature – Titan 4 5 UU03 Players play with the top card of their libraries revealed, and may play noncreature cards revealed this way. 0
36 Sink like a Stone Blue Common 4{3}{u} Sorcery CU12 Put target creature in its owners library second from the top. 0
37 Sorcery, Forbidden Blue Common 5{3}{u}{u} Sorcery CU16 0
38 Sorcery, card draw, Vote Blue Common 0 CU11 0
39 Sorcery, scry, card draw, Forbidden Blue Common 0 CU14 0
40 Storm Citadel Blue Common 5{4}{u} Artifact Creature – Titan 3 4 CU07 Flying
Disaster {3}{u} (You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'.)
When Storm Citadel enters the battlefield, return target creature with Flying to its owners hand.
0
41 Alleyside Ekrish Black Common 2{1}{b} Creature – Rat Rebel 1 1 CB02 Heroic – Create a 1/1 black Rat creature token with Deathtouch and Defender. 0
42 Ambush Black Common 1{b} Instant CB09 [Strive {2}{b}]
Any number of target creatures get +1/+0 and gain Deathtouch until end of turn.
0
43 Breach the Veil Black Common 5{3}{b}{b} Enchantment CB16 Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
You may cast Breach the Veil from exile as long as four creatures have died this turn.
At the beginning of your upkeep, you may return a card from your graveyard to your hand.
0
44 Corrupting Abyss Black Uncommon 4{2}{b}{b} Enchantment UB07 Forbidden
As long as you have sacrificed four nontoken creatures this turn, you may cast Corrupting Abyss from exile.
At the beginning of your upkeep, exile target creature. At the beginning of your end step, return that creature to the battlefield under your control. It is a Nightmare in edition to its other types.
0
45 Creature, large, Forbidden Black Common 0 CB07 0
46 Creature, medium, ETB discard Black Common 0 CB06 0
47 Creature, medium, Heroic Black Common 0 CB05 0
48 Creature, medium, Vote Black Common 0 CB04 0
49 Creature, small, Evasion Black Common 0 CB03 0
50 Enchantment, raise dead, Forbidden Black Common 0 CB14 0
51 Generic Villain Black None 4{3}{b} Creature – Human Advisor [Evil {2}{b}] – When you cast a spell targeting a permanent you don't control, you may pay {2}{b} to make that permanents controller discard a card. 1 1489985340 on 20 Mar 2017 by Gremlin
52 Hero's Downfall Black Rare 3{1}{b}{b} Instant RB04 Destroy target creature or planeswalker. 0
53 In the Confusion Black Common 3{2}{b} Instant CB10 Target creature gains Indestructible until end of turn.
Draw a card.
0
54 Instant, creature kill Black Common 0 CB12 0
55 Katarn Volch Shnikit Black Rare 1{b} Legendary Creature – Rat Advisor 0 2 RB01 Katarn Volch Shnikit can't block.
{t},{2}{b}: Choose one —
• You draw two cards and you lose 2 life.
• Destroy target tapped creature with power 4 or less.
0
56 Nayeet, Master of Plots Black Mythic 5{3}{b}{b} Legendary Creature – Elemental 5 5 MB01 When Nayeet, Master of Plots enters the battlefield, put a number of time counters on each exiled spell you own equal to its converted mana cost.
At the beginning of your upkeep, remove a time counter from each permanent you own. When the last is removed, cast it without paying its mana cost. It has haste.
0
57 Selfish Hero Black Common 1{b} Creature – Rat Warrior 2 2 CB01 When Selfish Hero enters the battlefield, you lose 2 life.
Heroic – Whenever Selfish Hero is targeted by a spell you control, put a +1/+1 counter on Selfish Hero.
0
58 Sorcery, discard, Forbidden Black Common 0 CB13 0
59 Straight Face It Black Common 2{1}{b} CB08 Target permanent gains indestructible until end of turn. 0
60 Anger of the Gods Red Rare 3{1}{r}{r} Sorcery RR05 Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. 0
61 Bombard Titan Red Uncommon 3{1}{r}{r} Artifact Creature – Titan 6 6 UR03 Forbidden
You may cast Bombard Titan from exile if an opponent was dealt 7 or more damage this turn.
{t}: Destroy target land. Its controller takes 4 damage.
0
62 Cassandra, Storm Queen Red Mythic 4{2}{r}{r} Legendary Creature – Rat Pirate 4 3 MR01 Each instant and sorcery spell you cast costs {2} less to cast for each creature it targets.
