Titanica Redux: Mechanics

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Mechanics | Skeleton | Titanic Mechanics

Disaster: You may cast this card for its Disaster cost when you draw it if it's the first card you drew this turn. If you do, change its text by replacing all instances of 'target' with 'each'. Used on 4 cards: Mysterious Disappearances, Signal Golem, Storm Citadel, Wake the Warriors

Disaster is a mechanic that lets targeted spells become boardwipes and other double-edged effects if played immediately upon drawing. It effectively combines Overload with Miracle.

Annihilator: Whenever this creature attacks, defending player sacrifices PARAM1 permanents. Used on 3 cards: Titan, Cryptbound Rager, The Living Mountain
Heroic: Used on 10 cards: Marcus, Bard of Time, Longhorn Charger, Courageous Youth, Kreen Akt'cha, Akt'cha Master, Marlaios, Thief King, Alleyside Ekrish, Selfish Hero, Tavern Brawler, Korga Wood-Crasher

­{w}{g}{r} Used to represent active good and heroism as feats of skill and daring against overwhelming odds. Primarily used in Aggro decks as a way to keep pressure on while building forces.

Hexproof: This permanent can't be the target of spells or abilities your opponents control. Used on 2 cards: Princess Altea of Caln, King Arman of Caln
Scry: To scry PARAM1, look at the top PARAM1 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. Used on 2 cards: Bound Sage, Page Master
Skulk: This creature can't be blocked by creatures with greater power. Used on 0 cards:
Vigilance: Attacking doesn't cause this creature to tap. Used on 2 cards: Herald of Ia, Hand of Heshat
Forbidden: This card starts the game in exile. If this spell would go into a graveyard, exile it instead. Used on 16 cards: Bombard Titan, Tombs of Kerag, Corrupting Abyss, Set Right the Past, Herald of Ia, Cryptbound Rager, Slave of Corag, Blade of Karagor, Agent of Wiru, Champion of Evina, The Living Mountain, Hand of Heshat, Breach the Veil, Seed Vault, Stone of Stories, Planar Spire

­{b}{u}{w} This is a mechanic used to represent long-term plans and plots, or research and excavation efforts. It is primarily meant for Control decks, using Forbidden cards as a win condition.

Prowess: Whenever you cast a noncreature spell, ~ gets +1/+1 until end of turn. Used on 3 cards: Creature, medium, Prowess, Magus Bandit, King Arman of Caln
Defender: This creature can't attack. Used on 1 cards: Imposing Saguaro
Deathtouch: Any amount of damage this deals to a creature is enough to destroy it. Used on 0 cards:
Menace: This creature can't be blocked except by two or more creatures. Used on 1 cards: Slave of Corag
Flash: You may cast this spell any time you could cast an instant. Used on 0 cards:
Enchant: Used on 0 cards:
Flying: This creature can't be blocked except by creatures with flying and/or reach. Used on 2 cards: Paradise Lost, Cobbled Wings
Lifelink: Damage dealt by this creature also causes you to gain that much life. Used on 0 cards:
Trample: This creature can deal excess combat damage to defending player or planeswalker while attacking. Used on 2 cards: Blade of Karagor, The Living Mountain
First Strike: This creature deals combat damage before creatures without first strike. Used on 0 cards:
Haste: This creature can attack and {t} as soon as it comes under your control. Used on 1 cards: Blade of Karagor
Indestructible: Effects that say "destroy" don’t destroy this. Used on 2 cards: Paradise Lost, In the Confusion
Reach: This creature can block creatures with flying. Used on 1 cards: Oakheart Ancient
Double Strike: This creature deals both first-strike and regular combat damage. Used on 1 cards: Princess Altea of Caln
Cycling: PARAM1, Discard this card: draw a card. Used on 0 cards:

­{g}{r}{b} This is a mechanic used to represent exploration and exploitation efforts by neutral groups like adventurers, mercenaries and the like. It is primarily used for Attrition decks, since it combos well with revival effects.

Equip: PARAM1: Attach to target creature you control. Equip only as a sorcery.) Used on 5 cards: Infiltration Lens, Vanguard's Shield, Cobbled Wings, Explorer's Scope, Trusty Machete



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".