Whenever you cast a spell which targets creatures you control, Choose one —
• Each player takes 1 damage for each target.
• Each target deals 1 damage to target creature.
• Each target gains Menace until end of turn.
• Each target deals 2 damage to target creature with Flying.
0
63 Courageous Rush Red Common 1{r} Sorcery CR08 [Strive {1}{r}]
Any number of target creatures get +1/+0 and gain Haste until end of turn.
0
64 Creature, medium, Bash Red Common 0 CR06 0
65 Creature, medium, landfreeze Red Common 0 CR05 0
66 Creature, medium, power pump Red Common 0 CR04 0
67 Creature, small, Haste Red Common 0 CR02 0
68 Creature, small, Heroic Red Common 0 CR03 0
69 Enchantment, ETB burn Red Common 0 CR13 0
70 Generic Evil Red None 2{1}{r} Creature – Goblin Warrior 1 1 [Assault {2}]
When Generic Evil enters the battlefield, choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
0
71 Hellfire Red Common 4{3}{r} Enchantment CR16 Whenever a source you control deals damage, that source deals an additional 2 damage, can't be countered, and ignores Indestructible and Hexproof.
{1}{r}: Hellfire deals 1 damage to target creature.
0
72 Instant, power boost, Strive Red Common 0 CR11 0
73 Longhorn Charger Red Common 4{3}{r} Creature – Minotaur Warrior 4 4 CR07 Trample
Heroic – Whenever Longhorn Charger is targeted by a spell you control, it gets +3/+0 and gains Haste until end of turn.
0
74 Sorcery, burn Red Common 0 CR09 0
75 Sorcery, burn, Strive Red Common 0 CR14 0
76 Sorcery, exile draw Red Common 0 CR12 0
77 Unstable Pyromancer Red Common 2{1}{r} 2 1 CR01 When Unstable Pyromancer enters the battlefield, it deals 2 damage to target creature or player. 0
78 Alkon Lox Green Common 4{3}{g} Creature – Elephant 4 4 CG07 Alkon Lox can only be blocked by one creature at a time.
Whenever Alkon Lox blocks or is blocked by a creature, it gains +3/+3 until end of turn.
0
79 Courageous Youth Green Uncommon 1{g} Creature – Elf Warrior 1 1 UG01 Heroic – Whenever you cast a spell that targets Courageous Youth, put a +1/+1 counter on Courageous Youth and it gains Indestructible until end of turn. 0
80 Creature, large, Forbidden, trample Green Common 0 CG06 0
81 Duezoka Knifer Green Common 2{1}{g} Creature – Lizard Warrior 2 2 CG03 Deathtouch 0
82 Enchantment, Forbidden, ramp Green Common 0 CG14 0
83 Enchantment, boost, Trample Green Common 0 CG12 0
84 Korga Wood-Crasher Green Common 3{2}{g} Creature – Insect Warrior 2 2 CG05 Heroic – Whenever you cast a spell targeting Korga Wood-Crasher, put two +1/+1 counters on it, and it gains Trample until end of turn. 0
85 Nature's Panoply Green Common 1{g} Instant CG09 [Strive {2}{g}]
Choose any number of target creatures. Put a +1/+1 counter on each of them.
0
86 Oakheart Ancient Green Common 4{3}{g} Creature – Elemental 3 4 CG04 Reach (This creature can block creatures with flying.) 0
87 Paradise Lost Green Uncommon 6{4}{g}{g} Enchantment UG05 Creatures lose Flying and Indestructible.
Creatures cannot have or gain Flying and Indestructible.
0
88 Princess Altea of Caln Green Rare 4{2}{g}{g} Legendary Creature – Elf Warrior 4 4 RG04 Hexproof, Double Strike
Princess Altea of Caln cannot attack or block unless she is Awakened.
If Princess Altea of Caln is not Awakened when an opponent casts a creature spell, she becomes Awakened and deals 6 damage to target creature.
0
89 Seed Vault Green Common 4{3}{g} CG16 Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
As long as you control creatures with total power 10 or greater, you may cast Seed Vault from exile.
At the beginning of your upkeep, search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
0
90 Slumbering Grove Green Rare 6{4}{g}{g} Enchantment RG05 {x}{g}: Search your library for a creature card with converted mana cost X or less, and put it in your hand. Then shuffle your library. 0
91 Sorcery, counters Green Common 0 CG10 0
92 Sorcery, ramp Green Common 0 CG11 0
93 Tavern Brawler Green Common 2{1}{g} Creature – Insect Warrior 2 2 CG02 Heroic – Whenever you cast a spell which targets Tavern Brawler, put a +1/+1 counter on Tavern Brawler and it may fight target creature you don't control. 0
94 The Living Mountain Green Common 8{5}{g}{g}{g} Creature – Beast Titan 8 8 CG08 Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices 3 permanents.)
Trample
You may cast The Living Mountain from exile as long as a land under your control has left the battlefield this turn.
0
95 Elderly Scholat Multicolour Uncommon 4{2}{w}{u} Creature – Dwarf Wizard 2 3 UZ01 {1}{u}: Scry 1.
{3}{w}: Destroy target attacking creature with power 4 or greater.
0
96 Herald of Ia Multicolour Rare 5{3}{w}{u} Legendary Artifact Creature – Vessel 7 9 RZ01 Vigilance, Forbidden
You may cast Herald of Ia from exile as long as your devotion to white and blue is at least seven.
{1}{w/u}: Return an enchantment, instant or sorcery card from your graveyard to your hand.
You have no maximum hand size.
0
97 Page Master Multicolour Common 3{1}{w}{u} Creature – Spirit Advisor 2 3 CZ01 Flying
When Page Master enters the battlefield, Scry 4.
0
98 Agent of Wiru Multicolour Rare 3{1}{u}{b} Legendary Artifact Creature – Vessel 5 7 RZ02 Unblockable, Forbidden
You may cast Agent of Wiru from exile as long as your devotion to white and blue is at least seven.
Whenever Agent of Wiru deals combat damage to a player, exile that many cards from the top of that players library.
0
99 Dream Stealer Multicolour Uncommon 4{2}{b}{u} Creature – Demon Rogue 2 3 UZ02 Flying
Whenever Dream Stealer deals combat damage to a player, you may draw a card or that player discards a card.
0
100 Riverboat Mastermind Multicolour Common 3{1}{b}{u} Creature – Drow Rogue 1 3 CZ02 {t}: Target creature can't block this turn.
Whenever a creature dies, untap Riverboat Mastermind.
0
101 Set in Motion Multicolour Uncommon 2{u}{b} Sorcery UZ12 Put a number of time counters on target exiled spell you own equal to its converted mana cost.
At the beginning of your upkeep, remove a time counter from target permanent. When the last is removed, cast it without paying its mana cost. It has haste.
0
102 Slave of Corag Multicolour Rare 3{1}{b}{r} Legendary Artifact Creature – Vessel 7 5 RZ03 Menace, Forbidden
You may cast Slave of Corag from exile as long as your devotion to black and red is at least seven.
Whenever Slave of Corag attacks, goad each creature opponents control.
0
103 Blade of Karagor Multicolour Rare 6{4}{r}{g} Legendary Artifact Creature – Vessel 8 8 RZ04 Haste, Trample, Forbidden
You may cast Blade of Karagor from exile as long as your devotion to red and green is at least seven.
Whenever Blade of Karagor untaps, add {r}{r}{r}{g}{g}{g} to your mana pool.
0
104 Reforged Owlbear Multicolour Uncommon 6{4}{r}{g} Creature – Beast 5 5 UZ04 Trample
{1}: Attach any number of Equipment cards to Reforged Owlbear.
Reforged Owlbear gets +1/+1 for each Equipment attached to it.
0
105 Hand of Heshat Multicolour Rare 5{3}{g}{w} Legendary Artifact Creature – Vessel 6 8 RZ05 Vigilance, Forbidden
You may cast Hand of Heshat from exile as long as your devotion to green and white is at least seven.
Whenever a land enters the battlefield under your control, create a 1/1 white Insect creature token, and creatures you control gain +1/+1 until end of turn.
0
106 Marlaios, Thief King Multicolour Uncommon 4{2}{b}{w} Creature – Bird Rogue 2 3 UZ09 Flying, Lifelink
Heroic—Whenever you cast a spell that targets Marlaios, Thief King, he gains +1/+1 until end of turn.
0
107 Magus Bandit Multicolour Uncommon 3{1}{u}{r} Creature – Wizard Warrior 2 3 UZ07 Whenever Magus Bandit is untapped, scry 1.
Prowess
0
108 Champion of Evina Multicolour Rare 5{3}{r}{w} Legendary Artifact Creature – Vessel 6 6 RZ09 Double strike, Forbidden
You may cast Champion of Evina from exile as long as your devotion to white and red is at least seven.
Attacking creatures you control have indestructible. Creatures you control have haste.
0
109 Bound Defiler Artifact Common 4{4} Artifact Creature – Demon Vessel 2 2 CA03 Menace
{1}{b}: Each creature blocking Bound Defiler gets -1/-1 until end of turn.
0
110 Bound Guardian Artifact Common 3{3} Artifact Creature – Angel Vessel 1 3 CA01 Vigilance
{2}{w}: Flicker another target creature you control
0
111 Bound Monstrosity Artifact Common 6{6} Artifact Creature – Beast Vessel 4 4 CA05 Trample
{1}{g}: Bound Monstrosity gets +3/+3 until end of turn.
0
112 Bound Sage Artifact Common 4{4} Artifact Creature – Djinni Vessel 2 2 CA02 Flying
{3}{u}: Scry 2 (To scry 2, look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0
113 Bound Warrior Artifact Common 4{4} Artifact Creature – Warrior Vessel 1 3 CA04 First Strike
{1}{r}: Bound Warrior gains +1/+0 until end of turn.
0
114 Cobbled Wings Artifact Common 2{2} Artifact – Equipment CA08 Equipped creature has Flying.
Equip {1}
0
115 Cryptbound Rager Artifact Common 3{3} Artifact Creature – Construct 6 2 CA06 Forbidden (This card starts the game in exile. If this spell would go into a graveyard, exile it instead.)
Annihilator 1
Cryptbound Rager attacks each turn if able.
You may cast Cryptbound Rager from exile as long as you control no creatures.
0
116 Explorer's Scope Artifact Uncommon 1{1} Artifact – Equipment UA05 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
0
117 Infiltration Lens Artifact Uncommon 1{1} Artifact – Equipment UA06 Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
0
118 Stone of Stories Artifact Common 3{3} Artifact UA07 {t}: Add {3} to your mana pool, which may only be spent to cast spells with Forbidden or Strive. 0
119 Trusty Machete Artifact Common 1{1} Artifact – Equipment CA09 Equipped creature gets +2/+1.
Equip {2}
0
120 Vanguard's Shield Artifact Common 2{2} Artifact – Equipment CA07 Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.))
0
121 Aquarius, City of Delights Land Mythic 0 Land ML01 Aquarius, City of Delights enters the battlefield tapped.
When Aquarius, City of Delights enters the battlefield, return a land to your hand.
{t}: Add {u}{r},{r}{g}, or {g}{u} to your mana pool.
1 1489816984 on 18 Mar 2017 by Gremlin
122 Beachgrass Coast Land Uncommon 0 Land UL01 Beachgrass Coast enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {u} to your mana pool.
0
123 Blooming Marsh Land Uncommon 0 Land UL08 Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {g} to your mana pool.
0
124 Botanical Sanctum Land Uncommon 0 Land UL10 Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {g} to your mana pool.
0
125 Cloven Cliffs Land Uncommon 0 Land UL03 Cloven Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {r} to your mana pool.
0
126 Concealed Courtyard Land Uncommon 0 Land UL06 Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {b} to your mana pool.
0
127 Darkened Shores Land Uncommon 0 Land UL02 Darkened Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {b} to your mana pool.
0
128 Inspiring Vantage Land Uncommon 0 Land UL09 Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {r} to your mana pool.
0
129 Planar Spire Land Mythic 0 Land ML02 Forbidden
As long as you control at least two Forbidden permanents, you may play Planar Spire from exile.
{t}: You may choose a card you own from outside the game and put it into your hand.
0
130 Rolling Thicket Land Uncommon 0 Land UL05 Rolling Thicket enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {g} to your mana pool.
0
131 Spirebluff Canal Land Uncommon 0 Land UL07 Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {r} or {u} to your mana pool.
0
132 Verdant Gorge Land Uncommon 0 Land UL04 Verdant Gorge enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {r} or {g} to your mana pool.
0
133 Titan token Artifact Token 0 Token Artifact Creature – Titan 5 5 TC01 Trample
Annihilator 1 (Whenever this creature attacks, defending player sacrifices 1 permanents.)
0
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Mechanics | Skeleton | Titanic Mechanics